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3005 lines
100 KiB
3005 lines
100 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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// for messaging with the GC |
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#include "tf_gcmessages.h" |
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#include "tf_item_inventory.h" |
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#include "econ_game_account_server.h" |
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#include "gc_clientsystem.h" |
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#include "tf_quickplay.h" |
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// ui related |
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#include "filesystem.h" |
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#include "tf_controls.h" |
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#include "clientmode_tf.h" |
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#include "confirm_dialog.h" |
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#include "econ_controls.h" |
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#include "game/client/iviewport.h" |
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#include "ienginevgui.h" |
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#include "tf_hud_mainmenuoverride.h" |
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#include "tf_hud_statpanel.h" |
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#include "tf_mouseforwardingpanel.h" |
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#include "vgui/ILocalize.h" |
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#include "vgui/ISurface.h" |
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#include "vgui_controls/PanelListPanel.h" |
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#include "vgui_controls/ProgressBar.h" |
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#include "vgui_controls/RadioButton.h" |
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#include "ServerBrowser/blacklisted_server_manager.h" |
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#include "rtime.h" |
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#include "c_tf_gamestats.h" |
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#include "tf_gamerules.h" |
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#include "ServerBrowser/IServerBrowser.h" |
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// other |
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#include "tier1/netadr.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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const char *COM_GetModDirectory(); |
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extern int g_iQuickplaySessionIndex; |
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#include "tf_matchmaking_scoring.h" |
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ConVar tf_matchmaking_debug( "tf_matchmaking_spew_level", |
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#ifdef _DEBUG |
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"3", |
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#else |
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"1", |
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#endif |
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FCVAR_NONE, "Set to 1 for basic console spew of quickplay-related decisions. 4 for maximum verbosity." ); |
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ConVar tf_quickplay_pref_community_servers( "tf_quickplay_pref_community_servers", "0", FCVAR_ARCHIVE, "0=Valve only, 1=Community only, 2=Either" ); |
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#define TF_MATCHMAKING_SPEW( lvl, pStrFmt, ...) \ |
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if ( tf_matchmaking_debug.GetInt() >= lvl ) \ |
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{ \ |
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Msg( pStrFmt, ##__VA_ARGS__ ); \ |
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} |
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// Hack to force it to search for other app ID's for testing |
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static inline int GetTfMatchmakingAppID() |
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{ |
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// !TEST! |
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#ifdef STAGING_ONLY |
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ConVarRef sb_fake_app_id( "sb_fake_app_id" ); |
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if ( sb_fake_app_id.GetInt() != 0 ) |
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return sb_fake_app_id.GetInt(); |
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#endif |
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// return 440; |
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return engine->GetAppID(); |
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} |
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// A server that we recently were matched to and attempted to join |
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struct RecentlyMatchedServer |
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{ |
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uint32 m_ip; |
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uint16 m_port; |
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RTime32 m_timeMatched; |
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}; |
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// Just store them in a simple list. This will be small, and it won't hurt |
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// to scan the whole thing, so it won't do any good to do anything fancy |
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static CUtlVector<RecentlyMatchedServer> s_vecRecentlyMatchedServers; |
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// Search for a recently matched server. Also process cooldown expiry |
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static int FindRecentlyMatchedServer( uint32 ip, uint16 port ) |
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{ |
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RTime32 timeOfOldestEntryToKeep = CRTime::RTime32TimeCur() - tf_matchmaking_retry_cooldown_seconds.GetInt(); |
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int i = 0; |
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int result = -1; |
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while ( i < s_vecRecentlyMatchedServers.Count() ) |
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{ |
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// Expire? |
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if ( s_vecRecentlyMatchedServers[i].m_timeMatched < timeOfOldestEntryToKeep ) |
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{ |
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DevLog(" Expiring quickplay recently joined server entry %08X:%d\n", s_vecRecentlyMatchedServers[i].m_ip, (int)s_vecRecentlyMatchedServers[i].m_port ); |
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s_vecRecentlyMatchedServers.Remove( i ); |
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} |
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else |
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{ |
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// Address match? |
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if ( s_vecRecentlyMatchedServers[i].m_ip == ip && s_vecRecentlyMatchedServers[i].m_port == port ) |
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{ |
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Assert( result < 0 ); // dups in the list? |
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result = i; |
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} |
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// Record is still active. Keep it |
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++i; |
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} |
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} |
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// Return index of the entry we found, if any |
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return result; |
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} |
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ConVar tf_quickplay_pref_increased_maxplayers( "tf_quickplay_pref_increased_maxplayers", "0", FCVAR_ARCHIVE, "0=Default only, 1=Yes, 2=Don't care" ); |
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ConVar tf_quickplay_pref_disable_random_crits( "tf_quickplay_pref_disable_random_crits", "0", FCVAR_ARCHIVE, "0=Random crits enabled, 1=Random crits disabled, 2=Don't care" ); |
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ConVar tf_quickplay_pref_enable_damage_spread( "tf_quickplay_pref_enable_damage_spread", "0", FCVAR_ARCHIVE, "0=Damage spread disabled, 1=Damage spread enabled, 2=Don't care" ); |
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ConVar tf_quickplay_pref_respawn_times( "tf_quickplay_pref_respawn_times", "0", FCVAR_ARCHIVE, "0=Default respawn times only, 1=Instant respawn times ('norespawn' tag), 2=Don't care" ); |
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ConVar tf_quickplay_pref_advanced_view( "tf_quickplay_pref_advanced_view", "0", FCVAR_NONE, "0=Default to simplified view, 1=Default to more detailed options view" ); |
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ConVar tf_quickplay_pref_beta_content( "tf_quickplay_pref_beta_content", "0", FCVAR_ARCHIVE, "0=No beta content, 1=Only beta content" ); |
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static bool BHasTag( const CUtlStringList &TagList, const char *tag ) |
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{ |
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for ( int i = 0; i < TagList.Count(); i++ ) |
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{ |
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if ( !Q_stricmp( TagList[i], tag) ) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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static void GetQuickplayTags( const QuickplaySearchOptions &opt, CUtlStringList &requiredTags, CUtlStringList &illegalTags ) |
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{ |
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// Always required |
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requiredTags.CopyAndAddToTail( "_registered" ); |
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// Always illegal |
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illegalTags.CopyAndAddToTail( "friendlyfire" ); |
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illegalTags.CopyAndAddToTail( "highlander" ); |
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illegalTags.CopyAndAddToTail( "noquickplay" ); |
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illegalTags.CopyAndAddToTail( "trade" ); |
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switch ( opt.m_eRespawnTimes ) |
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{ |
