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364 lines
10 KiB
364 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entityoutput.h" |
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#include "ndebugoverlay.h" |
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#include "modelentities.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern ConVar ent_debugkeys; |
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extern ConVar showtriggers; |
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LINK_ENTITY_TO_CLASS( func_brush, CFuncBrush ); |
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BEGIN_DATADESC( CFuncBrush ) |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), |
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DEFINE_KEYFIELD( m_iSolidity, FIELD_INTEGER, "Solidity" ), |
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DEFINE_KEYFIELD( m_bSolidBsp, FIELD_BOOLEAN, "solidbsp" ), |
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DEFINE_KEYFIELD( m_iszExcludedClass, FIELD_STRING, "excludednpc" ), |
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DEFINE_KEYFIELD( m_bInvertExclusion, FIELD_BOOLEAN, "invert_exclusion" ), |
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DEFINE_INPUTFUNC( FIELD_STRING, "SetExcluded", InputSetExcluded ), |
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetInvert", InputSetInvert ), |
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END_DATADESC() |
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void CFuncBrush::Spawn( void ) |
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{ |
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SetMoveType( MOVETYPE_PUSH ); // so it doesn't get pushed by anything |
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SetSolid( SOLID_VPHYSICS ); |
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AddEFlags( EFL_USE_PARTITION_WHEN_NOT_SOLID ); |
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if ( m_iSolidity == BRUSHSOLID_NEVER ) |
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{ |
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AddSolidFlags( FSOLID_NOT_SOLID ); |
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} |
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SetModel( STRING( GetModelName() ) ); |
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if ( m_iDisabled ) |
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TurnOff(); |
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// If it can't move/go away, it's really part of the world |
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if ( !GetEntityName() || !m_iParent ) |
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AddFlag( FL_WORLDBRUSH ); |
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CreateVPhysics(); |
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// Slam the object back to solid - if we really want it to be solid. |
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if ( m_bSolidBsp ) |
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{ |
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SetSolid( SOLID_BSP ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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bool CFuncBrush::CreateVPhysics( void ) |
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{ |
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// NOTE: Don't init this static. It's pretty common for these to be constrained |
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// and dynamically parented. Initing shadow avoids having to destroy the physics |
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// object later and lose the constraints. |
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IPhysicsObject *pPhys = VPhysicsInitShadow(false, false); |
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if ( pPhys ) |
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{ |
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int contents = modelinfo->GetModelContents( GetModelIndex() ); |
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if ( ! (contents & (MASK_SOLID|MASK_PLAYERSOLID|MASK_NPCSOLID)) ) |
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{ |
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// leave the physics shadow there in case it has crap constrained to it |
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// but disable collisions with it |
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pPhys->EnableCollisions( false ); |
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} |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CFuncBrush::DrawDebugTextOverlays( void ) |
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{ |
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int nOffset = BaseClass::DrawDebugTextOverlays(); |
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if (m_debugOverlays & OVERLAY_TEXT_BIT) |
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{ |
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char tempstr[512]; |
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Q_snprintf( tempstr,sizeof(tempstr), "angles: %g %g %g", (double)GetLocalAngles()[PITCH], (double)GetLocalAngles()[YAW], (double)GetLocalAngles()[ROLL] ); |
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EntityText( nOffset, tempstr, 0 ); |
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nOffset++; |
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} |
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return nOffset; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for toggling the hidden/shown state of the brush. |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::InputToggle( inputdata_t &inputdata ) |
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{ |
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if ( IsOn() ) |
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{ |
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TurnOff(); |
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return; |
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} |
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TurnOn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for hiding the brush. |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::InputTurnOff( inputdata_t &inputdata ) |
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{ |
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TurnOff(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for showing the brush. |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::InputTurnOn( inputdata_t &inputdata ) |
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{ |
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TurnOn(); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::InputSetExcluded( inputdata_t &inputdata ) |
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{ |
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m_iszExcludedClass = inputdata.value.StringID(); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::InputSetInvert( inputdata_t &inputdata ) |
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{ |
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m_bInvertExclusion = inputdata.value.Bool(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Hides the brush. |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::TurnOff( void ) |
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{ |
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if ( !IsOn() ) |
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return; |
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if ( m_iSolidity != BRUSHSOLID_ALWAYS ) |
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{ |
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AddSolidFlags( FSOLID_NOT_SOLID ); |
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} |
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AddEffects( EF_NODRAW ); |
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m_iDisabled = TRUE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Shows the brush. |
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//----------------------------------------------------------------------------- |
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void CFuncBrush::TurnOn( void ) |
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{ |
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if ( IsOn() ) |
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return; |
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if ( m_iSolidity != BRUSHSOLID_NEVER ) |
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{ |
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RemoveSolidFlags( FSOLID_NOT_SOLID ); |
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} |
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RemoveEffects( EF_NODRAW ); |
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} |
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bool CFuncBrush::IsOn( void ) const |
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{ |
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return !IsEffectActive( EF_NODRAW ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Invisible field that activates when touched |
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// All inputs are passed up to the main entity, unless filtered out |
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//----------------------------------------------------------------------------- |
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// DVS TODO: obsolete, remove |
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class CTriggerBrush : public CBaseEntity |
