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223 lines
6.7 KiB
223 lines
6.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Clients CBaseObject |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_BASEOBJECT_H |
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#define C_BASEOBJECT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseobject_shared.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/Label.h> |
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#include "vgui_healthbar.h" |
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#include "commanderoverlay.h" |
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#include "hud_minimap.h" |
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#include "particlemgr.h" |
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#include "particle_prototype.h" |
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#include "particle_util.h" |
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#include "c_basecombatcharacter.h" |
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#include "ihasbuildpoints.h" |
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class C_BaseTFPlayer; |
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// Max Length of ID Strings |
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#define MAX_ID_STRING 256 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_BaseObject : public C_BaseCombatCharacter, public IHasBuildPoints |
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{ |
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DECLARE_CLASS( C_BaseObject, C_BaseCombatCharacter ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_ENTITY_PANEL(); |
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DECLARE_MINIMAP_PANEL(); |
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C_BaseObject(); |
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~C_BaseObject( void ); |
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virtual bool IsBaseObject( void ) const { return true; } |
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virtual bool IsAnUpgrade(void ) const { return false; } |
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virtual bool IsAVehicle( void ) const { return false; } |
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virtual void SetType( int iObjectType ); |
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virtual void AddEntity(); |
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virtual void Select( void ); |
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void SetActivity( Activity act ); |
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Activity GetActivity( ) const; |
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void SetObjectSequence( int sequence ); |
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virtual void OnActivityChanged( Activity act ); |
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virtual void PreDataUpdate( DataUpdateType_t updateType ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void Release( void ); |
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virtual int GetHealth() const { return m_iHealth; } |
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void SetHealth( int health ) { m_iHealth = health; } |
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virtual int GetMaxHealth() const { return m_iMaxHealth; } |
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int GetObjectFlags( void ) { return m_fObjectFlags; } |
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void SetObjectFlags( int flags ) { m_fObjectFlags = flags; } |
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// Derive to customize an object's attached version |
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virtual void SetupAttachedVersion( void ) { return; } |
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virtual void SetupUnattachedVersion( void ) { return; } |
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virtual void OnLostPower( void ) { return; }; |
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virtual const char *GetTargetDescription( void ) const; |
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virtual char *GetIDString( void ); |
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virtual bool IsValidIDTarget( void ); |
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void AttemptToGoActive( void ); |
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virtual bool ShouldBeActive( void ); |
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virtual void OnGoActive( void ); |
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virtual void OnGoInactive( void ); |
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virtual void SetDormant( bool bDormant ); |
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void SendClientCommand( const char *pCmd ); |
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virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); |
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// Builder preview... |
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void ActivateYawPreview( bool enable ); |
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void PreviewYaw( float yaw ); |
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bool IsPreviewingYaw() const; |
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// This is called to get the initial builder yaw... |
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virtual float GetInitialBuilderYaw(); |
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virtual void RecalculateIDString( void ); |
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int GetType() const { return m_iObjectType; } |
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bool IsOwnedByLocalPlayer() const; |
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C_BaseTFPlayer *GetOwner(); |
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// Are we under attack? |
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bool IsUnderAttack( ); |
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virtual int DrawModel( int flags ); |
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virtual bool IsIdentityBrush( void ); |
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// Effects |
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void DrawRunningEffects( void ); |
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void DrawBuildEffects( void ); |
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void DrawDamageEffects( void ); |
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// Deterioration |
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bool IsDeteriorating( void ) { return m_bDeteriorating; }; |
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float GetPercentageConstructed( void ) { return m_flPercentageConstructed; } |
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bool IsPlacing( void ) const { return m_bPlacing; } |
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bool IsBuilding( void ) const { return m_bBuilding; } |
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virtual void FinishedBuilding( void ) { return; } |
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virtual bool OffsetObjectOrigin( Vector& origin ); |