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case QuickplaySearchOptions::eRespawnTimesDefault: |
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illegalTags.CopyAndAddToTail( "respawntimes" ); |
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illegalTags.CopyAndAddToTail( "norespawntime" ); |
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break; |
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case QuickplaySearchOptions::eRespawnTimesInstant: |
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requiredTags.CopyAndAddToTail( "norespawntime" ); |
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break; |
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default: |
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Assert( false ); |
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case QuickplaySearchOptions::eRespawnTimesDontCare: |
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break; |
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} |
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switch ( opt.m_eRandomCrits ) |
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{ |
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case QuickplaySearchOptions::eRandomCritsYes: |
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illegalTags.CopyAndAddToTail( "nocrits" ); |
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break; |
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case QuickplaySearchOptions::eRandomCritsNo: |
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requiredTags.CopyAndAddToTail( "nocrits" ); |
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break; |
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default: |
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Assert( false ); |
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case QuickplaySearchOptions::eRandomCritsDontCare: |
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break; |
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} |
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switch ( opt.m_eDamageSpread ) |
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{ |
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case QuickplaySearchOptions::eDamageSpreadYes: |
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requiredTags.CopyAndAddToTail( "dmgspread" ); |
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break; |
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case QuickplaySearchOptions::eDamageSpreadNo: |
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illegalTags.CopyAndAddToTail( "dmgspread" ); |
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break; |
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default: |
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Assert( false ); |
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case QuickplaySearchOptions::eDamageSpreadDontCare: |
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break; |
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} |
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switch ( opt.m_eMaxPlayers ) |
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{ |
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case QuickplaySearchOptions::eMaxPlayers24: |
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illegalTags.CopyAndAddToTail( "increased_maxplayers" ); |
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break; |
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case QuickplaySearchOptions::eMaxPlayers30Plus: |
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requiredTags.CopyAndAddToTail( "increased_maxplayers" ); |
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break; |
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default: |
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Assert( false ); |
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case QuickplaySearchOptions::eMaxPlayersDontCare: |
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break; |
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} |
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switch ( opt.m_eBetaContent ) |
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{ |
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case QuickplaySearchOptions::eBetaYes: |
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requiredTags.CopyAndAddToTail( "beta" ); |
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break; |
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case QuickplaySearchOptions::eBetaNo: |
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illegalTags.CopyAndAddToTail( "beta" ); |
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break; |
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default: |
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Assert( false ); |
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break; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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static void OpenQuickplayDialogCallback( bool bConfirmed, void *pContext ) |
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{ |
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engine->ClientCmd_Unrestricted( "OpenQuickplayDialog" ); |
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} |
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// Why does it take so many lines of code to do stuff like this? |
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static CDllDemandLoader g_ServerBrowser( "ServerBrowser" ); |
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static IServerBrowser *GetServerBrowser() |
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{ |
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static IServerBrowser *pServerBrowser = NULL; |
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if ( pServerBrowser == NULL ) |
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{ |
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int iReturnCode; |
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pServerBrowser = (IServerBrowser *)g_ServerBrowser.GetFactory()( SERVERBROWSER_INTERFACE_VERSION, &iReturnCode ); |
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Assert( pServerBrowser ); |
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} |
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return pServerBrowser; |
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} |
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//============================================================================= |
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enum eGameServerFilter |
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{ |
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kGameServerListFilter_Internet, |
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kGameServerListFilter_Favorites, |
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}; |
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struct sortable_gameserveritem_t |
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{ |
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sortable_gameserveritem_t() |
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{ |
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m_bRegistered = false; |
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m_bValve = false; |
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m_bNewUserFriendly = false; |
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m_bMapIsQuickPlayOK = false; |
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userScore = -999.9f; |
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serverScore = -999.9f; |
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m_fRecentMatchPenalty = -999.9f; |
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m_fTotalScoreFromGC = -9999.9f; |
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m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Invalid; |
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m_nOptionsScoreFromGC = INT_MAX; |
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} |
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gameserveritem_t server; |
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bool m_bRegistered; |
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bool m_bValve; |
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bool m_bNewUserFriendly; |
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bool m_bMapIsQuickPlayOK; |
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float userScore; |
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float serverScore; |
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float m_fRecentMatchPenalty; |
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float m_fTotalScoreFromGC; |
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TF_Gamestats_QuickPlay_t::eServerStatus m_eStatus; |
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int m_nOptionsScoreFromGC; |
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inline float TotalScore() const { return userScore + serverScore; } |
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}; |
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// Store a server that has been scored by the GC and |
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// is ready to receive the final confirmation ping |
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struct gameserver_ping_queue_entry_t |
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{ |
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float m_fTotalScore; |
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netadr_t m_adr; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Score a game server based on number of players and ping |
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//----------------------------------------------------------------------------- |
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class CGameServerItemSort |
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{ |
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public: |
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bool Less( const sortable_gameserveritem_t *src1, const sortable_gameserveritem_t *src2, void *pCtx ) |
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{ |
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// we want higher scores sorted to the front |
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return src1->TotalScore() > src2->TotalScore(); |
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} |
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bool Less( const gameserver_ping_queue_entry_t &src1, const gameserver_ping_queue_entry_t &src2, void *pCtx ) |
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{ |
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// we want higher scores sorted to the front |
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return src1.m_fTotalScore > src2.m_fTotalScore; |
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} |
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}; |
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// !KLUDGE! This is duplicated from serverbrowserQuickListPanel.h |
