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306 lines
7.2 KiB
306 lines
7.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Implements the big scary boom-boom machine Antlions fear. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "EnvMessage.h" |
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#include "fmtstr.h" |
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#include "vguiscreen.h" |
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#include "filesystem.h" |
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struct SlideKeywordList_t |
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{ |
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char szSlideKeyword[64]; |
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}; |
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class CNeurotoxinCountdown : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CNeurotoxinCountdown, CBaseEntity ); |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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virtual ~CNeurotoxinCountdown(); |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual int UpdateTransmitState(); |
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virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ); |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual void OnRestore( void ); |
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void ScreenVisible( bool bVisible ); |
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void Disable( void ); |
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void Enable( void ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputEnable( inputdata_t &inputdata ); |
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private: |
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// Control panel |
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ); |
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void SpawnControlPanels( void ); |
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void RestoreControlPanels( void ); |
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private: |
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CNetworkVar( bool, m_bEnabled ); |
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int m_iScreenWidth; |
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int m_iScreenHeight; |
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typedef CHandle<CVGuiScreen> ScreenHandle_t; |
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CUtlVector<ScreenHandle_t> m_hScreens; |
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}; |
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LINK_ENTITY_TO_CLASS( vgui_neurotoxin_countdown, CNeurotoxinCountdown ); |
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//----------------------------------------------------------------------------- |
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// Save/load |
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//----------------------------------------------------------------------------- |
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BEGIN_DATADESC( CNeurotoxinCountdown ) |
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DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), |
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DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ), |
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DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ), |
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//DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST( CNeurotoxinCountdown, DT_NeurotoxinCountdown ) |
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SendPropBool( SENDINFO(m_bEnabled) ), |
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END_SEND_TABLE() |
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CNeurotoxinCountdown::~CNeurotoxinCountdown() |
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{ |
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int i; |
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// Kill the control panels |
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for ( i = m_hScreens.Count(); --i >= 0; ) |
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{ |
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DestroyVGuiScreen( m_hScreens[i].Get() ); |
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} |
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m_hScreens.RemoveAll(); |
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} |
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//----------------------------------------------------------------------------- |
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// Read in worldcraft data... |
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//----------------------------------------------------------------------------- |
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bool CNeurotoxinCountdown::KeyValue( const char *szKeyName, const char *szValue ) |
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{ |
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//!! temp hack, until worldcraft is fixed |
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// strip the # tokens from (duplicate) key names |
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char *s = (char *)strchr( szKeyName, '#' ); |
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if ( s ) |
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{ |
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*s = '\0'; |
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} |
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// NOTE: Have to do these separate because they set two values instead of one |
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if( FStrEq( szKeyName, "angles" ) ) |
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{ |
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Assert( GetMoveParent() == NULL ); |
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QAngle angles; |
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UTIL_StringToVector( angles.Base(), szValue ); |
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// Because the vgui screen basis is strange (z is front, y is up, x is right) |
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// we need to rotate the typical basis before applying it |
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VMatrix mat, rotation, tmp; |
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MatrixFromAngles( angles, mat ); |
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MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 ); |
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MatrixMultiply( mat, rotation, tmp ); |
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MatrixBuildRotateZ( rotation, 90 ); |
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MatrixMultiply( tmp, rotation, mat ); |
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MatrixToAngles( mat, angles ); |
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SetAbsAngles( angles ); |
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return true; |
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} |
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return BaseClass::KeyValue( szKeyName, szValue ); |
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} |
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int CNeurotoxinCountdown::UpdateTransmitState() |
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{ |
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return SetTransmitState( FL_EDICT_FULLCHECK ); |
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} |
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void CNeurotoxinCountdown::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) |
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{ |
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// Are we already marked for transmission? |
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if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) |
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return; |
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BaseClass::SetTransmit( pInfo, bAlways ); |
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// Force our screens to be sent too. |
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for ( int i=0; i < m_hScreens.Count(); i++ ) |
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{ |
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CVGuiScreen *pScreen = m_hScreens[i].Get(); |
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pScreen->SetTransmit( pInfo, bAlways ); |
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} |
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} |
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void CNeurotoxinCountdown::Spawn( void ) |
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{ |
