Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "report_player_dialog.h"
#include "gc_clientsystem.h"
#include "ienginevgui.h"
using namespace vgui;
// in seconds
static const float MIN_REPORT_INTERVAL = 300.f;
struct ReportedPlayer_t
{
CSteamID steamID;
float flReportedTime;
};
CUtlVector< ReportedPlayer_t > vecReportedPlayers;
bool CanReportPlayer( CSteamID steamID, bool bVerbose )
{
bool bCanReport = true;
for (int i = 0; i < vecReportedPlayers.Count(); ++i)
{
if ( vecReportedPlayers[i].steamID == steamID )
{
float flTimeSinceLastReported = gpGlobals->curtime - vecReportedPlayers[i].flReportedTime;
bCanReport = flTimeSinceLastReported >= MIN_REPORT_INTERVAL;
if ( !bCanReport && bVerbose )
{
float flCooldownTime = MIN_REPORT_INTERVAL - flTimeSinceLastReported;
ConMsg( "Already reported this player. You can report this player again in %.2f seconds\n", flCooldownTime );
}
break;
}
}
return bCanReport;
}
bool ReportPlayerAccount( CSteamID steamID, int nReason )
{
if ( !steamID.IsValid() )
{
Warning( "Reporting an invalid steam ID\n" );
return false;
}
if ( !CanReportPlayer( steamID, true ) )
{
return false;
}
if ( nReason <= CMsgGC_ReportPlayer_EReason_kReason_INVALID || nReason >= CMsgGC_ReportPlayer_EReason_kReason_COUNT )
{
Assert( !"Invalid report reason" );
return false;
}
GCSDK::CProtoBufMsg< CMsgGC_ReportPlayer > msg( k_EMsgGC_ReportPlayer );
msg.Body().set_account_id_target( steamID.GetAccountID() );
msg.Body().set_reason( (CMsgGC_ReportPlayer_EReason)nReason );
GCClientSystem()->BSendMessage( msg );
ConMsg( "Report sent. Thank you.\n" );
ReportedPlayer_t reportedPlayer;
reportedPlayer.steamID = steamID;
reportedPlayer.flReportedTime = gpGlobals->curtime;
vecReportedPlayers.AddToTail( reportedPlayer );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CReportPlayerDialog::CReportPlayerDialog( vgui::Panel *parent ) : BaseClass( parent, "ReportPlayerDialog" )
{
vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
SetParent( gameuiPanel );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile("resource/SourceScheme.res", "Client");
SetScheme(scheme);
SetSize( 320, 270 );
SetTitle( "#GameUI_ReportPlayerCaps", true );
m_pReportButton = new Button( this, "ReportButton", "" );
m_pPlayerList = new ListPanel( this, "PlayerList" );
m_pPlayerList->AddColumnHeader( 0, "Name", "#GameUI_PlayerName", 180 );
m_pPlayerList->AddColumnHeader( 1, "Properties", "#GameUI_Properties", 80 );
m_pPlayerList->SetEmptyListText( "#GameUI_NoOtherPlayersInGame" );
m_pReasonBox = new ComboBox( this, "ReasonBox", 5, false );
LoadControlSettings( "Resource/ReportPlayerDialog.res" );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CReportPlayerDialog::~CReportPlayerDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReportPlayerDialog::Activate()
{
BaseClass::Activate();
m_pPlayerList->DeleteAllItems();
static EUniverse universe = steamapicontext->SteamUtils()->GetConnectedUniverse();
for ( int i = 1; i <= engine->GetMaxClients(); i++ )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( i, &pi ) )
continue;
// no need to add local player
if ( engine->GetLocalPlayer() == i )
continue;
// Already reported
CSteamID steamID( pi.friendsID, universe, k_EAccountTypeIndividual );
if ( !CanReportPlayer( steamID, false ) )
{
continue;
}
char szPlayerIndex[32];
Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", i );
KeyValues *pData = new KeyValues( szPlayerIndex );
pData->SetString( "Name", pi.name );
pData->SetInt( "index", i );
m_pPlayerList->AddItem( pData, 0, false, false );
}
m_pReasonBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" );
SetDialogVariable( "combo_label", g_pVGuiLocalize->Find( "#GameUI_ReportPlayerReason" ) );
pKeyValues->SetInt( "reason", 0 );
m_pReasonBox->AddItem( g_pVGuiLocalize->Find( "GameUI_ReportPlayer_Choose" ), pKeyValues );
pKeyValues->SetInt( "reason", 1 );
m_pReasonBox->AddItem( g_pVGuiLocalize->Find( "GameUI_ReportPlayer_Cheating" ), pKeyValues );
pKeyValues->SetInt( "reason", 2 );
m_pReasonBox->AddItem( g_pVGuiLocalize->Find( "GameUI_ReportPlayer_Idle" ), pKeyValues );