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class CQuickListPanel : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CQuickListPanel, vgui::EditablePanel ); |
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public: |
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CQuickListPanel( vgui::Panel *parent, const char *panelName ); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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void SetMapName( const char *pMapName ); |
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void SetImage( const char *pMapName ); |
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void SetGameType( const char *pGameType ); |
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const char *GetMapName( void ) { return m_szMapName; } |
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void SetRefreshing( void ); |
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virtual void OnMousePressed( vgui::MouseCode code ); |
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virtual void OnMouseDoublePressed( vgui::MouseCode code ); |
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void SetServerInfo ( KeyValues *pKV, int iListID, int iTotalServers ); |
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int GetListID( void ) { return m_iListID; } |
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virtual void PerformLayout( void ) |
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{ |
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BaseClass::PerformLayout(); |
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} |
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MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state ) |
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{ |
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if ( state ) |
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{ |
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() ); |
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if ( pScheme && m_pBGroundPanel ) |
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{ |
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGSelected", Color(255, 255, 255, 0 ) ) ); |
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} |
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} |
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else |
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{ |
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() ); |
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if ( pScheme && m_pBGroundPanel ) |
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{ |
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGDeselected", Color(255, 255, 255, 0 ) ) ); |
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} |
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} |
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PostMessage( GetParent()->GetVParent(), new KeyValues("PanelSelected") ); |
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} |
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private: |
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char m_szMapName[64]; |
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vgui::ImagePanel *m_pLatencyImage; |
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vgui::Label *m_pLatencyLabel; |
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vgui::Label *m_pPlayerCountLabel; |
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vgui::Label *m_pOtherServersLabel; |
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vgui::Label *m_pServerNameLabel; |
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vgui::Panel *m_pBGroundPanel; |
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vgui::ImagePanel *m_pMapImage; |
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vgui::Panel *m_pListPanelParent; |
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vgui::Label *m_pGameTypeLabel; |
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vgui::Label *m_pMapNameLabel; |
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vgui::ImagePanel *m_pReplayImage; |
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int m_iListID; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CQuickListPanel::CQuickListPanel( vgui::Panel* pParent, const char *pElementName ) : BaseClass( pParent, pElementName ) |
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{ |
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SetParent( pParent ); |
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m_pListPanelParent = pParent; |
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SetScheme( "SourceScheme" ); |
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SetProportional( false ); |
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CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL); |
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panel->SetZPos(3); |
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m_pLatencyImage = new ImagePanel( this, "latencyimage" ); |
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m_pPlayerCountLabel = new Label( this, "playercount", "" ); |
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m_pOtherServersLabel = new Label( this, "otherservercount", "" ); |
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m_pServerNameLabel = new Label( this, "servername", "" ); |
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m_pBGroundPanel = new Panel( this, "background" ); |
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m_pMapImage = new ImagePanel( this, "mapimage" ); |
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m_pGameTypeLabel = new Label( this, "gametype", "" ); |
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m_pMapNameLabel = new Label( this, "mapname", "" ); |
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m_pLatencyLabel = new Label( this, "latencytext", "" ); |
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m_pReplayImage = new ImagePanel( this, "replayimage" ); |
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const char *pPathID = "PLATFORM"; |
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if ( g_pFullFileSystem->FileExists( "Servers/QuickListPanel.res", "MOD" ) ) |
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{ |
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pPathID = "MOD"; |
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} |
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LoadControlSettings( "Servers/QuickListPanel.res", pPathID ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CQuickListPanel::ApplySchemeSettings(IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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if ( pScheme && m_pBGroundPanel ) |
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{ |
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGDeselected", Color(255, 255, 255, 0 ) ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CQuickListPanel::SetRefreshing( void ) |
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{ |
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if ( m_pServerNameLabel ) |
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{ |
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m_pServerNameLabel->SetText( g_pVGuiLocalize->Find("#ServerBrowser_QuickListRefreshing") ); |
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} |
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if ( m_pPlayerCountLabel ) |
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{ |
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m_pPlayerCountLabel->SetVisible( false ); |
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} |
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if ( m_pOtherServersLabel ) |
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{ |
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m_pOtherServersLabel->SetVisible( false ); |
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} |
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if ( m_pLatencyImage ) |
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{ |
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m_pLatencyImage->SetVisible( false ); |
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} |
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if ( m_pReplayImage ) |
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{ |
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m_pReplayImage->SetVisible( false ); |
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} |
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if ( m_pLatencyLabel ) |
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{ |
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m_pLatencyLabel->SetVisible( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CQuickListPanel::SetMapName( const char *pMapName ) |
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{ |
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Q_strncpy( m_szMapName, pMapName, sizeof( m_szMapName ) ); |
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if ( m_pMapNameLabel ) |
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{ |
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m_pMapNameLabel->SetText( pMapName ); |
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m_pMapNameLabel->SizeToContents(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CQuickListPanel::SetGameType( const char *pGameType ) |
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{ |
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if ( strlen ( pGameType ) == 0 ) |
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{ |
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m_pGameTypeLabel->SetVisible( false ); |
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return; |
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} |
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char gametype[ 512 ]; |
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Q_snprintf( gametype, sizeof( gametype ), "(%s)", pGameType ); |
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m_pGameTypeLabel->SetText( gametype ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CQuickListPanel::SetServerInfo ( KeyValues *pKV, int iListID, int iTotalServers ) |
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{ |
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if ( pKV == NULL ) |
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return; |
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m_iListID = iListID; |
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m_pServerNameLabel->SetText( pKV->GetString( "name", " " ) ); |
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int iPing = pKV->GetInt( "ping", 0 ); |
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if ( iPing <= 100 ) |
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{ |
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m_pLatencyImage->SetImage( "../vgui/icon_con_high.vmt" ); |
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} |
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else if ( iPing <= 150 ) |
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{ |
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m_pLatencyImage->SetImage( "../vgui/icon_con_medium.vmt" ); |
