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71 lines
1.3 KiB
71 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_WALKER_STRIDER_H |
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#define C_WALKER_STRIDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_walker_base.h" |
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#include "c_rope.h" |
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#define STRIDER_BEAM_LIFETIME 1.0 |
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#define STRIDER_BEAM_MATERIAL "sprites/physbeam" |
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#define STRIDER_BEAM_WIDTH 25 |
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#define STRIDER_NUM_ROPES 6 |
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class CStriderBeamEffect |
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{ |
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public: |
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Vector m_vHitPos; |
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float m_flStartTime; |
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}; |
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class C_WalkerStrider : public C_WalkerBase |
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{ |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_CLASS( C_WalkerStrider, C_WalkerBase ); |
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C_WalkerStrider(); |
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virtual ~C_WalkerStrider(); |
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// IClientThinkable. |
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public: |
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virtual void ClientThink(); |
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// C_BaseEntity. |
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public: |
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virtual void ReceiveMessage( int classID, bf_read &msg ); |
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virtual void OnDataChanged( DataUpdateType_t type ); |
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virtual bool ShouldPredict() { return false; } |
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// C_BaseAnimating. |
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public: |
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virtual bool GetAttachment( int iAttachment, matrix3x4_t &attachmentToWorld ); |
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virtual int DrawModel( int flags ); |
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private: |
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C_WalkerStrider( const C_WalkerStrider &other ) {} |
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bool m_bCrouched; |
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CUtlLinkedList<CStriderBeamEffect,int> m_BeamEffects; |
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CHandle<C_RopeKeyframe> m_hRopes[STRIDER_NUM_ROPES]; |
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}; |
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#endif // C_WALKER_STRIDER_H
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