pKeyValues->SetInt( "reason", 3 );
m_pReasonBox->AddItem( g_pVGuiLocalize->Find( "GameUI_ReportPlayer_Harassment" ), pKeyValues );
pKeyValues->SetInt( "reason", 4 );
m_pReasonBox->AddItem( g_pVGuiLocalize->Find( "GameUI_ReportPlayer_Griefing" ), pKeyValues );
m_pReasonBox->SilentActivateItemByRow( 0 );
pKeyValues->deleteThis();
RefreshPlayerProperties();
m_pPlayerList->SetSingleSelectedItem( m_pPlayerList->GetItemIDFromRow( 0 ) );
OnItemSelected();
}
//-----------------------------------------------------------------------------
// Purpose: walks the players and sets their info display in the list
//-----------------------------------------------------------------------------
void CReportPlayerDialog::RefreshPlayerProperties()
{
for ( int i = 0; i <= m_pPlayerList->GetItemCount(); i++ )
{
KeyValues *pData = m_pPlayerList->GetItem( i );
if ( !pData )
continue;
int playerIndex = pData->GetInt( "index" );
player_info_t pi;
if ( !engine->GetPlayerInfo( playerIndex, &pi ) )
{
pData->SetString( "properties", "Disconnected" );
continue;
}
pData->SetString( "name", pi.name );
if ( pi.fakeplayer )
{
pData->SetString( "properties", "CPU Player" );
}
else
{
pData->SetString( "properties", "" );
}
}
m_pPlayerList->RereadAllItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CReportPlayerDialog::IsValidPlayerSelected()
{
bool bIsValidPlayer = false;
if ( m_pPlayerList->GetSelectedItemsCount() > 0 )
{
KeyValues *pData = m_pPlayerList->GetItem( m_pPlayerList->GetSelectedItem( 0 ) );
player_info_t pi;
bIsValidPlayer = engine->GetPlayerInfo( pData->GetInt( "index" ), &pi );
#ifdef _DEBUG
bIsValidPlayer = bIsValidPlayer && pData->GetInt( "index" ) != engine->GetLocalPlayer();
#else
bIsValidPlayer = bIsValidPlayer && !pi.fakeplayer && pData->GetInt( "index" ) != engine->GetLocalPlayer();
#endif
}
return bIsValidPlayer;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReportPlayerDialog::OnCommand( const char *command )
{
if ( !stricmp( command, "Report" ) )
{
ReportPlayer();
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReportPlayerDialog::ReportPlayer()
{
for ( int iSelectedItem = 0; iSelectedItem < m_pPlayerList->GetSelectedItemsCount(); iSelectedItem++ )
{
KeyValues *pPlayerData = m_pPlayerList->GetItem( m_pPlayerList->GetSelectedItem( iSelectedItem ) );
if ( !pPlayerData )
return;
Assert( pPlayerData->GetInt( "index" ) );
// INVALID = 0;
// CHEATING = 1;
// IDLE = 2;
// HARASSMENT = 3;
// GRIEFING = 4;
player_info_t pi;
if ( !engine->GetPlayerInfo( pPlayerData->GetInt( "index" ), &pi ) )
return;
CSteamID steamID( pi.friendsID, GetUniverse(), k_EAccountTypeIndividual );
KeyValues *pReasonData = m_pReasonBox->GetActiveItemUserData();
int nReason = ( pReasonData ) ? pReasonData->GetInt( "reason", 0 ) : 0;
ReportPlayerAccount( steamID, nReason );
Close();
return;
}
RefreshPlayerProperties();
OnItemSelected();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReportPlayerDialog::OnItemSelected()
{
RefreshPlayerProperties();
bool bReportButtonEnabled = IsValidPlayerSelected();
if ( !bReportButtonEnabled )
{
m_pReportButton->SetText( "#GameUI_ReportPlayer" );
}
// Reason selected?
KeyValues *pUserData = m_pReasonBox->GetActiveItemUserData();
bReportButtonEnabled = bReportButtonEnabled && pUserData && pUserData->GetInt( "reason", 0 ) > 0;
m_pReportButton->SetEnabled( bReportButtonEnabled );
}
//-----------------------------------------------------------------------------
// Purpose: Called when text changes in combo box
//-----------------------------------------------------------------------------
void CReportPlayerDialog::OnTextChanged( KeyValues *data )
{
Panel *pPanel = reinterpret_cast< vgui::Panel* >( data->GetPtr( "panel" ) );
vgui::ComboBox *pComboBox = dynamic_cast< vgui::ComboBox* >( pPanel );
if ( pComboBox && pComboBox == m_pReasonBox )
{
bool bReportButtonEnabled = IsValidPlayerSelected();
KeyValues *pReasonData = m_pReasonBox->GetActiveItemUserData();
bReportButtonEnabled = bReportButtonEnabled && pReasonData && pReasonData->GetInt( "reason", 0 ) > 0;
m_pReportButton->SetEnabled( bReportButtonEnabled );
}
}