Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include <KeyValues.h>
#include "materialsystem/imaterialvar.h"
#include "C_BaseTFPlayer.h"
#include "functionproxy.h"
#include "C_PlayerResource.h"
#include "Weapon_CombatShield.h"
// for the 2/5/03 demo
#include "c_demo_entities.h"
#include "c_basefourwheelvehicle.h"
//=============================================================================
//
// TF Shield raising proxy.
//
class CTFSunroofProxy : public CResultProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pEnt );
private:
CFloatInput m_Factor;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CTFSunroofProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if ( !CResultProxy::Init( pMaterial, pKeyValues ) )
return false;
// Init shield raise times.
//if ( !m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ) )
// return false;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CTFSunroofProxy::OnBind( void *pArg )
{
C_BaseEntity *pEntity = BindArgToEntity( pArg );
C_BaseTFFourWheelVehicle* pVehicle = dynamic_cast<C_BaseTFFourWheelVehicle*>(pEntity);
if( !pVehicle )
return;
if( pVehicle->GetPassengerCount() )
{
SetFloatResult(0.f);
}
else
{
SetFloatResult(1.f);
}
}
EXPOSE_INTERFACE( CTFSunroofProxy, IMaterialProxy, "TFSunroof" IMATERIAL_PROXY_INTERFACE_VERSION );