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57 lines
1.6 KiB
57 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client's CObjectSentrygun |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_FUNC_RESOURCE_H |
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#define C_FUNC_RESOURCE_H |
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#include "commanderoverlay.h" |
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#include "hud_minimap.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: A resource zone |
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//----------------------------------------------------------------------------- |
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class C_ResourceZone : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_ResourceZone, C_BaseEntity ); |
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public: |
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DECLARE_PREDICTABLE(); |
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DECLARE_CLIENTCLASS(); |
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DECLARE_ENTITY_PANEL(); |
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DECLARE_MINIMAP_PANEL(); |
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C_ResourceZone(); |
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virtual void SetDormant( bool bDormant ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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const char *GetTargetDescription( void ) const; |
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public: |
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float m_flClientResources; // Amount of resources left |
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int m_nResourcesLeft; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: A resource chunk spawning point in a resource zone |
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//----------------------------------------------------------------------------- |
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class C_ResourceSpawner : public C_BaseAnimating |
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{ |
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DECLARE_CLASS( C_ResourceSpawner, C_BaseAnimating ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_ResourceSpawner(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void ReceiveMessage( int classID, bf_read &msg ); |
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virtual void SpawnEffect( bool bSpawningChunk ); |
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virtual void ClientThink( void ); |
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public: |
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bool m_bActive; |
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}; |
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#endif // C_FUNC_RESOURCE_H |
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