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49 lines
1.4 KiB
49 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef TF_LOBBY_CONTAINER_FRAME_MVM_H |
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#define TF_LOBBY_CONTAINER_FRAME_MVM_H |
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#include "cbase.h" |
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//#include "tf_pvelobbypanel.h" |
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#include "tf_lobby_container_frame.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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class CBaseLobbyPanel; |
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// This is a big fat kludge so I can use the PropertyPage |
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class CLobbyContainerFrame_MvM : public CBaseLobbyContainerFrame |
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{ |
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DECLARE_CLASS_SIMPLE( CLobbyContainerFrame_MvM, CBaseLobbyContainerFrame ); |
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public: |
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CLobbyContainerFrame_MvM(); |
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~CLobbyContainerFrame_MvM(); |
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// |
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// PropertyDialog overrides |
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// |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; |
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virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE; |
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virtual void OnCommand( const char *command ) OVERRIDE; |
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private: |
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virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyContainerFrame_MvM.res"; } |
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virtual TF_MatchmakingMode GetHandledMode() const { return TF_Matchmaking_MVM; } |
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virtual bool VerifyPartyAuthorization() const OVERRIDE; |
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virtual void WriteControls() OVERRIDE; |
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virtual void HandleBackPressed() OVERRIDE; |
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vgui::Button *m_pStartPartyButton; |
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vgui::Button *m_pPlayNowButton; |
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vgui::Button *m_pPracticeButton; |
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}; |
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#endif //TF_LOBBY_CONTAINER_FRAME_MVM_H
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