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128 lines
3.7 KiB
128 lines
3.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "func_areaportalwindow.h" |
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#include "entitylist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// The server will still send entities through a window even after it opaque |
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// to allow for net lag. |
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#define FADE_DIST_BUFFER 10 |
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LINK_ENTITY_TO_CLASS( func_areaportalwindow, CFuncAreaPortalWindow ); |
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IMPLEMENT_SERVERCLASS_ST( CFuncAreaPortalWindow, DT_FuncAreaPortalWindow ) |
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SendPropFloat( SENDINFO(m_flFadeDist), 0, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO(m_flFadeStartDist), 0, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO(m_flTranslucencyLimit), 0, SPROP_NOSCALE ), |
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SendPropModelIndex(SENDINFO(m_iBackgroundModelIndex) ), |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CFuncAreaPortalWindow ) |
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DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ), |
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DEFINE_KEYFIELD( m_flFadeStartDist, FIELD_FLOAT, "FadeStartDist" ), |
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DEFINE_KEYFIELD( m_flFadeDist, FIELD_FLOAT, "FadeDist" ), |
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DEFINE_KEYFIELD( m_flTranslucencyLimit, FIELD_FLOAT, "TranslucencyLimit" ), |
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DEFINE_KEYFIELD( m_iBackgroundBModelName,FIELD_STRING, "BackgroundBModel" ), |
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// DEFINE_KEYFIELD( m_iBackgroundModelIndex,FIELD_INTEGER ), |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeStartDistance", InputSetFadeStartDistance ), |
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeEndDistance", InputSetFadeEndDistance ), |
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END_DATADESC() |
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CFuncAreaPortalWindow::CFuncAreaPortalWindow() |
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{ |
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m_iBackgroundModelIndex = -1; |
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} |
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CFuncAreaPortalWindow::~CFuncAreaPortalWindow() |
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{ |
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} |
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void CFuncAreaPortalWindow::Spawn() |
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{ |
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Precache(); |
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engine->SetAreaPortalState( m_portalNumber, 1 ); |
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} |
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void CFuncAreaPortalWindow::Activate() |
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{ |
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BaseClass::Activate(); |
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// Find our background model. |
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CBaseEntity *pBackground = gEntList.FindEntityByName( NULL, m_iBackgroundBModelName ); |
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if( pBackground ) |
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{ |
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m_iBackgroundModelIndex = modelinfo->GetModelIndex( STRING( pBackground->GetModelName() ) ); |
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pBackground->AddEffects( EF_NODRAW ); // we will draw for it. |
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} |
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// Find our target and steal its bmodel. |
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CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); |
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if( pTarget ) |
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{ |
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SetModel( STRING(pTarget->GetModelName()) ); |
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SetAbsOrigin( pTarget->GetAbsOrigin() ); |
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pTarget->AddEffects( EF_NODRAW ); // we will draw for it. |
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} |
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} |
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bool CFuncAreaPortalWindow::IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor ) |
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{ |
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float flDist = CollisionProp()->CalcDistanceFromPoint( vOrigin ); |
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flDist *= fovDistanceAdjustFactor; |
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return ( flDist <= (m_flFadeDist + FADE_DIST_BUFFER) ); |
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} |
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bool CFuncAreaPortalWindow::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) |
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{ |
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if ( IsWindowOpen( vOrigin, fovDistanceAdjustFactor ) ) |
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{ |
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return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient ); |
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} |
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else |
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{ |
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bIsOpenOnClient = false; |
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return false; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Changes the fade start distance |
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// Input: float distance in inches |
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//----------------------------------------------------------------------------- |
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void CFuncAreaPortalWindow::InputSetFadeStartDistance( inputdata_t &inputdata ) |
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{ |
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m_flFadeStartDist = inputdata.value.Float(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Changes the fade end distance |
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// Input: float distance in inches |
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//----------------------------------------------------------------------------- |
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void CFuncAreaPortalWindow::InputSetFadeEndDistance( inputdata_t &inputdata ) |
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{ |
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m_flFadeDist = inputdata.value.Float(); |
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} |