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29 lines
972 B
29 lines
972 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Interface that entities can use to redirect scoring to other entities. |
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// i.e. A rocket redirects scoring to the player that fired it. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ISCORER_H |
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#define ISCORER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Interface that entities can use to redirect scoring to other entities. |
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// i.e. A rocket redirects scoring to the player that fired it. |
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//----------------------------------------------------------------------------- |
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abstract_class IScorer |
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{ |
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public: |
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// Return the entity that should receive the score |
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virtual CBasePlayer *GetScorer( void ) = 0; |
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// Return the entity that should get assistance credit |
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virtual CBasePlayer *GetAssistant( void ) = 0; |
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}; |
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#endif // ISCORER_H
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