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} |
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else |
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{ |
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m_pLatencyImage->SetImage( "../vgui/icon_con_low.vmt" ); |
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} |
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m_pLatencyImage->SetVisible( false ); |
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//if ( GameSupportsReplay() ) |
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{ |
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m_pReplayImage->SetVisible( pKV->GetInt( "Replay", 0 ) > 0 ); |
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} |
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char ping[ 512 ]; |
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Q_snprintf( ping, sizeof( ping ), "%d ms", iPing ); |
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m_pLatencyLabel->SetText( ping ); |
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m_pLatencyLabel->SetVisible( true ); |
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wchar_t players[ 512 ]; |
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wchar_t playercount[16]; |
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wchar_t *pwszPlayers = g_pVGuiLocalize->Find("#ServerBrowser_Players"); |
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g_pVGuiLocalize->ConvertANSIToUnicode( pKV->GetString( "players", " " ), playercount, sizeof( playercount ) ); |
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_snwprintf( players, ARRAYSIZE( players ), L"%ls %ls", playercount, pwszPlayers ); |
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m_pPlayerCountLabel->SetText( players ); |
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m_pPlayerCountLabel->SetVisible( true ); |
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// Now setup the other server count |
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if ( iTotalServers == 2 ) |
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{ |
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m_pOtherServersLabel->SetText( g_pVGuiLocalize->Find("#ServerBrowser_QuickListOtherServer") ); |
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m_pOtherServersLabel->SetVisible( true ); |
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} |
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else if ( iTotalServers > 2 ) |
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{ |
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wchar_t *pwszServers = g_pVGuiLocalize->Find("#ServerBrowser_QuickListOtherServers"); |
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_snwprintf( playercount, Q_ARRAYSIZE(playercount), L"%d", (iTotalServers-1) ); |
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g_pVGuiLocalize->ConstructString_safe( players, pwszServers, 1, playercount ); |
|
m_pOtherServersLabel->SetText( players ); |
|
m_pOtherServersLabel->SetVisible( true ); |
|
} |
|
else |
|
{ |
|
m_pOtherServersLabel->SetVisible( false ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CQuickListPanel::SetImage( const char *pMapName ) |
|
{ |
|
char path[ 512 ]; |
|
Q_snprintf( path, sizeof( path ), "materials/vgui/maps/menu_thumb_%s.vmt", pMapName ); |
|
|
|
char map[ 512 ]; |
|
Q_snprintf( map, sizeof( map ), "maps/%s.bsp", pMapName ); |
|
|
|
if ( g_pFullFileSystem->FileExists( map, "MOD" ) == false ) |
|
{ |
|
pMapName = "default_download"; |
|
} |
|
else |
|
{ |
|
if ( g_pFullFileSystem->FileExists( path, "MOD" ) == false ) |
|
{ |
|
pMapName = "default"; |
|
} |
|
} |
|
|
|
if ( m_pMapImage ) |
|
{ |
|
char imagename[ 512 ]; |
|
Q_snprintf( imagename, sizeof( imagename ), "..\\vgui\\maps\\menu_thumb_%s", pMapName ); |
|
|
|
m_pMapImage->SetImage ( imagename ); |
|
m_pMapImage->SetMouseInputEnabled( false ); |
|
} |
|
} |
|
|
|
void CQuickListPanel::OnMousePressed( vgui::MouseCode code ) |
|
{ |
|
if ( m_pListPanelParent ) |
|
{ |
|
vgui::PanelListPanel *pParent = dynamic_cast < vgui::PanelListPanel *> ( m_pListPanelParent ); |
|
|
|
if ( pParent ) |
|
{ |
|
pParent->SetSelectedPanel( this ); |
|
m_pListPanelParent->CallParentFunction( new KeyValues("ItemSelected", "itemID", -1 ) ); |
|
} |
|
|
|
if ( code == MOUSE_RIGHT ) |
|
{ |
|
m_pListPanelParent->CallParentFunction( new KeyValues("OpenContextMenu", "itemID", -1 ) ); |
|
} |
|
|
|
} |
|
} |
|
|
|
void CQuickListPanel::OnMouseDoublePressed( vgui::MouseCode code ) |
|
{ |
|
if ( code == MOUSE_RIGHT ) |
|
return; |
|
|
|
// call the panel |
|
OnMousePressed( code ); |
|
|
|
m_pListPanelParent->CallParentFunction( new KeyValues("ConnectToServer", "code", code) ); |
|
} |
|
|
|
CUtlString GetCommaDelimited( const CUtlStringList &list ) |
|
{ |
|
CUtlString sResult; |
|
FOR_EACH_VEC( list, idx ) |
|
{ |
|
if ( idx != 0 ) |
|
sResult.Append( "," ); |
|
sResult.Append( list[idx] ); |
|
} |
|
return sResult; |
|
} |
|
|
|
class CQuickplayWaitDialog; |
|
static CQuickplayWaitDialog *s_pQuickPlayWaitingDialog; |
|
|
|
// Busy indicator and also server list if the didn't use "I'm feeling lucky" |
|
class CQuickplayWaitDialog : public CGenericWaitingDialog, public ISteamMatchmakingServerListResponse, public ISteamMatchmakingPingResponse |
|
{ |
|
DECLARE_CLASS_SIMPLE( CQuickplayWaitDialog, CGenericWaitingDialog ); |
|
public: |
|
CQuickplayWaitDialog( bool bFeelingLucky, const QuickplaySearchOptions &opt ) |
|
: CGenericWaitingDialog( NULL ) |
|
, m_options( opt ) |
|
, m_fHoursPlayed( 0 ) |
|
, m_nAppID( GetTfMatchmakingAppID() ) |
|
, m_hServerListRequest( NULL ) |
|
, m_hServerQueryRequest( HSERVERQUERY_INVALID ) |
|
, m_fPingA( tf_matchmaking_ping_a.GetFloat() ) |
|
, m_fPingAScore( tf_matchmaking_ping_a_score.GetFloat() ) |
|
, m_fPingB( tf_matchmaking_ping_b.GetFloat() ) |
|
, m_fPingBScore( tf_matchmaking_ping_b_score.GetFloat() ) |
|
, m_fPingC( tf_matchmaking_ping_c.GetFloat() ) |
|
, m_fPingCScore( tf_matchmaking_ping_c_score.GetFloat() ) |
|
, m_bFeelingLucky( bFeelingLucky ) |
|
, m_eCurrentStep( k_EStep_GMSQuery ) |
|
, m_timeGCScoreTimeout( 0.0 ) |
|
, m_timeGMSSearchStarted( 0.0 ) |
|
, m_timePingServerTimeout( 0.0 ) |
|
, m_pBusyContainer( NULL ) |
|
, m_pResultsContainer( NULL ) |
|
, m_pServerListPanel( NULL ) |
|
, m_pProgressBar( NULL ) |
|
, m_ScoringNumbers( steamapicontext ? steamapicontext->SteamUser()->GetSteamID() : CSteamID() ) |
|
{ |
|
|
|
// Check the panel name since we are changing the resource |
|
SetName("QuickPlayBusyDialog"); |
|
|
|
Assert( s_pQuickPlayWaitingDialog == NULL ); |
|
s_pQuickPlayWaitingDialog = this; |
|
|
|
m_blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false ); |
|
|
|
m_fHoursPlayed = CTFStatPanel::GetTotalHoursPlayed(); |
|
m_Stats.m_fUserHoursPlayed = m_fHoursPlayed; |
|
m_Stats.m_iExperimentGroup = m_ScoringNumbers.m_eExperimentGroup; |
|
|
|
// Determine bonus we'll give to valve servers, using linear |
|
// interpolation with clamped endpoints |
|
float m_fValveBonusHrsA = tf_matchmaking_numbers_valve_bonus_hrs_a.GetFloat(); |
|
float m_fValveBonusPtsA = tf_matchmaking_numbers_valve_bonus_pts_a.GetFloat(); |
|
float m_fValveBonusHrsB = tf_matchmaking_numbers_valve_bonus_hrs_b.GetFloat(); |
|
float m_fValveBonusPtsB = tf_matchmaking_numbers_valve_bonus_pts_b.GetFloat(); |
|
Assert( m_fValveBonusHrsA < m_fValveBonusHrsB ); |
|
if ( m_fHoursPlayed < m_fValveBonusHrsA ) |
|
{ |
|
m_fValveBonus = m_fValveBonusPtsA; |
|
} |
|
else if ( m_fHoursPlayed < m_fValveBonusHrsB ) |
|
{ |
|
m_fValveBonus = lerp( m_fValveBonusHrsA, m_fValveBonusPtsA, m_fValveBonusHrsB, m_fValveBonusPtsB, m_fHoursPlayed ); |
|
} |
|
else |
|
{ |
|
m_fValveBonus = m_fValveBonusPtsB; |
|
} |
|
|
|
// Calc bonus given if the map is noob friendly |
|
float fNoobTime = tf_matchmaking_noob_hours_played.GetFloat(); |
|
m_fNoobMapBonus = 0.0f; |
|
if ( m_fHoursPlayed < fNoobTime ) |
|
{ |
|
float fNoobPct = 1.0f - ( fNoobTime / fNoobTime ); |
|
m_fNoobMapBonus = fNoobPct * tf_matchmaking_noob_map_score_boost.GetFloat(); |
|
} |
|
|
|
switch ( m_options.m_eSelectedGameType ) |
|
{ |
|
case kGameCategory_Quickplay: m_Stats.m_sUserGameMode = "(any)"; break; |
|
case kGameCategory_Escort: m_Stats.m_sUserGameMode = "escort"; break; |
|
case kGameCategory_CTF: m_Stats.m_sUserGameMode = "ctf"; break; |
|
case kGameCategory_AttackDefense: m_Stats.m_sUserGameMode = "attackdefense"; break; |
|
case kGameCategory_Koth: m_Stats.m_sUserGameMode = "koth"; break; |
|
case kGameCategory_CP: m_Stats.m_sUserGameMode = "cp"; break; |
|
case kGameCategory_EscortRace: m_Stats.m_sUserGameMode = "escortrace"; break; |
|
case kGameCategory_EventMix: m_Stats.m_sUserGameMode = "eventmix"; break; |
|
case kGameCategory_Event247: m_Stats.m_sUserGameMode = "event247"; break; |
|
case kGameCategory_SD: m_Stats.m_sUserGameMode = "sd"; break; |
|
case kGameCategory_RobotDestruction: m_Stats.m_sUserGameMode = "rd"; break; |
|
case kGameCategory_Powerup: m_Stats.m_sUserGameMode = "powerup"; break; |
|
case kGameCategory_Featured: m_Stats.m_sUserGameMode = "featured"; break; |
|
case kGameCategory_Passtime: m_Stats.m_sUserGameMode = "passtime"; break; |
|
case kGameCategory_Community_Update: m_Stats.m_sUserGameMode = "community_update"; break; |
|
case kGameCategory_Misc: m_Stats.m_sUserGameMode = "misc"; break; |
|
//case kQuickplayGameType_Arena: stats.m_sUserGameMode = "arena"; break; |
|
//case kQuickplayGameType_Specialty: stats.m_sUserGameMode = "specialty"; break; |
|
default: |
|
Assert( false ); |
|
m_Stats.m_sUserGameMode.Format( "%d", m_options.m_eSelectedGameType ); |
|
break; |
|
} |
|
|
|
SetDefLessFunc( m_mapServers ); |
|
|
|
// Sanity |
|
Assert( 0.0 < m_fPingA ); Assert( m_fPingA < m_fPingB ); Assert( m_fPingB < m_fPingC ); |
|
Assert( 1.0 > m_fPingAScore ); Assert( m_fPingAScore > m_fPingBScore ); Assert( m_fPingBScore > m_fPingCScore ); |
|
|
|
// Setup search filters |
|
CUtlVector<MatchMakingKeyValuePair_t> vecServerFilters; |
|
AddFilter( vecServerFilters, "gamedir", COM_GetModDirectory() ); |
|
if ( GetUniverse() == k_EUniversePublic ) |
|
{ |
|
AddFilter( vecServerFilters, "secure", "1" ); |
|
AddFilter( vecServerFilters, "dedicated", "1" ); |
|
} |
|
AddFilter( vecServerFilters, "full", "1" ); // actually means "not full" |
|
|
|
GetQuickplayTags( m_options, m_vecStrRequiredTags, m_vecStrRejectTags ); |
|
|
|
// Specified map filter if one is specified |
|
if ( !m_options.m_strMapName.IsEmpty() ) |
|
{ |
|
AddFilter( vecServerFilters, "map", m_options.m_strMapName ); |
|
} |
|
else |
|
{ |
|
// Add filter for the game mode tag |
|
switch ( m_options.m_eSelectedGameType ) |
|
{ |
|
case kGameCategory_Escort: |
|
case kGameCategory_EscortRace: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "payload" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Koth: |
|
case kGameCategory_AttackDefense: |
|
case kGameCategory_CP: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "cp" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_CTF: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "ctf" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_EventMix: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "eventmix" ); |
|
m_vecStrRejectTags.CopyAndAddToTail( "event247" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Event247: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "event247" ); |
