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73 lines
1.7 KiB
73 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client Side COrder class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_ORDER_H |
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#define C_ORDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Label.h> |
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#include <vgui_controls/Panel.h> |
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#include "CommanderOverlay.h" |
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#include "hud_minimap.h" |
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class COrderLabel; |
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//----------------------------------------------------------------------------- |
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// Purpose: Datatable container class for orders |
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//----------------------------------------------------------------------------- |
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class C_Order : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_Order, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_Order( void ); |
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~C_Order( void ); |
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virtual void ClientThink( void ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void RemoveOrder( void ); |
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virtual void GetDescription( char *pDest, int bufferSize ); |
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virtual void GetTargetDescription( char *pDest, int bufferSize ); |
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// Status drawing |
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virtual void CreateStatus( vgui::Panel *pParent ); |
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virtual void DestroyStatus( void ); |
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virtual void UpdateStatus( void ); |
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virtual bool ShouldDrawReticle( void ); |
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// Data access |
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int GetPriority( void ); |
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int GetTarget( void ); |
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int GetType( void ); |
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bool IsPersonalOrder( void ); |
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protected: |
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// Received via datatable |
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int m_iPriority; |
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int m_iOrderType; |
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int m_iTargetEntIndex; |
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// Used in status drawing |
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COrderLabel *m_pNameLabel; |
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// Animating panel to show the new order. |
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float m_flNewOrderHighlightTimer; |
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// Hook up the overlay on the tactical map. |
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DECLARE_ENTITY_PANEL(); |
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DECLARE_MINIMAP_PANEL(); |
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protected: |
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int m_nHintID; |
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}; |
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#endif // C_ORDER_H
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