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135 lines
3.7 KiB
135 lines
3.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Clients CBaseObject |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef OBJECTCONTROLPANEL_H |
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#define OBJECTCONTROLPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_vguiscreen.h" |
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namespace vgui |
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{ |
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class Panel; |
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class Label; |
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class Button; |
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} |
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class C_BaseObject; |
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class CRotationSlider; |
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class C_BaseTFPlayer; |
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//----------------------------------------------------------------------------- |
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// Base class for all vgui screens on objects: |
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//----------------------------------------------------------------------------- |
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class CObjectControlPanel : public CVGuiScreenPanel |
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{ |
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DECLARE_CLASS( CObjectControlPanel, CVGuiScreenPanel ); |
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public: |
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CObjectControlPanel( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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virtual void OnCommand( const char *command ); |
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virtual void OnTick(); |
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protected: |
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// Method to add controls to particular panels |
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vgui::Panel *GetActivePanel() { return m_pActivePanel; } |
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vgui::Panel *GetDeterioratingPanel() { return m_pDeterioratingPanel; } |
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vgui::Panel *GetDismantlingPanel() { return m_pDismantlingPanel; } |
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// Override these to deal with various controls in various modes |
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virtual void OnTickDeteriorating( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ); |
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virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ); |
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virtual void OnTickDismantling( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ); |
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C_BaseObject *GetOwningObject() const; |
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// This should update the current panel and return that panel. |
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virtual vgui::Panel* TickCurrentPanel(); |
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// The dismantle button has its own logic about whether or not to hide itself. |
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// Use this to make it go away. |
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void ShowDismantleButton( bool bShow ); |
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void ShowOwnerLabel( bool bShow ); |
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void ShowHealthLabel( bool bShow ); |
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// Send a message to the owner. |
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void SendToServerObject( const char *pMsg ); |
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private: |
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// Operations performed through the controls |
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void AssumeControl(); |
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void Dismantle(); |
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void StartDismantling(); |
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void StopDismantling(); |
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bool IsDismantling() const; |
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vgui::EditablePanel *m_pActivePanel; |
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vgui::EditablePanel *m_pDeterioratingPanel; |
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vgui::EditablePanel *m_pDismantlingPanel; |
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vgui::Label *m_pHealthLabel; |
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vgui::Label *m_pOwnerLabel; |
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vgui::Button *m_pDismantleButton; |
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vgui::Button *m_pAssumeControlButton; |
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vgui::Label *m_pDismantleTimeLabel; |
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vgui::Panel *m_pCurrentPanel; |
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bool m_bDismantled; |
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float m_flDismantleTime; |
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}; |
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// This is used for child panels. It forwards the messages to the parent panel. |
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class CCommandChainingPanel : public vgui::EditablePanel |
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{ |
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typedef vgui::EditablePanel BaseClass; |
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public: |
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CCommandChainingPanel( vgui::Panel *parent, const char *panelName ) : |
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BaseClass( parent, panelName ) |
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{ |
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SetPaintBackgroundEnabled( false ); |
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} |
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void OnCommand( const char *command ) |
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{ |
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BaseClass::OnCommand( command ); |
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if (GetParent()) |
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{ |
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GetParent()->OnCommand(command); |
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} |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// This is a panel for an object that has rotational controls |
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//----------------------------------------------------------------------------- |
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class CRotatingObjectControlPanel : public CObjectControlPanel |
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{ |
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DECLARE_CLASS( CRotatingObjectControlPanel, CObjectControlPanel ); |
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public: |
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CRotatingObjectControlPanel( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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protected: |
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virtual void OnTickActive( C_BaseObject *pObj, C_BaseTFPlayer *pLocalPlayer ); |
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private: |
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CRotationSlider *m_pRotationSlider; |
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vgui::Label *m_pRotationLabel; |
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}; |
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#endif // OBJECTCONTROLPANEL_H
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