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51 lines
1.6 KiB
51 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud_technologytreedoc.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_InfoCustomTechnology : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_InfoCustomTechnology, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_InfoCustomTechnology( void ); |
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virtual void SetDormant( bool bDormant ); |
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public: |
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// Sent via datatable |
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char m_szTechTreeFile[128]; |
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}; |
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IMPLEMENT_CLIENTCLASS_DT(C_InfoCustomTechnology, DT_InfoCustomTechnology, CInfoCustomTechnology) |
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RecvPropString(RECVINFO(m_szTechTreeFile)), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_InfoCustomTechnology::C_InfoCustomTechnology( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Whenever we enter the PVS, add ourselves to the tech tree. This will |
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// only happen when the player joins a new team. |
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//----------------------------------------------------------------------------- |
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void C_InfoCustomTechnology::SetDormant( bool bDormant ) |
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{ |
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if ( IsDormant() && !bDormant ) |
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{ |
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// Tell the techtree to add the file to it's list of technologies |
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GetTechnologyTreeDoc().AddTechnologyFile( m_szTechTreeFile ); |
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} |
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BaseClass::SetDormant( bDormant ); |
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} |