Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FUNC_PASSTIME_NO_BALL_ZONE_H
#define FUNC_PASSTIME_NO_BALL_ZONE_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
#include "util.h"
extern bool EntityIsInNoBallZone( CBaseEntity *pTarget );
DECLARE_AUTO_LIST( IFuncPasstimeNoBallZoneAutoList );
class CFuncPasstimeNoBallZone : public CBaseTrigger, public IFuncPasstimeNoBallZoneAutoList
{
public:
DECLARE_CLASS( CFuncPasstimeNoBallZone, CBaseTrigger );
DECLARE_DATADESC();
virtual void Spawn() OVERRIDE;
};
#endif // FUNC_PASSTIME_NO_BALL_ZONE_H