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127 lines
4.1 KiB
127 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//============================================================================= |
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#ifndef BASEMULTIPLAYERPLAYER_H |
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#define BASEMULTIPLAYERPLAYER_H |
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#pragma once |
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#include "player.h" |
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#include "ai_speech.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CBaseMultiplayerPlayer : public CAI_ExpresserHost<CBasePlayer> |
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{ |
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DECLARE_CLASS( CBaseMultiplayerPlayer, CAI_ExpresserHost<CBasePlayer> ); |
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public: |
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CBaseMultiplayerPlayer(); |
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~CBaseMultiplayerPlayer(); |
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virtual void Spawn( void ); |
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virtual void PostConstructor( const char *szClassname ); |
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virtual void ModifyOrAppendCriteria( AI_CriteriaSet& criteriaSet ); |
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virtual bool SpeakIfAllowed( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL ); |
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virtual IResponseSystem *GetResponseSystem(); |
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bool SpeakConcept( AI_Response& response, int iConcept ); |
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virtual bool SpeakConceptIfAllowed( int iConcept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL ); |
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virtual bool CanHearAndReadChatFrom( CBasePlayer *pPlayer ); |
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virtual bool CanSpeak( void ) { return true; } |
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virtual bool CanBeAutobalanced() { return true; } |
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virtual void Precache( void ) |
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{ |
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PrecacheParticleSystem( "achieved" ); |
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BaseClass::Precache(); |
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} |
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virtual bool ClientCommand( const CCommand &args ); |
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virtual bool CanSpeakVoiceCommand( void ) { return true; } |
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virtual bool ShouldShowVoiceSubtitleToEnemy( void ); |
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virtual void NoteSpokeVoiceCommand( const char *pszScenePlayed ) {} |
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virtual void OnAchievementEarned( int iAchievement ) {} |
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enum |
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{ |
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CHAT_IGNORE_NONE = 0, |
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CHAT_IGNORE_ALL, |
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CHAT_IGNORE_TEAM, |
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}; |
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int m_iIgnoreGlobalChat; |
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//--------------------------------- |
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// Speech support |
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virtual CAI_Expresser *GetExpresser() { return m_pExpresser; } |
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virtual CMultiplayer_Expresser *GetMultiplayerExpresser() { return m_pExpresser; } |
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void SetLastForcedChangeTeamTimeToNow( void ) { m_flLastForcedChangeTeamTime = gpGlobals->curtime; } |
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float GetLastForcedChangeTeamTime( void ) { return m_flLastForcedChangeTeamTime; } |
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void SetTeamBalanceScore( int iScore ) { m_iBalanceScore = iScore; } |
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int GetTeamBalanceScore( void ) { return m_iBalanceScore; } |
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virtual int CalculateTeamBalanceScore( void ); |
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void AwardAchievement( int iAchievement, int iCount = 1 ); |
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int GetPerLifeCounterKV( const char *name ); |
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void SetPerLifeCounterKV( const char *name, int value ); |
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void ResetPerLifeCounters( void ); |
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KeyValues *GetPerLifeCounterKeys( void ) { return m_pAchievementKV; } |
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void EscortScoringThink( void ); |
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void StartScoringEscortPoints( float flRate ); |
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void StopScoringEscortPoints( void ); |
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float m_flAreaCaptureScoreAccumulator; |
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float m_flCapPointScoreRate; |
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float GetConnectionTime( void ) { return m_flConnectionTime; } |
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// Command rate limiting. |
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bool ShouldRunRateLimitedCommand( const CCommand &args ); |
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bool ShouldRunRateLimitedCommand( const char *pszCommand ); |
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protected: |
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virtual CAI_Expresser *CreateExpresser( void ); |
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int m_iCurrentConcept; |
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private: |
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//--------------------------------- |
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CMultiplayer_Expresser *m_pExpresser; |
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float m_flConnectionTime; |
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float m_flLastForcedChangeTeamTime; |
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int m_iBalanceScore; // a score used to determine which players are switched to balance the teams |
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KeyValues *m_pAchievementKV; |
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// This lets us rate limit the commands the players can execute so they don't overflow things like reliable buffers. |
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CUtlDict<float,int> m_RateLimitLastCommandTimes; |
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}; |
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//----------------------------------------------------------------------------- |
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// Inline methods |
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//----------------------------------------------------------------------------- |
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inline CBaseMultiplayerPlayer *ToBaseMultiplayerPlayer( CBaseEntity *pEntity ) |
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{ |
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if ( !pEntity || !pEntity->IsPlayer() ) |
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return NULL; |
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#if _DEBUG |
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return dynamic_cast<CBaseMultiplayerPlayer *>( pEntity ); |
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#else |
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return static_cast<CBaseMultiplayerPlayer *>( pEntity ); |
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#endif |
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} |
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#endif // BASEMULTIPLAYERPLAYER_H
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