|
m_vecStrRejectTags.CopyAndAddToTail( "eventmix" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_SD: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "sd" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_RobotDestruction: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "rd" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Powerup: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "powerup" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Featured: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "featured" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Passtime: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "passtime" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Community_Update: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "community_update" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Misc: |
|
m_vecStrRequiredTags.CopyAndAddToTail( "misc" ); |
|
AddMapsFilter( vecServerFilters, m_options.m_eSelectedGameType ); |
|
break; |
|
case kGameCategory_Quickplay: |
|
// Grrrrr. Anything we can do here? |
|
// The list of all the maps won't fit. We do not yet have an "or" syntax. |
|
// So we're stuck filtering them client side |
|
break; |
|
default: |
|
Assert( false ); |
|
break; |
|
} |
|
} |
|
|
|
AddFilter( vecServerFilters, "ngametype", GetCommaDelimited( m_vecStrRejectTags ) ); |
|
AddFilter( vecServerFilters, "gametype", GetCommaDelimited( m_vecStrRequiredTags ) ); |
|
AddFilter( vecServerFilters, "steamblocking", "1" ); |
|
|
|
if ( m_options.m_eServers == QuickplaySearchOptions::eServersOfficial ) |
|
{ |
|
AddFilter( vecServerFilters, "white", "1" ); |
|
} |
|
else if ( m_options.m_eServers == QuickplaySearchOptions::eServersCommunity ) |
|
{ |
|
// community servers *ONLY* |
|
AddFilter( vecServerFilters, "nor", "1" ); |
|
AddFilter( vecServerFilters, "white", "1" ); |
|
} |
|
|
|
// Remember when we started |
|
m_timeGMSSearchStarted = Plat_FloatTime(); |
|
|
|
// Print for debugging |
|
if ( tf_matchmaking_debug.GetInt() >= 2 ) |
|
{ |
|
CUtlString sFilter; |
|
FOR_EACH_VEC( vecServerFilters, idx ) |
|
{ |
|
sFilter.Append( vecServerFilters[idx].m_szKey ); |
|
sFilter.Append( " - " ); |
|
sFilter.Append( vecServerFilters[idx].m_szValue ); |
|
sFilter.Append( "\n" ); |
|
} |
|
Msg( "Using GMS filter: %s\n", sFilter.String() ); |
|
} |
|
|
|
// Initiate the search |
|
MatchMakingKeyValuePair_t *pFilters = vecServerFilters.Base(); // <<<< Note, this is weird, but correct. |
|
m_hServerListRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetTfMatchmakingAppID(), &pFilters, vecServerFilters.Count(), this ); |
|
} |
|
|
|
virtual ~CQuickplayWaitDialog() |
|
{ |
|
Assert( s_pQuickPlayWaitingDialog == this ); |
|
s_pQuickPlayWaitingDialog = NULL; |
|
|
|
DestroyServerQueryRequest(); |
|
DestroyServerListRequest(); |
|
} |
|
|
|
virtual const char* GetResFile() const { return "Resource/UI/QuickPlayBusyDialog.res"; } |
|
|
|
void OnReceivedGCScores( CMsgTFQuickplay_ScoreServersResponse &msg ) |
|
{ |
|
|
|
// Make sure we're expecting them |
|
if ( m_eCurrentStep != k_EStep_GCScore ) |
|
{ |
|
Warning(" Received CGCTFQuickplay_ScoreServers_Response, but not expecting them (current step = %d)?\n", m_eCurrentStep ); |
|
return; |
|
} |
|
|
|
m_vecServerJoinQueue.RemoveAll(); |
|
|
|
// Do we have any GC scores? |
|
if ( msg.servers_size() > 0 ) |
|
{ |
|
TF_MATCHMAKING_SPEW( 1, "Received %d server scores from GC\n", msg.servers_size()); |
|
|
|
// Put them in a queue. We will try them in score order |
|
TF_MATCHMAKING_SPEW( 2, "SteamID, IP, score\n" ); |
|
for ( int i = 0; i < msg.servers_size(); ++i ) |
|
{ |
|
const CMsgTFQuickplay_ScoreServersResponse_ServerInfo &info = msg.servers( i ); |
|
netadr_t adr( info.server_address(), info.server_port() ); |
|
CSteamID steamID( info.steam_id() ); |
|
|
|
TF_MATCHMAKING_SPEW( 2, "\"%s\", \"%s\", %.2f\n", |
|
steamID.Render(), adr.ToString(), info.total_score() ); |
|
|
|
gameserver_ping_queue_entry_t item; |
|
item.m_adr.SetIPAndPort( info.server_address(), info.server_port() ); |
|
item.m_fTotalScore = info.total_score(); |
|
int nOptionsScore = RemapValClamped( info.options_score(), 0.f, 30000.f, tf_mm_options_bonus.GetFloat(), tf_mm_options_penalty.GetFloat() ); |
|
item.m_fTotalScore += nOptionsScore; |
|
m_vecServerJoinQueue.InsertNoSort( item ); |
|
|
|
// Locate the original entry. Try by IP first, |
|
// and if that fails, try steam ID. (Can happen due |
|
// to mismatch of public/private IP) |
|
int idx = m_mapServers.Find( adr ); |
|
if ( m_mapServers.IsValidIndex( idx ) ) |
|
{ |
|
// Might actually fail in race condition, but should |
|
// be extremely rare. If it's happening frequently, |
|
// we probably have a bug or have misunderstood something |
|
Assert( m_mapServers[idx].server.m_steamID == steamID ); |
|
} |
|
else |
|
{ |
|
bool bFound = false; |
|
FOR_EACH_MAP_FAST( m_mapServers, j ) |
|
{ |
|
if ( m_mapServers[j].server.m_steamID == steamID ) |
|
{ |
|
Assert( !m_mapServers.IsValidIndex( idx ) ); // duplicate? |
|
idx = j; |
|
bFound = true; |
|
break; |
|
} |
|
} |
|
|
|
if ( bFound ) |
|
{ |
|
// Remove it and re-insert, updating the address |
|
// we got from the GC, which is probably the public IP. |
|
// this IP is more useful for scoring purposes |
|
sortable_gameserveritem_t temp = m_mapServers[idx]; |
|
temp.server.m_NetAdr.SetIP( info.server_address() ); |
|
m_mapServers.RemoveAt( idx ); |
|
idx = m_mapServers.InsertOrReplace( adr, temp ); |
|
} |
|
} |
|
|
|
if ( m_mapServers.IsValidIndex( idx ) ) |
|
{ |
|
m_mapServers[ idx ].m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Scored; |
|
m_mapServers[ idx ].m_fTotalScoreFromGC = info.total_score(); |
|
m_mapServers[ idx ].m_nOptionsScoreFromGC = info.options_score(); |
|
} |
|
else |
|
{ |
|
Warning( "Received score from GC for %s @ %s, but I didn't ask for that server!\n", steamID.Render(), adr.ToString() ); |
|
Assert( m_mapServers.IsValidIndex( idx ) ); |
|
} |
|
} |
|
} else { |
|
TF_MATCHMAKING_SPEW(1, "Using client-only scoring (no reputation data)\n" ); |
|
|
|
// Just add all of the servers that we thought were good enough to send to the GC |
|
// to even request a score into the list of possible ones to join |
|
FOR_EACH_MAP( m_mapServers, i ) |
|
{ |
|
sortable_gameserveritem_t &s = m_mapServers[i]; |
|
if ( s.m_eStatus >= TF_Gamestats_QuickPlay_t::k_Server_RequestedScore ) |
|
{ |
|
gameserver_ping_queue_entry_t item; |
|
item.m_adr.SetIPAndPort( s.server.m_NetAdr.GetIP(), s.server.m_NetAdr.GetConnectionPort() ); |
|
item.m_fTotalScore = s.TotalScore(); // client-side score only, no reputation data |
|
m_vecServerJoinQueue.InsertNoSort( item ); |
|
} |
|
} |
|
} |
|
m_vecServerJoinQueue.RedoSort(); |
|
|
|
if ( msg.servers_size() > 0 ) |
|
{ |
|
TF_MATCHMAKING_SPEW(1, "Best GC score was %.2f\n", m_vecServerJoinQueue[0].m_fTotalScore ); |
|
} |
|
|
|
// Show some UI |
|
if ( !m_bFeelingLucky ) |
|
{ |
|
ShowSelectServerUI(); |
|
return; |
|
} |
|
|
|
// OK, we have some candidates, but let's only try the first few. |
|
// If they all fail, we probably have some bigger problem. |
|
// !GAH! CUtlVector SetCount will not truncate an existing list, |
|
// it will always fill the list with N dummy entries. I have |
|
// no idea why. |
|
while ( m_vecServerJoinQueue.Count() > 5 ) |
|
{ |
|
m_vecServerJoinQueue.Remove( m_vecServerJoinQueue.Count()-1 ); |
|
} |
|
|
|
// OK, we have a server. |
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "response(quickplay)", "gc_server_found" ); |
|
|
|
// // !FIXME! Server pinging not working for some reason. |
|
// // Just try to connect to the best one. |
|
// ConnectToServer( m_vecServerJoinQueue[0].m_adr.GetIP(), m_vecServerJoinQueue[0].m_adr.GetPort() ); |
|
// return; |
|
|
|
// Allright, begin loop pinging servers in order |
|
// until we find one that is still OK to join. |
|
// Hopefully and usually, the first one will |
|
// still be available. But we sometimes waited |
|
// too long and something happened on that server |
|
// during the search and we need to go with our |
|
// 2nd choice |
|
m_eCurrentStep = k_EStep_PingCheckNotFull; |
|
PingNextBestServer(); |
|
} |
|
|
|
void ShowSelectServerUI() |
|
{ |
|
m_eCurrentStep = k_EStep_SelectServerUI; |
|
|
|
if ( m_pBusyContainer ) |
|
m_pBusyContainer->SetVisible( false ); |
|
if ( m_pResultsContainer ) |
|
m_pResultsContainer->SetVisible( true ); |
|
m_adrCurrentPing.Clear(); |
|
|
|
if ( m_pServerListPanel ) |
|
{ |
|
FOR_EACH_VEC( m_vecServerJoinQueue, idxServer ) |
|
{ |
|
int idxMap = m_mapServers.Find( m_vecServerJoinQueue[ idxServer ].m_adr ); |
|
if ( idxMap < 0 ) |
|
continue; |
|
sortable_gameserveritem_t &s = m_mapServers[ idxMap ]; |
|
CQuickListPanel *pServerPanel = new CQuickListPanel( m_pServerListPanel, "QuickListPanel" ); |
|
|
|
char szFriendlyName[MAX_MAP_NAME]; |
|
const char *pszFriendlyGameTypeName = GetServerBrowser()->GetMapFriendlyNameAndGameType( s.server.m_szMap, szFriendlyName, sizeof(szFriendlyName) ); |
|
|
|
pServerPanel->SetName( s.server.m_szMap ); |
|
pServerPanel->SetMapName( GetMapDisplayName( s.server.m_szMap ) ); |
|
pServerPanel->SetImage( s.server.m_szMap ); |
|
pServerPanel->SetGameType( pszFriendlyGameTypeName ); |
|
|
|
KeyValues *pKV = new KeyValues( "ServerInfo" ); |
|
|
|
pKV->SetInt( "ping", s.server.m_nPing ); |
|
pKV->SetString( "name", s.server.GetName() ); |
|
pKV->SetString( "players", CFmtStr( "%d/%d", s.server.m_nPlayers, s.server.m_nMaxPlayers ) ); |
|
pServerPanel->SetServerInfo( pKV, idxMap, 0 ); |
|
pKV->deleteThis(); |
|
pServerPanel->InvalidateLayout(); |
|
pServerPanel->SetVisible( true ); |
|
m_pServerListPanel->AddItem( NULL, pServerPanel ); |
|
|
|
// We need to reset the proportional flag again because the AddItem() call does a SetParent() |
|
// call which copies the parent's proportional setting to the panel being added |
|
pServerPanel->SetProportional( false ); |
|
} |
|
m_pServerListPanel->InvalidateLayout( false, true ); |
|
} |
|
} |
|
|
|
void ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
CGenericWaitingDialog::ApplySchemeSettings( pScheme ); |
|
|
|
m_pBusyContainer = dynamic_cast< vgui::EditablePanel* >( FindChildByName( "BusyContainer" ) ); |
|
m_pResultsContainer = dynamic_cast< vgui::EditablePanel* >( FindChildByName( "ResultsContainer" ) ); |
|
if ( m_pBusyContainer == NULL || m_pResultsContainer == NULL ) |
|
{ |
|
Assert( m_pBusyContainer ); |
|
Assert( m_pResultsContainer ); |
|
return; |
|
} |
|
m_pBusyContainer->SetVisible( true ); |
|
m_pResultsContainer->SetVisible( false ); |
|
m_pServerListPanel = dynamic_cast< vgui::PanelListPanel* >( m_pResultsContainer->FindChildByName( "ServerList" ) ); Assert( m_pServerListPanel ); |
|
if ( m_pServerListPanel ) |
|
m_pServerListPanel->SetFirstColumnWidth( 0 ); |
|
m_pProgressBar = dynamic_cast< vgui::ProgressBar* >( m_pBusyContainer->FindChildByName( "Progress" ) ); Assert( m_pProgressBar ); |
|
|
|
vgui::Label *pTitle = dynamic_cast< vgui::Label* >( m_pBusyContainer->FindChildByName( "TitleLabel" ) ); Assert( pTitle ); |
|
if ( pTitle ) pTitle->SetText( m_bFeelingLucky ? "#TF_MM_WaitDialog_Title_FeelingLucky" : "#TF_MM_WaitDialog_Title_ShowServers" ); |
|
|
|
vgui::Panel *pPanel; |
|
pPanel = m_pBusyContainer->FindChildByName( "CloseButton" ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
