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152 lines
4.2 KiB
152 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Shadow control entity. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//------------------------------------------------------------------------------ |
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// FIXME: This really should inherit from something more lightweight |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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// Purpose : Shadow control entity |
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//------------------------------------------------------------------------------ |
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class CShadowControl : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CShadowControl, CBaseEntity ); |
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CShadowControl(); |
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void Spawn( void ); |
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bool KeyValue( const char *szKeyName, const char *szValue ); |
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int UpdateTransmitState(); |
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void InputSetAngles( inputdata_t &inputdata ); |
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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private: |
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CNetworkVector( m_shadowDirection ); |
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CNetworkColor32( m_shadowColor ); |
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CNetworkVar( float, m_flShadowMaxDist ); |
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CNetworkVar( bool, m_bDisableShadows ); |
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}; |
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LINK_ENTITY_TO_CLASS(shadow_control, CShadowControl); |
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BEGIN_DATADESC( CShadowControl ) |
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DEFINE_KEYFIELD( m_flShadowMaxDist, FIELD_FLOAT, "distance" ), |
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DEFINE_KEYFIELD( m_bDisableShadows, FIELD_BOOLEAN, "disableallshadows" ), |
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// Inputs |
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DEFINE_INPUT( m_shadowColor, FIELD_COLOR32, "color" ), |
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DEFINE_INPUT( m_shadowDirection, FIELD_VECTOR, "direction" ), |
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DEFINE_INPUT( m_flShadowMaxDist, FIELD_FLOAT, "SetDistance" ), |
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DEFINE_INPUT( m_bDisableShadows, FIELD_BOOLEAN, "SetShadowsDisabled" ), |
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DEFINE_INPUTFUNC( FIELD_STRING, "SetAngles", InputSetAngles ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CShadowControl, DT_ShadowControl) |
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SendPropVector(SENDINFO(m_shadowDirection), -1, SPROP_NOSCALE ), |
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SendPropInt(SENDINFO(m_shadowColor), 32, SPROP_UNSIGNED), |
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SendPropFloat(SENDINFO(m_flShadowMaxDist), 0, SPROP_NOSCALE ), |
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SendPropBool(SENDINFO(m_bDisableShadows)), |
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END_SEND_TABLE() |
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CShadowControl::CShadowControl() |
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{ |
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m_shadowDirection.Init( 0.2, 0.2, -2 ); |
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m_flShadowMaxDist = 50.0f; |
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m_shadowColor.Init( 64, 64, 64, 0 ); |
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m_bDisableShadows = false; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : Send even though we don't have a model |
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//------------------------------------------------------------------------------ |
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int CShadowControl::UpdateTransmitState() |
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{ |
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// ALWAYS transmit to all clients. |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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bool CShadowControl::KeyValue( const char *szKeyName, const char *szValue ) |
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{ |
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if ( FStrEq( szKeyName, "color" ) ) |
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{ |
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color32 tmp; |
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UTIL_StringToColor32( &tmp, szValue ); |
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m_shadowColor = tmp; |
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return true; |
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} |
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if ( FStrEq( szKeyName, "angles" ) ) |
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{ |
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QAngle angles; |
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UTIL_StringToVector( angles.Base(), szValue ); |
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if (angles == vec3_angle) |
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{ |
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angles.Init( 80, 30, 0 ); |
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} |
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Vector vForward; |
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AngleVectors( angles, &vForward ); |
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m_shadowDirection = vForward; |
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return true; |
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} |
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// For backward compatibility... |
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if ( FStrEq( szKeyName, "direction" ) ) |
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{ |
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// Only use this if angles haven't been set... |
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if ( fabs(m_shadowDirection->LengthSqr() - 1.0f) > 1e-3 ) |
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{ |
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Vector vTemp; |
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UTIL_StringToVector( vTemp.Base(), szValue ); |
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m_shadowDirection = vTemp; |
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} |
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return true; |
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} |
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return BaseClass::KeyValue( szKeyName, szValue ); |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : |
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//------------------------------------------------------------------------------ |
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void CShadowControl::Spawn( void ) |
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{ |
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Precache(); |
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SetSolid( SOLID_NONE ); |
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} |
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//------------------------------------------------------------------------------ |
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// Input values |
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//------------------------------------------------------------------------------ |
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void CShadowControl::InputSetAngles( inputdata_t &inputdata ) |
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{ |
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const char *pAngles = inputdata.value.String(); |
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QAngle angles; |
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UTIL_StringToVector( angles.Base(), pAngles ); |
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Vector vTemp; |
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AngleVectors( angles, &vTemp ); |
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m_shadowDirection = vTemp; |
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}
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