Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "commanderoverlay.h"
#include "c_baseobject.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectDragonsTeeth : public C_BaseObject
{
DECLARE_CLASS( C_ObjectDragonsTeeth, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
C_ObjectDragonsTeeth();
// Since we have material proxies to show building amount, don't offset origin
virtual bool OffsetObjectOrigin( Vector& origin )
{
return false;
}
private:
C_ObjectDragonsTeeth( const C_ObjectDragonsTeeth & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT(C_ObjectDragonsTeeth, DT_ObjectDragonsTeeth, CObjectDragonsTeeth)
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectDragonsTeeth::C_ObjectDragonsTeeth()
{
}