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{ |
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// |
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// Filters controlling what this trigger responds to. |
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// |
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enum TriggerFilters_e |
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{ |
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TRIGGER_IGNOREPLAYERS = 0x01, |
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TRIGGER_IGNORENPCS = 0x02, |
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TRIGGER_IGNOREPUSHABLES = 0x04, |
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TRIGGER_IGNORETOUCH = 0x08, |
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TRIGGER_IGNOREUSE = 0x10, |
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TRIGGER_IGNOREALL = 0x20, |
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}; |
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public: |
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DECLARE_CLASS( CTriggerBrush, CBaseEntity ); |
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// engine inputs |
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void Spawn( void ); |
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void StartTouch( CBaseEntity *pOther ); |
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void EndTouch( CBaseEntity *pOther ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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// input filtering (use/touch/blocked) |
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bool PassesInputFilter( CBaseEntity *pOther, int filter ); |
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// input functions |
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void InputEnable( inputdata_t &inputdata ) |
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{ |
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RemoveFlag( FL_DONTTOUCH ); |
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} |
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void InputDisable( inputdata_t &inputdata ) |
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{ |
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// this ensures that all the remaining EndTouch() calls still get passed through |
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AddFlag( FL_DONTTOUCH ); |
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} |
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// outputs |
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COutputEvent m_OnStartTouch; |
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COutputEvent m_OnEndTouch; |
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COutputEvent m_OnUse; |
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// data |
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int m_iInputFilter; |
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int m_iDontMessageParent; |
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DECLARE_DATADESC(); |
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}; |
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LINK_ENTITY_TO_CLASS( trigger_brush, CTriggerBrush ); |
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BEGIN_DATADESC( CTriggerBrush ) |
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DEFINE_KEYFIELD( m_iInputFilter, FIELD_INTEGER, "InputFilter" ), |
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DEFINE_KEYFIELD( m_iDontMessageParent, FIELD_INTEGER, "DontMessageParent" ), |
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DEFINE_OUTPUT( m_OnStartTouch, "OnStartTouch" ), |
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DEFINE_OUTPUT( m_OnEndTouch, "OnEndTouch" ), |
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DEFINE_OUTPUT( m_OnUse, "OnUse" ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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END_DATADESC() |
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void CTriggerBrush::Spawn( void ) |
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{ |
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SetSolid( SOLID_BSP ); |
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AddSolidFlags( FSOLID_TRIGGER ); |
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SetMoveType( MOVETYPE_NONE ); |
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SetModel( STRING( GetModelName() ) ); // set size and link into world |
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if ( !showtriggers.GetInt() ) |
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{ |
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AddEffects( EF_NODRAW ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when an entity starts touching us. |
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// Input : pOther - the entity that is now touching us. |
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//----------------------------------------------------------------------------- |
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void CTriggerBrush::StartTouch( CBaseEntity *pOther ) |
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{ |
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if ( PassesInputFilter(pOther, m_iInputFilter) && !(m_iInputFilter & TRIGGER_IGNORETOUCH) ) |
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{ |
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m_OnStartTouch.FireOutput( pOther, this ); |
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if ( !m_iDontMessageParent ) |
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BaseClass::StartTouch( pOther ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when an entity stops touching us. |
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// Input : pOther - the entity that was touching us. |
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//----------------------------------------------------------------------------- |
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void CTriggerBrush::EndTouch( CBaseEntity *pOther ) |
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{ |
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if ( PassesInputFilter(pOther, m_iInputFilter) && !(m_iInputFilter & TRIGGER_IGNORETOUCH) ) |
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{ |
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m_OnEndTouch.FireOutput( pOther, this ); |
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if ( !m_iDontMessageParent ) |
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BaseClass::EndTouch( pOther ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when we are triggered by another entity or used by the player. |
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// Input : pActivator - |
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// pCaller - |
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// useType - |
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// value - |
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//----------------------------------------------------------------------------- |
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void CTriggerBrush::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( PassesInputFilter(pActivator, m_iInputFilter) && !(m_iInputFilter & TRIGGER_IGNOREUSE) ) |
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{ |
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m_OnUse.FireOutput( pActivator, this ); |
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if ( !m_iDontMessageParent ) |
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{ |
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BaseClass::Use( pActivator, pCaller, useType, value ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Checks an entity input, against a filter and the current entity |
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// Input : *pOther - the entity that is part of the input (touch/untouch/block/use) |
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// filter - a field of standard filters (TriggerFilters_e) |
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// Output : Returns true if the input passes, false if it should be ignored |
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//----------------------------------------------------------------------------- |
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bool CTriggerBrush::PassesInputFilter( CBaseEntity *pOther, int filter ) |
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{ |
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if ( !filter ) |
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return true; |
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// check for players |
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if ( (filter & TRIGGER_IGNOREPLAYERS) && pOther->IsPlayer() ) |
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return false; |
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// NPCs |
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if ( (filter & TRIGGER_IGNORENPCS) && pOther->edict() && (pOther->GetFlags() & FL_NPC) ) |
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return false; |
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// pushables |
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if ( (filter & TRIGGER_IGNOREPUSHABLES) && FStrEq(STRING(pOther->m_iClassname), "func_pushable") ) |
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return false; |
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return true; |
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} |
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