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47 lines
1.0 KiB
47 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Clients TF Base combat weapon |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TF_BASECOMBATWEAPON_H |
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#define C_TF_BASECOMBATWEAPON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_baseanimating.h" |
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class CViewSetup; |
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class C_BaseTFPlayer; |
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// Crosshair info positions |
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#define CROSSHAIR_HEALTH_TOP YRES(266) |
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#define CROSSHAIR_HEALTH_OFFSET XRES(80) |
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#define CROSSHAIR_HEALTH_LEFT ((ScreenWidth() - CROSSHAIR_HEALTH_OFFSET) / 2) |
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#define CROSSHAIR_AMMO_TOP CROSSHAIR_HEALTH_TOP |
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#define CROSSHAIR_AMMO_LEFT (ScreenWidth() / 2) |
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namespace vgui |
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{ |
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class Label; |
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}; |
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#include "basetfcombatweapon_shared.h" |
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class C_TFMachineGun : public C_BaseTFCombatWeapon |
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{ |
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private: |
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DECLARE_CLASS( C_TFMachineGun, C_BaseTFCombatWeapon ); |
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public: |
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C_TFMachineGun() {} |
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DECLARE_CLIENTCLASS(); |
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DECLARE_PREDICTABLE(); |
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private: |
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C_TFMachineGun( const C_TFMachineGun & ); |
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}; |
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#endif // C_TF_BASECOMBATWEAPON_H
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