Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "commanderoverlay.h"
#include "c_baseobject.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectTower : public C_BaseObject
{
DECLARE_CLASS( C_ObjectTower, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
C_ObjectTower();
private:
C_ObjectTower( const C_ObjectTower & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT(C_ObjectTower, DT_ObjectTower, CObjectTower)
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectTower::C_ObjectTower()
{
}
//=============================================================================
// Tower Ladder
//=============================================================================
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectTowerLadder : public C_BaseAnimating
{
DECLARE_CLASS( C_ObjectTowerLadder, C_BaseAnimating );
public:
DECLARE_CLIENTCLASS();
C_ObjectTowerLadder();
private:
C_ObjectTowerLadder( const C_ObjectTowerLadder& ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT( C_ObjectTowerLadder, DT_ObjectTowerLadder, CObjectTowerLadder )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectTowerLadder::C_ObjectTowerLadder()
{
}