Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Generic in-game abuse reporting
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_SHARED_CONTENT_MANAGER_H
#define TF_SHARED_CONTENT_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
typedef struct
{
int iFlag;
uint32 unAccountID;
} shared_vision_entry_t;
// Shared content manager
class C_TFSharedContentManager : public CBaseGameSystemPerFrame
{
public:
C_TFSharedContentManager(){}
void OfferSharedVision( int iFlag, uint32 unAccountID );
bool IsSharedVisionAvailable( int iFlag ){ return ( m_iSharedVisionFlags & iFlag ); }
// Methods of IGameSystem
virtual char const *Name() { return "C_TFSharedContentManager"; }
virtual bool Init();
virtual void Update( float frametime );
private:
bool CanOfferVision( int iFlag );
void AddSharedVision( int iFlag ){ m_iSharedVisionFlags |= iFlag; }
void OfferSharedVision_Internal( int iFlag, uint32 unAccountID );
void PrintChatText( int iFlag, uint32 unAccountID );
private:
int m_iSharedVisionFlags;
CUtlVector< uint32 > m_PlayersWhoHaveOfferedVision; // needs to be expanded when we offer more than Romevision...
CUtlVector< shared_vision_entry_t > m_SharedVisionQueue;
};
extern C_TFSharedContentManager *TFSharedContentManager(); // get singleton
#endif // TF_SHARED_CONTENT_MANAGER_H