Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include "playeroverlay.h"
#include "playeroverlaysquad.h"
#include <KeyValues.h>
#include "panelmetaclassmgr.h"
#include "hud_commander_statuspanel.h"
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CHudPlayerOverlaySquad::CHudPlayerOverlaySquad( CHudPlayerOverlay *baseOverlay, const char *squadname ) :
vgui::Label( (vgui::Panel *)NULL, "OverlaySquad", squadname )
{
m_pBaseOverlay = baseOverlay;
Q_strncpy( m_szSquad, squadname, sizeof( m_szSquad ) );
SetPaintBackgroundEnabled( false );
// Send mouse inputs (but not cursorenter/exit for now) up to parent
SetReflectMouse( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudPlayerOverlaySquad::~CHudPlayerOverlaySquad( void )
{
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CHudPlayerOverlaySquad::Init( KeyValues* pInitData )
{
if (!pInitData)
return false;
SetContentAlignment( vgui::Label::a_west );
if (!ParseRGBA(pInitData, "fgcolor", m_fgColor ))
return false;
if (!ParseRGBA(pInitData, "bgcolor", m_bgColor))
return false;
int x, y, w, h;
if (!ParseRect(pInitData, "position", x, y, w, h ))
return false;
SetPos( x, y );
SetSize( w, h );
return true;
}
void CHudPlayerOverlaySquad::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "primary" ) );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CHudPlayerOverlaySquad::SetSquad( const char *squadname )
{
Q_strncpy( m_szSquad, squadname, sizeof( m_szSquad ) );
SetText( squadname );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudPlayerOverlaySquad::Paint()
{
m_pBaseOverlay->SetColorLevel( this, m_fgColor, m_bgColor );
BaseClass::Paint();
}
void CHudPlayerOverlaySquad::SetReflectMouse( bool reflect )
{
m_bReflectMouse = true;
}
void CHudPlayerOverlaySquad::OnCursorMoved(int x,int y)
{
if ( !m_bReflectMouse )
return;
if ( !GetParent() )
return;
LocalToScreen( x, y );
vgui::ivgui()->PostMessage(
GetParent()->GetVPanel(),
new KeyValues( "CursorMoved", "xpos", x, "ypos", y ),
GetVPanel() );
}
void CHudPlayerOverlaySquad::OnMousePressed(vgui::MouseCode code)
{
if ( !m_bReflectMouse )
return;
if ( !GetParent() )
return;
vgui::ivgui()->PostMessage(
GetParent()->GetVPanel(),
new KeyValues( "MousePressed", "code", code ),
GetVPanel() );
}
void CHudPlayerOverlaySquad::OnMouseDoublePressed(vgui::MouseCode code)
{
if ( !m_bReflectMouse )
return;
if ( !GetParent() )
return;
vgui::ivgui()->PostMessage(
GetParent()->GetVPanel(),
new KeyValues( "MouseDoublePressed", "code", code ),
GetVPanel() );
}
void CHudPlayerOverlaySquad::OnMouseReleased(vgui::MouseCode code)
{
if ( !m_bReflectMouse )
return;
if ( !GetParent() )
return;
vgui::ivgui()->PostMessage(
GetParent()->GetVPanel(),
new KeyValues( "MouseReleased", "code", code ),
GetVPanel() );
}
void CHudPlayerOverlaySquad::OnMouseWheeled(int delta)
{
if ( !m_bReflectMouse )
return;
if ( !GetParent() )
return;
vgui::ivgui()->PostMessage(
GetParent()->GetVPanel(),
new KeyValues( "MouseWheeled", "delta", delta ),
GetVPanel() );
}
void CHudPlayerOverlaySquad::OnCursorEntered()
{
if ( m_pBaseOverlay->GetMouseOverText() )
{
StatusPrint( TYPE_HINT, "%s", m_pBaseOverlay->GetMouseOverText() );
}
}
void CHudPlayerOverlaySquad::OnCursorExited()
{
if ( m_pBaseOverlay->GetMouseOverText() )
{
StatusClear();
}
}