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401 lines
14 KiB
401 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_SPEECH_H |
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#define AI_SPEECH_H |
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#include "utlmap.h" |
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#include "soundflags.h" |
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#include "AI_ResponseSystem.h" |
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#include "utldict.h" |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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class KeyValues; |
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class AI_CriteriaSet; |
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//----------------------------------------------------------------------------- |
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// Purpose: Used to share a global resource or prevent a system stepping on |
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// own toes. |
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//----------------------------------------------------------------------------- |
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class CAI_TimedSemaphore |
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{ |
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public: |
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CAI_TimedSemaphore() |
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: m_ReleaseTime( 0 ) |
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{ |
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m_hCurrentTalker = NULL; |
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} |
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void Acquire( float time, CBaseEntity *pTalker ) { m_ReleaseTime = gpGlobals->curtime + time; m_hCurrentTalker = pTalker; } |
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void Release() { m_ReleaseTime = 0; m_hCurrentTalker = NULL; } |
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// Current owner of the semaphore is always allowed to talk |
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bool IsAvailable( CBaseEntity *pTalker ) const { return ((gpGlobals->curtime > m_ReleaseTime) || (m_hCurrentTalker == pTalker)); } |
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float GetReleaseTime() const { return m_ReleaseTime; } |
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CBaseEntity *GetOwner() { return m_hCurrentTalker; } |
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private: |
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float m_ReleaseTime; |
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EHANDLE m_hCurrentTalker; |
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}; |
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//----------------------------------------------------------------------------- |
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extern CAI_TimedSemaphore g_AIFriendliesTalkSemaphore; |
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extern CAI_TimedSemaphore g_AIFoesTalkSemaphore; |
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#define GetSpeechSemaphore( pNpc ) (((pNpc)->IsPlayerAlly()) ? &g_AIFriendliesTalkSemaphore : &g_AIFoesTalkSemaphore ) |
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//----------------------------------------------------------------------------- |
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// Basic speech system types |
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//----------------------------------------------------------------------------- |
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//------------------------------------- |
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// Constants |
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const float AIS_DEF_MIN_DELAY = 2.8; // Minimum amount of time an NPCs will wait after someone has spoken before considering speaking again |
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const float AIS_DEF_MAX_DELAY = 3.2; // Maximum amount of time an NPCs will wait after someone has spoken before considering speaking again |
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const float AIS_NO_DELAY = 0; |
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const soundlevel_t AIS_DEF_SNDLVL = SNDLVL_TALKING; |
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#define AI_NULL_CONCEPT NULL |
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#define AI_NULL_SENTENCE NULL |
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// Sentence prefix constants |
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#define AI_SP_SPECIFIC_SENTENCE '!' |
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#define AI_SP_WAVFILE '^' |
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#define AI_SP_SCENE_GROUP '=' |
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#define AI_SP_SPECIFIC_SCENE '?' |
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#define AI_SPECIFIC_SENTENCE(str_constant) "!" str_constant |
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#define AI_WAVFILE(str_constant) "^" str_constant |
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// @Note (toml 09-12-02): as scene groups are not currently implemented, the string is a semi-colon delimited list |
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#define AI_SCENE_GROUP(str_constant) "=" str_constant |
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#define AI_SPECIFIC_SCENE(str_constant) "?" str_constant |
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// Designer overriding modifiers |
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#define AI_SPECIFIC_SCENE_MODIFIER "scene:" |
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//------------------------------------- |
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//------------------------------------- |
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// An id that represents the core meaning of a spoken phrase, |
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// eventually to be mapped to a sentence group or scene |
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typedef const char *AIConcept_t; |
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inline bool CompareConcepts( AIConcept_t c1, AIConcept_t c2 ) |
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{ |
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return ( (void *)c1 == (void *)c2 || ( c1 && c2 && Q_stricmp( c1, c2 ) == 0 ) ); |
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} |
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//------------------------------------- |
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// Specifies and stores the base timing and attentuation values for concepts |
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// |
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class AI_Response; |
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//----------------------------------------------------------------------------- |
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// CAI_Expresser |
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// |
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// Purpose: Provides the functionality of going from abstract concept ("hello") |
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// to specific sentence/scene/wave |
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// |
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//------------------------------------- |
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// Sink supports behavior control and receives notifications of internal events |
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class CAI_ExpresserSink |
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{ |
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public: |
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virtual void OnSpokeConcept( AIConcept_t concept, AI_Response *response ) {}; |
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virtual void OnStartSpeaking() {} |
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virtual bool UseSemaphore() { return true; } |
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}; |
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struct ConceptHistory_t |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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ConceptHistory_t(float timeSpoken = -1 ) |
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: timeSpoken( timeSpoken ), response( NULL ) |