pPanel = m_pResultsContainer->FindChildByName( "ConnectButton" ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
pPanel = m_pResultsContainer->FindChildByName( "CancelButton" ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
} |
|
|
|
void ConnectToServer( uint32 iAddress, uint16 iPort ) |
|
{ |
|
|
|
SendStats( TF_Gamestats_QuickPlay_t::k_Result_TriedToConnect ); |
|
|
|
netadr_t address( iAddress, iPort ); |
|
Msg("Quickplay connecting to %s\n", address.ToString() ); |
|
|
|
// Close the window (and queue us for deletion), set our status |
|
CloseMe(); |
|
|
|
// Find/add an entry in the list of recent servers |
|
int iRecentIndex = FindRecentlyMatchedServer( iAddress, iPort ); |
|
if ( iRecentIndex < 0 ) |
|
{ |
|
iRecentIndex = s_vecRecentlyMatchedServers.AddToTail(); |
|
s_vecRecentlyMatchedServers[ iRecentIndex ].m_ip = iAddress; |
|
s_vecRecentlyMatchedServers[ iRecentIndex ].m_port = iPort; |
|
} |
|
|
|
// Set time when we were matched to this server |
|
s_vecRecentlyMatchedServers[ iRecentIndex ].m_timeMatched = CRTime::RTime32TimeCur(); |
|
|
|
const char *pszConnectCode = m_bFeelingLucky ? "quickplay" : "quickpick"; |
|
char command[256]; |
|
Q_snprintf( command, sizeof(command), "connect %s %s_%d\n", address.ToString(), pszConnectCode, g_iQuickplaySessionIndex ); |
|
engine->ClientCmd_Unrestricted( command ); |
|
} |
|
|
|
void OnCommand( const char *pCommand ) |
|
{ |
|
if ( FStrEq( pCommand, "ConnectToServer" ) ) |
|
{ |
|
UserConnectToServer(); |
|
return; |
|
} |
|
BaseClass::OnCommand( pCommand ); |
|
} |
|
|
|
virtual void OnUserClose() |
|
{ |
|
SendStats( TF_Gamestats_QuickPlay_t::k_Result_UserCancel ); |
|
BaseClass::OnUserClose(); |
|
} |
|
|
|
protected: |
|
|
|
enum EStep |
|
{ |
|
k_EStep_GMSQuery, // We're waiting on the GMS to give us back some servers |
|
k_EStep_GCScore, // We're waiting on the GC to send us back scores |
|
k_EStep_SelectServerUI, // User wasn't feeling lucky, wanted to see his options first |
|
k_EStep_PingCheckNotFull, // We're looking for the highest scores server that isn't full |
|
k_EStep_Terminated, // We've been terminated and are waiting to die |
|
}; |
|
EStep m_eCurrentStep; |
|
bool m_bFeelingLucky; |
|
|
|
CUtlMap< netadr_t, sortable_gameserveritem_t > m_mapServers; |
|
HServerListRequest m_hServerListRequest; |
|
HServerQuery m_hServerQueryRequest; |
|
uint32 m_nAppID; |
|
CBlacklistedServerManager m_blackList; |
|
QuickplaySearchOptions m_options; |
|
CUtlStringList m_vecStrRequiredTags; |
|
CUtlStringList m_vecStrRejectTags; |
|
float m_fHoursPlayed; |
|
double m_timeGCScoreTimeout; |
|
double m_timeGMSSearchStarted; |
|
double m_timePingServerTimeout; |
|
netadr_t m_adrCurrentPing; |
|
vgui::EditablePanel *m_pBusyContainer; |
|
vgui::EditablePanel *m_pResultsContainer; |
|
vgui::PanelListPanel *m_pServerListPanel; |
|
vgui::ProgressBar *m_pProgressBar; |
|
|
|
// Piecewise linear data points for ping->score function |
|
float m_fPingA, m_fPingAScore; |
|
float m_fPingB, m_fPingBScore; |
|
float m_fPingC, m_fPingCScore; |
|
float m_fValveBonus; |
|
float m_fNoobMapBonus; |
|
|
|
// List of scores servers we will try to join (after confirming they are still |
|
// OK), in order |
|
CUtlSortVector<gameserver_ping_queue_entry_t, CGameServerItemSort> m_vecServerJoinQueue; |
|
|
|
TF2ScoringNumbers_t m_ScoringNumbers; |
|
|
|
TF_Gamestats_QuickPlay_t m_Stats; |
|
|
|
void SendStats( TF_Gamestats_QuickPlay_t::eResult result ) |
|
{ |
|
|
|
// Set final result code |
|
m_Stats.m_eResultCode = result; |
|
|
|
// Duration of total process |
|
m_Stats.m_fSearchTime = Plat_FloatTime() - m_timeGMSSearchStarted; |
|
|
|
// Populate the server list |
|
FOR_EACH_MAP( m_mapServers, i ) |
|
{ |
|
sortable_gameserveritem_t &item = m_mapServers[i]; |
|
TF_Gamestats_QuickPlay_t::Server_t &s = m_Stats.m_vecServers[m_Stats.m_vecServers.AddToTail()]; |
|
Assert( item.m_eStatus != TF_Gamestats_QuickPlay_t::k_Server_Invalid ); |
|
s.m_eStatus = item.m_eStatus; |
|
s.m_ip = item.server.m_NetAdr.GetIP(); |
|
s.m_port = item.server.m_NetAdr.GetConnectionPort(); |
|
s.m_bSecure = item.server.m_bSecure; |
|
s.m_bRegistered = item.m_bRegistered; |
|
s.m_bValve = item.m_bValve; |
|
s.m_nPlayers = item.server.m_nPlayers; |
|
s.m_nMaxPlayers = item.server.m_nMaxPlayers; |
|
s.m_sMapName = item.server.m_szMap; |
|
s.m_sTags = item.server.m_szGameTags; |
|
s.m_iPing = item.server.m_nPing; |
|
s.m_bMapIsQuickPlayOK = s.m_bMapIsQuickPlayOK; |
|
s.m_bMapIsNewUserFriendly = item.m_bNewUserFriendly; |
|
s.m_fScoreClient = item.userScore; |
|
s.m_fScoreServer = item.serverScore; |
|
s.m_fScoreGC = item.m_fTotalScoreFromGC; |
|
} |
|
|
|
// Send em |
|
C_CTF_GameStats.QuickplayResults( m_Stats ); |
|
} |
|
|
|
// |
|
// ISteamMatchmakingServerListResponse overrides |
|
// |
|
|
|
virtual void ServerResponded( HServerListRequest hRequest, int iServer ) |
|
{ |
|
Assert( m_eCurrentStep == k_EStep_GMSQuery && m_hServerListRequest ); |
|
gameserveritem_t *server = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hRequest, iServer ); |
|
if ( server ) |
|
{ |
|
ServerResponded( *server ); |
|
} |
|
} |
|
|
|
virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) |
|
{ |
|
// Should only happen during server list process, in which case we don't |
|
// care. (We just won't add it to our list.) |
|
Assert( m_eCurrentStep == k_EStep_GMSQuery && m_hServerListRequest ); |
|
} |
|
|
|
virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) |
|
{ |
|
// Destroy our request. We'll pick up on this fact next time in Think() |
|
// and send the best servers to the GC to be scored |
|
Assert( m_eCurrentStep == k_EStep_GMSQuery && m_hServerListRequest ); |
|
DestroyServerListRequest(); |
|
} |
|
|
|
// |
|
// ISteamMatchmakingPingResponse overrides |
|
// |
|
|
|
virtual void ServerResponded( gameserveritem_t &server ) |
|
{ |
|
|
|
// Ignore servers with bogus addres. Is this possible? |
|
if ( !server.m_NetAdr.GetIP() || !server.m_NetAdr.GetConnectionPort() ) |
|
{ |
|
Assert( server.m_NetAdr.GetIP() && server.m_NetAdr.GetConnectionPort() ); |
|
return; |
|
} |
|
|
|
// Bogus steam ID? |
|
if ( !server.m_steamID.IsValid() || !server.m_steamID.BGameServerAccount() || server.m_steamID.GetAccountID() == 0 ) |
|
{ |
|
TF_MATCHMAKING_SPEW( 2, "Quickplay ignoring gameserver at %s with invalid Steam ID %s", server.m_NetAdr.GetQueryAddressString(), server.m_steamID.Render() ); |
|
return; |
|
} |
|
|
|
// |
|
// Filter the server |
|
// |
|
sortable_gameserveritem_t item; |
|
item.server = server; |
|
item.m_bNewUserFriendly = false; |
|
// XXX(JohnS): This function is no longer available to clients with the matchmaking re-work. If we start using |
|
// this UI for valve servers again we will need to fix this somehow. |
|
// BIsIPInValveAddressSpace( item.server.m_NetAdr.GetIP() ); |
|
item.m_bValve = false; |
|
|
|
// Parse out tags |
|
CUtlStringList TagList; // auto-deletes strings on scope exit |
|
if ( item.server.m_szGameTags && item.server.m_szGameTags[0] ) |
|
{ |
|
V_SplitString( item.server.m_szGameTags, ",", TagList ); |
|
} |
|
|
|
// Check if the server is registered |
|
item.m_bRegistered = BHasTag( TagList, "_registered" ); |
|
|
|
const SchemaMap_t *pMapInfo = GetItemSchema()->GetMapForName( item.server.m_szMap ); |
|
if ( pMapInfo != NULL ) |
|
{ |
|
item.m_bMapIsQuickPlayOK = true; |
|
item.m_bNewUserFriendly = pMapInfo->eQuickplayType == kQuickplay_AllUsers; |
|
} |
|
else |
|
{ |
|
item.m_bMapIsQuickPlayOK = false; |
|
item.m_bNewUserFriendly = false; |
|
} |
|
|
|
// Joined recently? |
|
CalculateRecentMatchPenalty( item ); |
|
|
|
// Do some basic filtering. We put an extremely low score in there if the server fails |
|
// to match the criteria. The actual value isn't important here, but it's handy to have |
|
// different values for different failure criteria for stats. |
|
int failureCodes = 0; |
|
if ( !PassesFilter( item.server ) ) failureCodes |= (1<<15); |
|
if ( !HasAppropriateTags(TagList) ) failureCodes |= (1<<14); |
|
if ( pMapInfo == NULL ) |
|
failureCodes |= (1<<13); // unknown map |
|
else |
|
{ |
|
|
|
// Map is known to us, make sure it matches search criteria |
|
switch ( m_options.m_eSelectedGameType ) |
|
{ |
|
case kGameCategory_EventMix: |
|
if ( pMapInfo->eGameCategory != kGameCategory_EventMix && pMapInfo->eGameCategory != kGameCategory_Event247 ) |
|
failureCodes |= (1<<12); |
|
break; |
|
|
|
case kGameCategory_Quickplay: |
|
// Any map that's in the list will do |
|
break; |
|
|
|
default: |
|
// Must match requested game mode |
|
if ( pMapInfo->eGameCategory != m_options.m_eSelectedGameType ) |
|
failureCodes |= (1<<12); |
|
} |
|
} |
|
if ( server.m_nPlayers >= server.m_nMaxPlayers ) failureCodes |= (1<<11); |
|
if ( m_blackList.IsServerBlacklisted( server ) ) failureCodes |= (1<<10); |
|
|
|
if ( failureCodes != 0 ) |
|
{ |
|
item.serverScore = item.userScore = -(float)failureCodes; |
|
item.m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Ineligible; |
|
|
|
// Check for certain failures that a valve server should never have |
|
if ( item.m_bValve && ( failureCodes & ( (1<<15) | (1<<14) | (1<<13) ) ) ) |
|
{ |
|
Warning( "Valve-hosted server '%s' does not meet quickplay criteria?\n", server.GetName() ); |
|
} |
|
} |
|
else |
|
{ |
|
// Server pases basic filters and should be scored |
|
item.m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Eligible; |
|
|
|
// Start a score based only on the server, not on us |
|
int nHumans = item.server.m_nPlayers - item.server.m_nBotPlayers; |
|
int nNumInSearchParty = 1; // we are a party of 1 |
|
item.serverScore = QuickplayCalculateServerScore( nHumans, item.server.m_nBotPlayers, item.server.m_nMaxPlayers, nNumInSearchParty ); |
|
item.serverScore += 6.0f; // !KLUDGE! Add offset to keep score ranges comparable with historical norms. (We used to give bonuses for some things we now simply require.) |
|
|
|
// Start calculating score based on our own data |
|
item.userScore = 0.0f; |
|
|
|
// Evaluate piecewise linear ping->score function |
|
float fPing = (float)item.server.m_nPing; |
|
float fPingScore = 0.0f; |
|
if ( fPing < m_fPingA ) |
|
{ |
|
fPingScore = lerp( 0.0f, 1.0f, m_fPingA, m_fPingAScore, fPing ); |
|
} |
|
else if ( fPing < m_fPingB ) |
|
{ |
|
fPingScore = lerp( m_fPingA, m_fPingAScore, m_fPingB, m_fPingCScore, fPing ); |
|
} |
|
else |
|
{ |
|
// note: This continues to get worse and worse if the ping > pingC |
|
fPingScore = lerp( m_fPingB, m_fPingBScore, m_fPingC, m_fPingCScore, fPing ); |
|
} |
|
item.userScore += fPingScore; |
|
|
|
// Give a bonus to valve servers |
|
if ( item.m_bValve ) |
|
{ |
|
item.userScore += m_fValveBonus; |
|
} |
|
|
|
// weight "newbie" servers a higher |
|
if ( item.m_bNewUserFriendly ) |
|
{ |
|
item.userScore += m_fNoobMapBonus; |
|
} |
|
|
|
// Add in recently-joined cooldown factor |
|
item.userScore -= item.m_fRecentMatchPenalty; |
|
|
|
// Penalty for rule changes |
|
//item.userScore -= QuickplayCalculateRuleChangePenalty( TagList ); |
|
|
|
// |
|
// Experiment |
|
// |
|
switch ( m_ScoringNumbers.m_eExperimentGroup ) |
|
{ |
|
default: |
|
Assert( !"Bogus experiment group" ); |
|
case TF2ScoringNumbers_t::k_ExperimentGroup_Experiment1_Control: |
|
case TF2ScoringNumbers_t::k_ExperimentGroup_Experiment1_ValveBiasInactive: |
|
