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148 lines
4.4 KiB
148 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_vguiscreen.h" |
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#include "clientmode_tfbase.h" |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/Label.h> |
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#include "vgui_bitmapbutton.h" |
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#include "c_info_act.h" |
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#include "tf_shareddefs.h" |
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#include "c_basetfplayer.h" |
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int g_ValidVehicles[] = |
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{ |
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OBJ_WAGON, |
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OBJ_BATTERING_RAM, |
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OBJ_VEHICLE_TANK, |
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OBJ_VEHICLE_TELEPORT_STATION, |
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OBJ_WALKER_STRIDER, |
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OBJ_WALKER_MINI_STRIDER |
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// If you add a new vehicle here, you have to add a button for it to the screen_vehicle_bay.res file. |
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// The button's name must be VehicleButton%d, where %d is it's index into this array. |
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// Then add the build%d command to OnCommand at the bottom of this file. |
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}; |
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#define NUM_VEHICLES ARRAYSIZE(g_ValidVehicles) |
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//----------------------------------------------------------------------------- |
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// Vgui screen handling vehicle selection in vehicle bays |
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//----------------------------------------------------------------------------- |
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class CVehicleBayVGuiScreen : public CVGuiScreenPanel |
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{ |
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DECLARE_CLASS( CVehicleBayVGuiScreen, CVGuiScreenPanel ); |
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public: |
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CVehicleBayVGuiScreen( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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virtual void OnTick(); |
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virtual void OnCommand( const char *command ); |
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private: |
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vgui::Button *m_pVehicleButtons[ NUM_VEHICLES ]; |
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}; |
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//----------------------------------------------------------------------------- |
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// Standard VGUI panel for objects |
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//----------------------------------------------------------------------------- |
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DECLARE_VGUI_SCREEN_FACTORY( CVehicleBayVGuiScreen, "vehicle_bay_screen" ); |
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//----------------------------------------------------------------------------- |
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// Constructor: |
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//----------------------------------------------------------------------------- |
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CVehicleBayVGuiScreen::CVehicleBayVGuiScreen( vgui::Panel *parent, const char *panelName ) |
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: BaseClass( parent, panelName, g_hVGuiObjectScheme ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization |
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//----------------------------------------------------------------------------- |
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bool CVehicleBayVGuiScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) |
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{ |
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// Create our vehicle buttons |
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for ( int i = 0; i < NUM_VEHICLES; i++ ) |
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{ |
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char ch[128]; |
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Q_snprintf( ch, sizeof(ch), "VehicleButton%d", i ); |
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m_pVehicleButtons[i] = new CBitmapButton( this, ch, "Name" ); |
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} |
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// Load all of the controls in |
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if (!BaseClass::Init(pKeyValues, pInitData)) |
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return false; |
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// Make sure we get ticked... |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Frame-based update |
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//----------------------------------------------------------------------------- |
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void CVehicleBayVGuiScreen::OnTick() |
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{ |
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BaseClass::OnTick(); |
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if (!GetEntity()) |
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return; |
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C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer(); |
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if ( !pLocalPlayer ) |
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return; |
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int nBankResources = pLocalPlayer ? pLocalPlayer->GetBankResources() : 0; |
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// Set the vehicles costs |
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for ( int i = 0; i < NUM_VEHICLES; i++ ) |
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{ |
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if ( !m_pVehicleButtons[i] ) |
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continue; |
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char buf[128]; |
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int iCost = CalculateObjectCost( g_ValidVehicles[i], pLocalPlayer->GetNumObjects( g_ValidVehicles[i] ), pLocalPlayer->GetTeamNumber() ); |
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Q_snprintf( buf, sizeof( buf ), "%s : %d", GetObjectInfo( g_ValidVehicles[i] )->m_pStatusName, iCost ); |
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m_pVehicleButtons[i]->SetText( buf ); |
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// Can't build if the game hasn't started |
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if ( CurrentActIsAWaitingAct() ) |
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{ |
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m_pVehicleButtons[i]->SetEnabled( false ); |
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} |
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else |
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{ |
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m_pVehicleButtons[i]->SetEnabled( nBankResources >= iCost ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Button click handlers |
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//----------------------------------------------------------------------------- |
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void CVehicleBayVGuiScreen::OnCommand( const char *command ) |
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{ |
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if (!Q_strnicmp(command, "build", 5)) |
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{ |
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int iButton; |
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int nCount = sscanf( command, "build%d", &iButton ); |
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if (nCount == 1) |
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{ |
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char szbuf[64]; |
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Q_snprintf( szbuf, sizeof( szbuf ), "buildvehicle %d %d", GetEntity()->entindex(), g_ValidVehicles[iButton] ); |
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engine->ClientCmd(szbuf); |
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return; |
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} |
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} |
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BaseClass::OnCommand(command); |
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}
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