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51 lines
1.3 KiB
51 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_BASE_FOUR_WHEEL_VEHICLE_H |
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#define C_BASE_FOUR_WHEEL_VEHICLE_H |
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#include "basetfvehicle.h" |
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class C_BasePlayer; |
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class C_BaseTFFourWheelVehicle : public C_BaseTFVehicle |
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{ |
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DECLARE_CLASS( C_BaseTFFourWheelVehicle, C_BaseTFVehicle ); |
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DECLARE_CLIENTCLASS(); |
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public: |
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C_BaseTFFourWheelVehicle(); |
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float GetDeployFinishTime() const; |
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VehicleModeDeploy_e GetVehicleModeDeploy() const; |
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// TF2 vehicles are animated by the server |
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virtual bool IsSelfAnimating() { return false; }; |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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// IClientVehicle overrides. |
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public: |
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virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ); |
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protected: |
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// Restricts the view within a range of the center... |
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void RestrictView( int nRole, float flMinYaw, float flMaxYaw, QAngle &vecViewAngles ); |
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private: |
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C_BaseTFFourWheelVehicle( const C_BaseTFFourWheelVehicle & ); // not defined, not accessible |
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private: |
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// Used to draw deploy timer on vgui screens. |
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float m_flDeployFinishTime; |
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VehicleModeDeploy_e m_eDeployMode; |
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}; |
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#endif // C_BASE_FOUR_WHEEL_VEHICLE_H
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