case TF2ScoringNumbers_t::k_ExperimentGroup_Experiment1_CommunityBiasInactive: |
|
// No modifications |
|
break; |
|
|
|
case TF2ScoringNumbers_t::k_ExperimentGroup_Experiment1_ValveBias: |
|
|
|
// Give valve servers with a good ping a significant bonus |
|
item.userScore -= 1.0f; |
|
if ( item.m_bValve ) |
|
{ |
|
item.userScore += fPingScore; |
|
} |
|
break; |
|
|
|
case TF2ScoringNumbers_t::k_ExperimentGroup_Experiment1_CommunityBias: |
|
|
|
// Give community servers with a good ping a significant bonus |
|
item.userScore -= 1.0f; |
|
if ( !item.m_bValve ) |
|
{ |
|
item.userScore += fPingScore; |
|
} |
|
break; |
|
} |
|
} |
|
|
|
netadr_t netAdr( server.m_NetAdr.GetIP(), server.m_NetAdr.GetConnectionPort() ); |
|
|
|
// Are we still in the initial pass, or are we pinging servers? |
|
if ( m_eCurrentStep == k_EStep_GMSQuery ) |
|
{ |
|
|
|
// Insert/update our server map |
|
m_mapServers.InsertOrReplace( netAdr, item ); |
|
} |
|
else if ( m_eCurrentStep == k_EStep_PingCheckNotFull || m_eCurrentStep == k_EStep_SelectServerUI ) |
|
{ |
|
|
|
// It had better be from who we expect |
|
if ( netAdr.GetIPNetworkByteOrder() != m_adrCurrentPing.GetIPNetworkByteOrder() || netAdr.GetPort() != m_adrCurrentPing.GetPort() ) |
|
{ |
|
// Of course, we could receive a packet on the network at any |
|
// time. But we expect the steam API's to deal with that. |
|
// But still, just in case.... |
|
Warning( "Received unexpected server ping from %s\n", netAdr.ToString() ); |
|
} |
|
else |
|
{ |
|
|
|
// !TEST! Simulate server filling up |
|
//failureCodes |= (1<<11); |
|
|
|
// Find it in the server list; update the result |
|
int iServerIndex = m_mapServers.Find( m_adrCurrentPing ); |
|
Assert( m_mapServers.IsValidIndex(iServerIndex) ); |
|
|
|
if ( failureCodes == 0 ) |
|
{ |
|
if ( m_mapServers.IsValidIndex(iServerIndex) ) |
|
{ |
|
Assert( m_mapServers[iServerIndex].m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Pinged ); |
|
m_mapServers[iServerIndex].m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Connected; |
|
} |
|
|
|
// Still joinable. JOIN IT! |
|
TF_MATCHMAKING_SPEW(2, "Reply ping from %s. Client score is now %.02f.\n", netAdr.ToString(), item.TotalScore() ); |
|
ConnectToServer( netAdr.GetIPHostByteOrder(), netAdr.GetPort() ); |
|
} |
|
else |
|
{ |
|
if ( m_mapServers.IsValidIndex(iServerIndex) ) |
|
{ |
|
Assert( m_mapServers[iServerIndex].m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Pinged ); |
|
m_mapServers[iServerIndex].m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_PingIneligible; |
|
} |
|
|
|
// We missed the window of opportunity. |
|
// Move on to our next best choice |
|
TF_MATCHMAKING_SPEW(2, "Reply ping from %s, but no longer joinable!\n", netAdr.ToString() ); |
|
if ( m_eCurrentStep == k_EStep_SelectServerUI ) |
|
{ |
|
if ( failureCodes & (1<<11) ) |
|
QuickpickPingFailed( "#TF_Quickplay_SelectedServer_Full" ); |
|
else |
|
QuickpickPingFailed( "#TF_Quickplay_SelectedServer_NoLongerMeetsCriteria" ); |
|
} |
|
else |
|
{ |
|
PingNextBestServer(); |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// Eh? |
|
Assert( false ); |
|
} |
|
} |
|
|
|
virtual void ServerFailedToRespond() |
|
{ |
|
if ( m_eCurrentStep == k_EStep_PingCheckNotFull || m_eCurrentStep == k_EStep_SelectServerUI ) |
|
{ |
|
TF_MATCHMAKING_SPEW(2, "Timeout waiting on ping reply from %s.\n", m_adrCurrentPing.ToString() ); |
|
|
|
// Find it in the server list; record the failure result |
|
int iServerIndex = m_mapServers.Find( m_adrCurrentPing ); |
|
if ( m_mapServers.IsValidIndex(iServerIndex) ) |
|
{ |
|
Assert( m_mapServers[iServerIndex].m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Pinged ); |
|
m_mapServers[iServerIndex].m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_PingTimedOut; |
|
} |
|
else |
|
{ |
|
// Wat. |
|
Assert( m_mapServers.IsValidIndex(iServerIndex) ); |
|
} |
|
|
|
if ( m_eCurrentStep == k_EStep_SelectServerUI ) |
|
{ |
|
QuickpickPingFailed( "#TF_Quickplay_SelectedServer_Timeout" ); |
|
} |
|
else |
|
{ |
|
PingNextBestServer(); |
|
} |
|
} |
|
else |
|
{ |
|
// We can get some timeouts after we've finished, during cleanup. |
|
// Just ignore it |
|
Assert( m_eCurrentStep == k_EStep_Terminated ); |
|
} |
|
} |
|
|
|
// |
|
// Internal members |
|
// |
|
bool HasAppropriateTags( const CUtlStringList &TagList ) |
|
{ |
|
FOR_EACH_VEC( m_vecStrRequiredTags, idx ) |
|
{ |
|
if ( !BHasTag( TagList, m_vecStrRequiredTags[idx] ) ) |
|
return false; |
|
} |
|
FOR_EACH_VEC( m_vecStrRejectTags, idx ) |
|
{ |
|
if ( BHasTag( TagList, m_vecStrRejectTags[idx] ) ) |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
void DestroyServerListRequest() |
|
{ |
|
if ( m_hServerListRequest ) |
|
{ |
|
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hServerListRequest ); |
|
m_hServerListRequest = NULL; |
|
} |
|
} |
|
|
|
void DestroyServerQueryRequest() |
|
{ |
|
if ( m_hServerQueryRequest != HSERVERQUERY_INVALID ) |
|
{ |
|
steamapicontext->SteamMatchmakingServers()->CancelServerQuery( m_hServerQueryRequest ); |
|
m_hServerQueryRequest = HSERVERQUERY_INVALID; |
|
} |
|
} |
|
|
|
static void AddFilter( CUtlVector<MatchMakingKeyValuePair_t> &vecServerFilters, const char *pchKey, const char *pchValue ) |
|
{ |
|
// @note Tom Bui: this is to get around the linker error where we don't like strncpy in MatchMakingKeyValuePair_t's constructor! |
|
int idx = vecServerFilters.AddToTail(); |
|
MatchMakingKeyValuePair_t &keyvalue = vecServerFilters[idx]; |
|
Q_strncpy( keyvalue.m_szKey, pchKey, sizeof( keyvalue.m_szKey ) ); |
|
Q_strncpy( keyvalue.m_szValue, pchValue, sizeof( keyvalue.m_szValue ) ); |
|
} |
|
|
|
static void AddMapsFilter( CUtlVector<MatchMakingKeyValuePair_t> &vecServerFilters, EGameCategory t ) |
|
{ |
|
CUtlString sMapList; |
|
for ( int i = 0 ; i < GetItemSchema()->GetMapCount() ; ++i ) |
|
{ |
|
const SchemaMap_t& map = GetItemSchema()->GetMapForIndex( i ); |
|
int mapType = map.eGameCategory; |
|
if ( ( mapType == t ) || ( ( mapType == kGameCategory_Event247 ) && ( t == kGameCategory_EventMix ) ) ) |
|
{ |
|
if ( !sMapList.IsEmpty() ) |
|
{ |
|
sMapList.Append( "," ); |
|
} |
|
sMapList.Append( map.pszMapName ); |
|
} |
|
} |
|
MatchMakingKeyValuePair_t kludge; |
|
if ( sMapList.Length() < sizeof( kludge.m_szValue ) ) |
|
{ |
|
AddFilter( vecServerFilters, "map", sMapList ); |
|
} |
|
else |
|
{ |
|
Warning( "List of map names too long for this game mode, cannot filter on server side!\n" ); |
|
Assert( false ); |
|
} |
|
} |
|
|
|
bool PassesFilter( const gameserveritem_t &server ) |
|
{ |
|
if ( server.m_nAppID != m_nAppID ) |
|
{ |
|
// This should be filtered by the steam matchmaking servers API |
|
AssertMsg( server.m_nAppID == 0, "Got back server with wrong APP ID?" ); |
|
return false; |
|
} |
|
|
|
if ( server.m_bPassword ) |
|
return false; |
|
|
|
if ( GetUniverse() == k_EUniversePublic ) |
|
{ |
|
if ( server.m_bSecure == false ) |
|
return false; |
|
} |
|
|
|
if ( server.m_nMaxPlayers > kTFQuickPlayMaxPlayers ) |
|
return false; |
|
if ( server.m_nMaxPlayers < kTFQuickPlayMinMaxNumberOfPlayers ) |
|
return false; |
|
switch ( m_options.m_eMaxPlayers ) |
|
{ |
|
case QuickplaySearchOptions::eMaxPlayers24: |
|
if ( server.m_nMaxPlayers != 24 ) |
|
return false; |
|
break; |
|
|
|
case QuickplaySearchOptions::eMaxPlayers30Plus: |
|
if ( server.m_nMaxPlayers < 30 ) |
|
return false; |
|
break; |
|
|
|
default: |
|
Assert( false ); |
|
case QuickplaySearchOptions::eMaxPlayersDontCare: |
|
break; |
|
} |
|
|
|
if ( server.m_steamID.BGameServerAccount() == false ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
void CalculateRecentMatchPenalty( sortable_gameserveritem_t &item ) |
|
{ |
|
// Hysteresis |
|
int iRecentIndex = FindRecentlyMatchedServer( item.server.m_NetAdr.GetIP(), item.server.m_NetAdr.GetConnectionPort() ); |
|
item.m_fRecentMatchPenalty = 0.0f; |
|
if ( iRecentIndex >= 0 ) |
|
{ |
|
float fAge = (float)(CRTime::RTime32TimeCur() - s_vecRecentlyMatchedServers[iRecentIndex].m_timeMatched); |
|
if ( fAge < 0.0f ) |
|
{ |
|
// Time running in reverse?! |
|
Assert( fAge >= 0.0f ); |
|
} |
|
else |
|
{ |
|
float fCooldownTime = tf_matchmaking_retry_cooldown_seconds.GetFloat(); |
|
Assert( fCooldownTime > 0.0f ); |
|
if ( fCooldownTime > 0.0f ) // 0 can be used to turn this off, but then all the entries should immediately expire and we shouldn't be here... |
|
{ |
|
float fAgePct = MIN( fAge / fCooldownTime, 1.0f ); |
|
item.m_fRecentMatchPenalty = (1.0f - fAgePct) * tf_matchmaking_retry_max_penalty.GetFloat(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void OnThink() |
|
{ |
|
BaseClass::OnThink(); |
|
|
|
double currentTime = Plat_FloatTime(); |
|
|
|
// Do work, depending on the current step |
|
switch ( m_eCurrentStep ) |
|
{ |
|
case k_EStep_GMSQuery: |
|
CheckSendScoresToGC(); |
|
break; |
|
|
|
case k_EStep_GCScore: |
|
// Check for timeout |
|
Assert( m_timeGCScoreTimeout > 0.0 ); |
|
if ( currentTime > m_timeGCScoreTimeout ) |
|
{ |
|
|
|
// Well, we never heard back from the GC. But we needn't let that stop us. |
|
// We have quite a bit of data, let's just go with what we have, rather |
|
// than totally failing |
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "response(quickplay)", "gc_score_timeout" ); |
|
Warning( "Timed out waiting to get scores back from GC, proceding without reputation data.\n" ); |
|
|
|
CMsgTFQuickplay_ScoreServersResponse emptyMsg; |
|
OnReceivedGCScores( emptyMsg ); |
|
} |
|
break; |
|
|
|
case k_EStep_SelectServerUI: |
|
// !FIXME! Ping servers every now and then and remove the full ones? |
|
break; |
|
|
|
case k_EStep_PingCheckNotFull: |
|
|
|
// Do our own timeout processing |
|
Assert( m_hServerQueryRequest != HSERVERQUERY_INVALID ); |
|
if ( currentTime > m_timePingServerTimeout || m_hServerQueryRequest == HSERVERQUERY_INVALID ) |
|
{ |
|
ServerFailedToRespond(); |
|
} |
|
break; |
|
|
|
case k_EStep_Terminated: |
|
// Just wait to die |
|
break; |
|
|
|
default: |
|
Assert( false ); |
|
SendStats( TF_Gamestats_QuickPlay_t::k_Result_InternalError ); |
|
GenericFailure(); |
|
break; |
|
} |
|
} |
|
|
|
// Called when we're done, just before we go on to wherever we're going next |
|
void CloseMe() |
|
{ |
|
m_eCurrentStep = k_EStep_Terminated; |
|
DestroyServerListRequest(); |
|
DestroyServerQueryRequest(); |
|
CloseWaitingDialog(); |
|
} |
|
|
|
virtual void GenericFailure() |
|
{ |
|
CloseMe(); |
|
ShowMessageBox( "#TF_MM_GenericFailure_Title", "#TF_MM_GenericFailure", "#GameUI_OK", &OpenQuickplayDialogCallback ); |
|
} |
|
|
|
virtual void NoServersFoundFailure() |
|
{ |
|
CloseMe(); |
|
ShowMessageBox( "#TF_MM_ResultsDialog_Title", "#TF_MM_ResultsDialog_ServerNotFound", "#GameUI_OK", &OpenQuickplayDialogCallback ); |
|
} |
|
|
|
void CheckSendScoresToGC() |
|
{ |
|
|
|
// How long have we been searching? |
|
Assert( m_timeGMSSearchStarted > 0.0 ); |
|
float fSearchDuration = Plat_FloatTime() - m_timeGMSSearchStarted; |
|
|
|
// Get a list of all the servers worth joining, and sort them |
|
float fScoreThreshold = 1.0f; // !FIXME! Put into convar |
|
CUtlSortVector< sortable_gameserveritem_t *, CGameServerItemSort > vecGameServers; |
|
FOR_EACH_MAP_FAST( m_mapServers, idx ) |
|
{ |
|
sortable_gameserveritem_t *pItem = &m_mapServers[idx]; |
|
if ( pItem->TotalScore() > fScoreThreshold ) |
|
{ |
|
vecGameServers.InsertNoSort( pItem ); |
