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63 lines
1.1 KiB
63 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_WALKER_MINISTRIDER_H |
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#define C_WALKER_MINISTRIDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_walker_base.h" |
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#include "c_rope.h" |
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#define STRIDER_BEAM_LIFETIME 1.0 |
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#define STRIDER_BEAM_MATERIAL "sprites/physbeam" |
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#define STRIDER_BEAM_WIDTH 25 |
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#define STRIDER_NUM_ROPES 6 |
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class CStriderBeamEffect |
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{ |
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public: |
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Vector m_vHitPos; |
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float m_flStartTime; |
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}; |
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class C_WalkerMiniStrider : public C_WalkerBase |
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{ |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_CLASS( C_WalkerMiniStrider, C_WalkerBase ); |
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C_WalkerMiniStrider(); |
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virtual ~C_WalkerMiniStrider(); |
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// IClientThinkable. |
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public: |
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virtual void ClientThink(); |
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// C_BaseEntity. |
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public: |
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virtual bool ShouldPredict() { return false; } |
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virtual void SetupMove( CBasePlayer *pPlayer, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); |
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// C_BaseAnimating. |
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public: |
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private: |
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C_WalkerMiniStrider( const C_WalkerMiniStrider &other ) {} |
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}; |
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#endif // C_WALKER_MINISTRIDER_H
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