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Precache(); |
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BaseClass::Spawn(); |
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m_bEnabled = false; |
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SpawnControlPanels(); |
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ScreenVisible( m_bEnabled ); |
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} |
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void CNeurotoxinCountdown::Precache( void ) |
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{ |
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BaseClass::Precache(); |
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PrecacheVGuiScreen( "neurotoxin_countdown_screen" ); |
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} |
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void CNeurotoxinCountdown::OnRestore( void ) |
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{ |
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BaseClass::OnRestore(); |
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RestoreControlPanels(); |
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ScreenVisible( m_bEnabled ); |
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} |
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void CNeurotoxinCountdown::ScreenVisible( bool bVisible ) |
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{ |
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for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen ) |
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{ |
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CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get(); |
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if ( bVisible ) |
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pScreen->RemoveEffects( EF_NODRAW ); |
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else |
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pScreen->AddEffects( EF_NODRAW ); |
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} |
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} |
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void CNeurotoxinCountdown::Disable( void ) |
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{ |
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if ( !m_bEnabled ) |
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return; |
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m_bEnabled = false; |
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ScreenVisible( false ); |
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} |
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void CNeurotoxinCountdown::Enable( void ) |
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{ |
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if ( m_bEnabled ) |
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return; |
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m_bEnabled = true; |
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ScreenVisible( true ); |
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} |
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void CNeurotoxinCountdown::InputDisable( inputdata_t &inputdata ) |
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{ |
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Disable(); |
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} |
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void CNeurotoxinCountdown::InputEnable( inputdata_t &inputdata ) |
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{ |
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Enable(); |
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} |
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void CNeurotoxinCountdown::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) |
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{ |
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pPanelName = "neurotoxin_countdown_screen"; |
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} |
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void CNeurotoxinCountdown::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ) |
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{ |
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pPanelName = "vgui_screen"; |
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} |
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//----------------------------------------------------------------------------- |
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// This is called by the base object when it's time to spawn the control panels |
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//----------------------------------------------------------------------------- |
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void CNeurotoxinCountdown::SpawnControlPanels() |
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{ |
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int nPanel; |
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for ( nPanel = 0; true; ++nPanel ) |
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{ |
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const char *pScreenName; |
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GetControlPanelInfo( nPanel, pScreenName ); |
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if (!pScreenName) |
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continue; |
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const char *pScreenClassname; |
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GetControlPanelClassName( nPanel, pScreenClassname ); |
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if ( !pScreenClassname ) |
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continue; |
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float flWidth = m_iScreenWidth; |
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float flHeight = m_iScreenHeight; |
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CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, -1 ); |
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pScreen->ChangeTeam( GetTeamNumber() ); |
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pScreen->SetActualSize( flWidth, flHeight ); |
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pScreen->SetActive( true ); |
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pScreen->MakeVisibleOnlyToTeammates( false ); |
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pScreen->SetTransparency( true ); |
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int nScreen = m_hScreens.AddToTail( ); |
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m_hScreens[nScreen].Set( pScreen ); |
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return; |
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} |
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} |
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void CNeurotoxinCountdown::RestoreControlPanels( void ) |
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{ |
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int nPanel; |
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for ( nPanel = 0; true; ++nPanel ) |
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{ |
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const char *pScreenName; |
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GetControlPanelInfo( nPanel, pScreenName ); |
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if (!pScreenName) |
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continue; |
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const char *pScreenClassname; |
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GetControlPanelClassName( nPanel, pScreenClassname ); |
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if ( !pScreenClassname ) |
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continue; |
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CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname ); |
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while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 ) |
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{ |
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pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname ); |
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} |
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if ( pScreen ) |
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{ |
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int nScreen = m_hScreens.AddToTail( ); |
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m_hScreens[nScreen].Set( pScreen ); |
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pScreen->SetActive( true ); |
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} |
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return; |
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} |
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} |