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{ |
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} |
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ConceptHistory_t( const ConceptHistory_t& src ); |
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ConceptHistory_t& operator = ( const ConceptHistory_t& src ); |
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~ConceptHistory_t(); |
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float timeSpoken; |
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AI_Response *response; |
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}; |
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//------------------------------------- |
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class CAI_Expresser : public IResponseFilter |
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{ |
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public: |
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CAI_Expresser( CBaseFlex *pOuter = NULL ); |
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~CAI_Expresser(); |
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// -------------------------------- |
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bool Connect( CAI_ExpresserSink *pSink ) { m_pSink = pSink; return true; } |
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bool Disconnect( CAI_ExpresserSink *pSink ) { m_pSink = NULL; return true;} |
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void TestAllResponses(); |
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// -------------------------------- |
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bool Speak( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL ); |
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// These two methods allow looking up a response and dispatching it to be two different steps |
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bool SpeakFindResponse( AI_Response &response, AIConcept_t concept, const char *modifiers = NULL ); |
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bool SpeakDispatchResponse( AIConcept_t concept, AI_Response &response, IRecipientFilter *filter = NULL ); |
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float GetResponseDuration( AI_Response &response ); |
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virtual int SpeakRawSentence( const char *pszSentence, float delay, float volume = VOL_NORM, soundlevel_t soundlevel = SNDLVL_TALKING, CBaseEntity *pListener = NULL ); |
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bool SemaphoreIsAvailable( CBaseEntity *pTalker ); |
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float GetSemaphoreAvailableTime( CBaseEntity *pTalker ); |
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// -------------------------------- |
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virtual bool IsSpeaking(); |
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bool CanSpeak(); |
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bool CanSpeakAfterMyself(); |
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float GetTimeSpeechComplete() const { return m_flStopTalkTime; } |
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void BlockSpeechUntil( float time ); |
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// -------------------------------- |
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bool CanSpeakConcept( AIConcept_t concept ); |
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bool SpokeConcept( AIConcept_t concept ); |
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float GetTimeSpokeConcept( AIConcept_t concept ); // returns -1 if never |
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void SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback = true ); |
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void ClearSpokeConcept( AIConcept_t concept ); |
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// -------------------------------- |
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void SetVoicePitch( int voicePitch ) { m_voicePitch = voicePitch; } |
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int GetVoicePitch() const; |
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void NoteSpeaking( float duration, float delay = 0 ); |
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// Force the NPC to release the semaphore & clear next speech time |
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void ForceNotSpeaking( void ); |
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protected: |
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CAI_TimedSemaphore *GetMySpeechSemaphore( CBaseEntity *pNpc ); |
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bool SpeakRawScene( const char *pszScene, float delay, AI_Response *response, IRecipientFilter *filter = NULL ); |
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// This will create a fake .vcd/CChoreoScene to wrap the sound to be played |
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bool SpeakAutoGeneratedScene( char const *soundname, float delay ); |
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void DumpHistories(); |
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void SpeechMsg( CBaseEntity *pFlex, PRINTF_FORMAT_STRING const char *pszFormat, ... ); |
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// -------------------------------- |
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CAI_ExpresserSink *GetSink() { return m_pSink; } |
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private: |
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// -------------------------------- |
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virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ); |
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// -------------------------------- |
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CAI_ExpresserSink *m_pSink; |
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// -------------------------------- |
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// |
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// Speech concept data structures |
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// |
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CUtlDict< ConceptHistory_t, int > m_ConceptHistories; |
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// -------------------------------- |
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// |
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// Speaking states |
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// |
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float m_flStopTalkTime; // when in the future that I'll be done saying this sentence. |
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float m_flStopTalkTimeWithoutDelay; // same as the above, but minus the delay before other people can speak |
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float m_flBlockedTalkTime; |
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int m_voicePitch; // pitch of voice for this head |
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float m_flLastTimeAcceptedSpeak; // because speech may not be blocked until NoteSpeaking called by scene ent, this handles in-think blocking |
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DECLARE_SIMPLE_DATADESC(); |
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// -------------------------------- |
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// |
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public: |
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virtual void SetOuter( CBaseFlex *pOuter ) { m_pOuter = pOuter; } |
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CBaseFlex * GetOuter() { return m_pOuter; } |
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const CBaseFlex * GetOuter() const { return m_pOuter; } |
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private: |
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CHandle<CBaseFlex> m_pOuter; |
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}; |
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class CMultiplayer_Expresser : public CAI_Expresser |
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{ |
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public: |
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CMultiplayer_Expresser( CBaseFlex *pOuter = NULL ); |
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//~CMultiplayer_Expresser(); |
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virtual bool IsSpeaking(); |
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void AllowMultipleScenes(); |
