Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud_vehicle_role.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT( CVehicleRoleHudElement );
using namespace vgui;
CVehicleRoleHudElement::CVehicleRoleHudElement( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "VehicleRoleHudElement" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_iRole = -1;
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}
void CVehicleRoleHudElement::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_hTextFont = scheme->GetFont( "Trebuchet24" );
SetPaintBackgroundEnabled( false );
}
void CVehicleRoleHudElement::ShowVehicleRole( int iRole )
{
m_iRole = iRole;
}
void CVehicleRoleHudElement::Paint()
{
if ( m_iRole == -1 )
return;
surface()->DrawSetTextFont( m_hTextFont );
surface()->DrawSetTextColor( GetFgColor() );
char str[512];
if ( m_iRole == VEHICLE_ROLE_DRIVER )
{
Q_strncpy( str, "Driver", sizeof( str ) );
}
else
{
Q_snprintf( str, sizeof( str ), "Passenger %d", m_iRole );
}
int pixels = UTIL_ComputeStringWidth( m_hTextFont, str );
int x = ( GetWide() - pixels ) / 2;
surface()->DrawSetTextPos( x, 0 );
char *p = str;
while ( *p )
{
surface()->DrawUnicodeChar( *p );
p++;
}
}