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virtual const char* GetStatusName() const; |
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// Object Previews |
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void HighlightBuildPoints( int flags ); |
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public: |
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// Client/Server shared build point code |
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void CreateBuildPoints( void ); |
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void AddAndParseBuildPoint( int iAttachmentNumber, KeyValues *pkvBuildPoint ); |
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virtual int AddBuildPoint( int iAttachmentNum ); |
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virtual void AddValidObjectToBuildPoint( int iPoint, int iObjectType ); |
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virtual CBaseObject *GetBuildPointObject( int iPoint ); |
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bool IsBuiltOnAttachment( void ) { return (m_hBuiltOnEntity != NULL); } |
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void AttachObjectToObject( CBaseEntity *pEntity, int iPoint, Vector &vecOrigin ); |
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CBaseObject *GetParentObject( void ); |
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void SetBuildPointPassenger( int iPoint, int iPassenger ); |
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int GetBuildPointPassenger( int iPoint ) const; |
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// Build points |
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CUtlVector<BuildPoint_t> m_BuildPoints; |
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// Power |
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bool IsPowered( void ); |
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virtual bool CanPowerupEver( int iPowerup ); |
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virtual bool CanPowerupNow( int iPowerup ); |
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bool IsDisabled( void ) { return m_bDisabled; } |
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virtual float GetSapperAttachTime( void ); |
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// IHasBuildPoints |
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public: |
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virtual int GetNumBuildPoints( void ) const; |
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virtual bool GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles ); |
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virtual int GetBuildPointAttachmentIndex( int iPoint ) const; |
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virtual bool CanBuildObjectOnBuildPoint( int iPoint, int iObjectType ); |
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virtual void SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject ); |
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virtual float GetMaxSnapDistance( int iBuildPoint ); |
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virtual bool ShouldCheckForMovement( void ) { return true; } |
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virtual int GetNumObjectsOnMe( void ); |
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virtual CBaseEntity *GetFirstObjectOnMe( void ); |
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virtual CBaseObject *GetObjectOfTypeOnMe( int iObjectType ); |
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virtual void RemoveAllObjects( void ); |
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virtual int FindObjectOnBuildPoint( CBaseObject *pObject ); |
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virtual void GetExitPoint( CBaseEntity *pPlayer, int iPoint, Vector *pAbsOrigin, QAngle *pAbsAngles ); |
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virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ); |
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protected: |
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char m_szIDString[ MAX_ID_STRING ]; |
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private: |
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enum |
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{ |
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YAW_PREVIEW_OFF = 0, |
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YAW_PREVIEW_ON, |
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YAW_PREVIEW_WAITING_FOR_UPDATE |
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}; |
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Activity m_Activity; |
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int m_fObjectFlags; |
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float m_fYawPreview; |
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char m_YawPreviewState; |
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CHandle< C_BaseTFPlayer > m_hOldOwner; |
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CHandle< C_BaseTFPlayer > m_hBuilder; |
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bool m_bWasActive; |
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int m_iOldHealth; |
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bool m_bHasSapper; |
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bool m_bOldSapper; |
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int m_iObjectType; |
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int m_iHealth; |
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int m_iMaxHealth; |
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bool m_bWasBuilding; |
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bool m_bBuilding; |
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bool m_bPlacing; |
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bool m_bDeteriorating; |
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bool m_bDisabled; |
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float m_flPercentageConstructed; |
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EHANDLE m_hBuiltOnEntity; |
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CHealthBarPanel *m_pHealthBar; |
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vgui::Label *m_pNameLabel; |
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float m_flDamageFlash; // Used to flash the panel when the object takes damage |
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int m_iFlashes; |
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float m_flAttackTime; |
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CMaterialReference m_ThermalMaterial; |
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// Effects |
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float m_flNextEffect; |
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private: |
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C_BaseObject( const C_BaseObject & ); // not defined, not accessible |
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}; |
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#endif // C_BASEOBJECT_H
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