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void DisallowMultipleScenes(); |
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private: |
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bool m_bAllowMultipleScenes; |
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}; |
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//----------------------------------------------------------------------------- |
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// |
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// An NPC base class to assist a branch of the inheritance graph |
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// in utilizing CAI_Expresser |
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// |
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template <class BASE_NPC> |
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class CAI_ExpresserHost : public BASE_NPC, protected CAI_ExpresserSink |
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{ |
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DECLARE_CLASS_NOFRIEND( CAI_ExpresserHost, BASE_NPC ); |
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public: |
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virtual void NoteSpeaking( float duration, float delay ); |
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virtual bool Speak( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL ); |
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// These two methods allow looking up a response and dispatching it to be two different steps |
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bool SpeakFindResponse( AI_Response& response, AIConcept_t concept, const char *modifiers = NULL ); |
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bool SpeakDispatchResponse( AIConcept_t concept, AI_Response& response ); |
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virtual void PostSpeakDispatchResponse( AIConcept_t concept, AI_Response& response ) { return; } |
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float GetResponseDuration( AI_Response& response ); |
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float GetTimeSpeechComplete() const { return this->GetExpresser()->GetTimeSpeechComplete(); } |
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bool IsSpeaking() { return this->GetExpresser()->IsSpeaking(); } |
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bool CanSpeak() { return this->GetExpresser()->CanSpeak(); } |
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bool CanSpeakAfterMyself() { return this->GetExpresser()->CanSpeakAfterMyself(); } |
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void SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback = true ) { this->GetExpresser()->SetSpokeConcept( concept, response, bCallback ); } |
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float GetTimeSpokeConcept( AIConcept_t concept ) { return this->GetExpresser()->GetTimeSpokeConcept( concept ); } |
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bool SpokeConcept( AIConcept_t concept ) { return this->GetExpresser()->SpokeConcept( concept ); } |
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protected: |
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int PlaySentence( const char *pszSentence, float delay, float volume = VOL_NORM, soundlevel_t soundlevel = SNDLVL_TALKING, CBaseEntity *pListener = NULL ); |
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virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set ); |
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virtual IResponseSystem *GetResponseSystem(); |
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// Override of base entity response input handler |
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virtual void DispatchResponse( const char *conceptName ); |
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}; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline void CAI_ExpresserHost<BASE_NPC>::NoteSpeaking( float duration, float delay ) |
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{ |
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this->GetExpresser()->NoteSpeaking( duration, delay ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline bool CAI_ExpresserHost<BASE_NPC>::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /*=NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ ) |
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{ |
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AssertOnce( this->GetExpresser()->GetOuter() == this ); |
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return this->GetExpresser()->Speak( concept, modifiers, pszOutResponseChosen, bufsize, filter ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline int CAI_ExpresserHost<BASE_NPC>::PlaySentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener ) |
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{ |
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return this->GetExpresser()->SpeakRawSentence( pszSentence, delay, volume, soundlevel, pListener ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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extern void CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& criteriaSet ); |
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template <class BASE_NPC> |
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inline void CAI_ExpresserHost<BASE_NPC>::ModifyOrAppendCriteria( AI_CriteriaSet& criteriaSet ) |
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{ |
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BaseClass::ModifyOrAppendCriteria( criteriaSet ); |
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if ( this->MyNPCPointer() ) |
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{ |
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CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( this->MyNPCPointer(), criteriaSet ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline IResponseSystem *CAI_ExpresserHost<BASE_NPC>::GetResponseSystem() |
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{ |
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extern IResponseSystem *g_pResponseSystem; |
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// Expressive NPC's use the general response system |
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return g_pResponseSystem; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline bool CAI_ExpresserHost<BASE_NPC>::SpeakFindResponse( AI_Response& response, AIConcept_t concept, const char *modifiers /*= NULL*/ ) |
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{ |
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return this->GetExpresser()->SpeakFindResponse( response, concept, modifiers ); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline bool CAI_ExpresserHost<BASE_NPC>::SpeakDispatchResponse( AIConcept_t concept, AI_Response& response ) |
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{ |
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if ( this->GetExpresser()->SpeakDispatchResponse( concept, response ) ) |
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{ |
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PostSpeakDispatchResponse( concept, response ); |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline float CAI_ExpresserHost<BASE_NPC>::GetResponseDuration( AI_Response& response ) |
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{ |
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return this->GetExpresser()->GetResponseDuration( response ); |
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} |
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//----------------------------------------------------------------------------- |
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// Override of base entity response input handler |
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//----------------------------------------------------------------------------- |
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template <class BASE_NPC> |
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inline void CAI_ExpresserHost<BASE_NPC>::DispatchResponse( const char *conceptName ) |
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{ |
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Speak( (AIConcept_t)conceptName ); |
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} |
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//----------------------------------------------------------------------------- |
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#endif // AI_SPEECH_H
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