|
} |
|
} |
|
vecGameServers.RedoSort(); |
|
|
|
// See how long we've been searching, relative to the max time |
|
Assert( tf_matchmaking_max_search_time.GetFloat() > 0.0 ); // don't be dumb |
|
float fSearchTimePct = fSearchDuration / tf_matchmaking_max_search_time.GetFloat(); |
|
|
|
// Give up based on sheer timeout? |
|
if ( fSearchTimePct > 1.0 ) |
|
{ |
|
// Time to give up |
|
TF_MATCHMAKING_SPEW(1, "Quickplay GMS search timed out. We'll go with what we've found so far.\n" ); |
|
DestroyServerListRequest(); |
|
} |
|
|
|
// Check if we should keep searching |
|
if ( m_hServerListRequest ) |
|
{ |
|
|
|
// Determine "good enough" tolerances |
|
float fScoreLo = Lerp( fSearchTimePct, tf_matchmaking_goodenough_score_start.GetFloat(), tf_matchmaking_goodenough_score_end.GetFloat() ); |
|
float fCountLo = Lerp( fSearchTimePct, tf_matchmaking_goodenough_count_start.GetFloat(), tf_matchmaking_goodenough_count_end.GetFloat() ); |
|
//float fScoreHi = Lerp( fSearchTimePct, tf_matchmaking_goodenough_hi_score_start.GetFloat(), tf_matchmaking_goodenough_hi_score_end.GetFloat() ); |
|
//float fCountHi = Lerp( fSearchTimePct, tf_matchmaking_goodenough_hi_count_start.GetFloat(), tf_matchmaking_goodenough_hi_count_end.GetFloat() ); |
|
|
|
// !TEST! Hack this to force us to just show some servers |
|
//fScoreLo = 3.0f; |
|
//fCountLo = 10.0f; |
|
|
|
// Now scan list to see if we have enough results at this point |
|
int iGoodEnoughCount = 0; |
|
for ( iGoodEnoughCount = 0 ; iGoodEnoughCount < vecGameServers.Count() ; ++iGoodEnoughCount) |
|
{ |
|
sortable_gameserveritem_t *pItem = vecGameServers[ iGoodEnoughCount ]; |
|
if ( pItem->TotalScore() < fScoreLo ) |
|
{ |
|
// This guy and all subsequent ones don't meet the criteria. |
|
break; |
|
} |
|
Assert( pItem->m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Eligible ); |
|
} |
|
|
|
// See how many more are eligible, just not meeting our criteria to terminate the search |
|
int iEligibleCount = iGoodEnoughCount; |
|
while ( iEligibleCount < vecGameServers.Count() && vecGameServers[iEligibleCount]->m_eStatus > TF_Gamestats_QuickPlay_t::k_Server_Ineligible ) |
|
{ |
|
Assert( vecGameServers[iEligibleCount]->m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Eligible ); |
|
++iEligibleCount; |
|
} |
|
|
|
// Update the dialog |
|
if ( m_pBusyContainer ) |
|
{ |
|
locchar_t wszValue[64]; |
|
locchar_t wszText[256]; |
|
loc_sprintf_safe( wszValue, LOCCHAR( "%u" ), iEligibleCount ); |
|
g_pVGuiLocalize->ConstructString_safe( wszText, g_pVGuiLocalize->Find( "#TF_Quickplay_NumGames" ), 1, wszValue ); |
|
m_pBusyContainer->SetDialogVariable( "numservers", wszText ); |
|
} |
|
|
|
// Found enough good servers to bail now? |
|
if ( iGoodEnoughCount >= (int)(fCountLo + 0.5f) ) |
|
{ |
|
TF_MATCHMAKING_SPEW(1, "Quickplay initial search: %d servers with scores %.2f or better. Good enough...proceeding to backend scoring.\n", iGoodEnoughCount, fScoreLo ); |
|
} |
|
else |
|
{ |
|
// We haven't found enough good servers. Update progress indicator |
|
// to show that we're doing something |
|
if ( m_pProgressBar ) |
|
{ |
|
// Determine percentage completion based on "good enough" criteria. |
|
float fGoodEnoughPct = (float)iGoodEnoughCount / (float)fCountLo; |
|
|
|
// Use max of this indicator, or basic timeout. That way, |
|
// there is always some motion on the progress bar |
|
float fProgressPct = MAX( fGoodEnoughPct, fSearchTimePct ); |
|
|
|
// Set it |
|
m_pProgressBar->SetProgress( fProgressPct ); |
|
} |
|
|
|
// Keep searching |
|
return; |
|
} |
|
|
|
// OK, we think we've got enough decent servers to see what the GC thinks. |
|
// No need to keep talking to the GMS |
|
DestroyServerListRequest(); |
|
} |
|
|
|
// Set progress bar to 100% |
|
if ( m_pProgressBar ) |
|
{ |
|
m_pProgressBar->SetProgress( 1.0f ); |
|
} |
|
|
|
// Decide how many to score. |
|
const int iNumServersToScore = MIN( vecGameServers.Count(), kTFMaxQuickPlayServersToScore ); |
|
|
|
// |
|
// Dump some debug stuff to the console |
|
// |
|
TF_MATCHMAKING_SPEW( 1, "Quickplay client scoring\n" ); |
|
TF_MATCHMAKING_SPEW( 1, "Selected game mode: %d\n", m_options.m_eSelectedGameType ); |
|
TF_MATCHMAKING_SPEW( 1, "Hours played: %.1f\n", m_fHoursPlayed ); |
|
TF_MATCHMAKING_SPEW( 1, "Valve server bonus: %.2f, noob map bonus: %.2f\n", m_fValveBonus, m_fNoobMapBonus ); |
|
TF_MATCHMAKING_SPEW( 1, "Search duration: %.1f\n", fSearchDuration ); |
|
TF_MATCHMAKING_SPEW( 1, "Found %d total servers, %d met minimum score threshold, %d will be sent to GC for scoring\n", m_mapServers.Count(), vecGameServers.Count(), iNumServersToScore ); |
|
CUtlSortVector< sortable_gameserveritem_t *, CGameServerItemSort > vecGameServersToPrint; |
|
if ( tf_matchmaking_debug.GetInt() >= 4 ) |
|
{ |
|
FOR_EACH_MAP_FAST( m_mapServers, idx ) |
|
{ |
|
vecGameServersToPrint.InsertNoSort( &m_mapServers[idx] ); |
|
} |
|
} |
|
else if ( tf_matchmaking_debug.GetInt() >= 3 ) |
|
{ |
|
for ( int i = 0 ; i < vecGameServers.Count() ; ++i) |
|
{ |
|
vecGameServersToPrint.InsertNoSort( vecGameServers[i] ); |
|
} |
|
} |
|
else if ( tf_matchmaking_debug.GetInt() >= 2 ) |
|
{ |
|
for ( int i = 0 ; i < iNumServersToScore ; ++i) |
|
{ |
|
vecGameServersToPrint.InsertNoSort( vecGameServers[i] ); |
|
} |
|
} |
|
if ( vecGameServersToPrint.Count() > 0 ) |
|
{ |
|
vecGameServersToPrint.RedoSort(); |
|
Msg( "Name, address, numplayers, maxplayers, ping, new user friendly, registered, valve, recent match penalty, user score, server score, total score, steamID, map, tags\n" ); |
|
|
|
// Print in reverse order --- the bottom is the most interesting part and the log usually scrolls. |
|
// Anybody looking at a file can pull it into excel and sort however they want |
|
for ( int i = vecGameServersToPrint.Count()-1 ; i >=0 ; --i ) |
|
{ |
|
sortable_gameserveritem_t &item = *vecGameServersToPrint[i]; |
|
Msg( "\"%s\",\"%s\",%d,%d,%d,%d,%d,%d,%.2f,%7.4f,%7.4f,%7.4f,\"%s\",\"%s\",\"%s\"\n", |
|
item.server.GetName(), |
|
item.server.m_NetAdr.GetConnectionAddressString(), |
|
item.server.m_nPlayers - item.server.m_nBotPlayers, item.server.m_nMaxPlayers, item.server.m_nPing, |
|
item.m_bNewUserFriendly ? 1 : 0, |
|
item.m_bRegistered ? 1 : 0, |
|
item.m_bValve ? 1 : 0, |
|
item.m_fRecentMatchPenalty, |
|
item.userScore, item.serverScore, item.serverScore+item.userScore, |
|
item.server.m_steamID.Render(), |
|
item.server.m_szMap, |
|
item.server.m_szGameTags |
|
); |
|
} |
|
} |
|
|
|
// *NOW* Check for failure. (We waited until now, so we can properly log it.) |
|
if ( iNumServersToScore <= 0 ) |
|
{ |
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "response(quickplay)", "servers_not_found" ); |
|
SendStats( m_mapServers.Count() > 0 ? |
|
TF_Gamestats_QuickPlay_t::k_Result_NoServersMetCrtieria : |
|
TF_Gamestats_QuickPlay_t::k_Result_NoServersFound ); |
|
NoServersFoundFailure(); |
|
return; |
|
} |
|
|
|
// send message to GC |
|
GCSDK::CProtoBufMsg< CMsgTFQuickplay_ScoreServers > msg( k_EMsgGC_QP_ScoreServers ); |
|
for ( int i = 0; i < iNumServersToScore; ++i ) |
|
{ |
|
sortable_gameserveritem_t *pItem = vecGameServers[i]; |
|
gameserveritem_t &server = pItem->server; |
|
Assert( pItem->m_eStatus == TF_Gamestats_QuickPlay_t::k_Server_Eligible ); |
|
pItem->m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_RequestedScore; |
|
CMsgTFQuickplay_ScoreServers_ServerInfo *pServerInfo = msg.Body().add_servers(); |
|
pServerInfo->set_server_address( server.m_NetAdr.GetIP() ); |
|
pServerInfo->set_server_port( server.m_NetAdr.GetConnectionPort() ); |
|
pServerInfo->set_num_users( server.m_nPlayers - server.m_nBotPlayers ); |
|
pServerInfo->set_max_users( server.m_nMaxPlayers ); |
|
pServerInfo->set_user_score( pItem->userScore ); |
|
pServerInfo->set_steam_id( server.m_steamID.ConvertToUint64() ); |
|
} |
|
|
|
m_eCurrentStep = k_EStep_GCScore; |
|
|
|
//// !TEST! Skip scoring |
|
//CMsgTFQuickplay_ScoreServersResponse emptyMsg; |
|
//OnReceivedGCScores( emptyMsg ); |
|
//return; |
|
|
|
GCClientSystem()->BSendMessage( msg ); |
|
|
|
// Give the GC some time to respond. It usually wil respond very quickly |
|
m_timeGCScoreTimeout = Plat_FloatTime() + 10.0f; |
|
} |
|
|
|
void UserConnectToServer() |
|
{ |
|
Assert( m_eCurrentStep == k_EStep_SelectServerUI ); |
|
if ( m_adrCurrentPing.IsValid() ) |
|
return; |
|
CQuickListPanel *pPanel = dynamic_cast<CQuickListPanel*>( m_pServerListPanel->GetSelectedPanel() ); |
|
if ( pPanel == NULL ) |
|
return; |
|
int idx = pPanel->GetListID(); |
|
m_adrCurrentPing = m_mapServers.Key( idx ); |
|
PingServer(); |
|
} |
|
|
|
void QuickpickPingFailed( const char *pszLocTok ) |
|
{ |
|
ShowMessageBox( "#TF_Quickplay_Error", pszLocTok, "#GameUI_OK" ); |
|
|
|
// Remove this guy |
|
for ( int i = 0 ; i < m_vecServerJoinQueue.Count() ; ++i ) |
|
{ |
|
if ( m_vecServerJoinQueue[i].m_adr == m_adrCurrentPing ) |
|
{ |
|
m_vecServerJoinQueue.Remove(i); |
|
if ( m_pServerListPanel ) |
|
m_pServerListPanel->RemoveItem(i); |
|
break; |
|
} |
|
} |
|
|
|
m_adrCurrentPing.Clear(); |
|
|
|
// !KLUDGE! If the list goes empty, then just act like they hit ESC. |
|
if ( m_pServerListPanel && m_pServerListPanel->GetItemCount() == 0 ) |
|
OnCommand( "user_close" ); |
|
} |
|
|
|
void PingNextBestServer() |
|
{ |
|
Assert( m_eCurrentStep == k_EStep_PingCheckNotFull ); |
|
|
|
// If we already have any ping activity going, cancel it. (We shouldn't) |
|
DestroyServerQueryRequest(); |
|
|
|
// Any more options to try? |
|
if ( m_vecServerJoinQueue.Count() < 1 ) |
|
{ |
|
TF_MATCHMAKING_SPEW( 1, "No more scored servers left to ping. We failed!\n" ); |
|
SendStats( TF_Gamestats_QuickPlay_t::k_Result_FinalPingFailed ); |
|
NoServersFoundFailure(); |
|
return; |
|
} |
|
|
|
// Remove the next address from the queue |
|
m_adrCurrentPing = m_vecServerJoinQueue[0].m_adr; |
|
m_vecServerJoinQueue.Remove( 0 ); |
|
|
|
// Do it |
|
PingServer(); |
|
} |
|
|
|
void PingServer() |
|
{ |
|
// If we already have any ping activity going, cancel it. (We shouldn't) |
|
DestroyServerQueryRequest(); |
|
|
|
// Find it in the server list; mark it as being pinged |
|
int iServerIndex = m_mapServers.Find( m_adrCurrentPing ); |
|
if ( m_mapServers.IsValidIndex(iServerIndex) ) |
|
{ |
|
Assert( m_mapServers[iServerIndex].m_eStatus >= TF_Gamestats_QuickPlay_t::k_Server_Eligible ); |
|
m_mapServers[iServerIndex].m_eStatus = TF_Gamestats_QuickPlay_t::k_Server_Pinged; |
|
} |
|
else |
|
{ |
|
// Wat. |
|
Assert( m_mapServers.IsValidIndex(iServerIndex) ); |
|
} |
|
|
|
// Send the ping |
|
TF_MATCHMAKING_SPEW( 2, "Pinging %s\n", m_adrCurrentPing.ToString() ); |
|
m_hServerQueryRequest = steamapicontext->SteamMatchmakingServers()->PingServer( m_adrCurrentPing.GetIPHostByteOrder(), m_adrCurrentPing.GetPort(), this ); |
|
Assert( m_hServerQueryRequest != HSERVERQUERY_INVALID ); |
|
|
|
// Set timeout. Since we've already pinged them once |
|
// fairly recently, and we are considering joining this |
|
// server, we don't want to wait around forever. They |
|
// should reply to the ping pretty quickly or let's |
|
// not join them. |
|
m_timePingServerTimeout = Plat_FloatTime() + 1.0; |
|
} |
|
|
|
virtual void OnKeyCodeTyped( vgui::KeyCode code ) |
|
{ |
|
if( code == KEY_ESCAPE ) |
|
{ |
|
OnCommand( "user_close" ); |
|
} |
|
else |
|
{ |
|
BaseClass::OnKeyCodeTyped( code ); |
|
} |
|
} |
|
|
|
}; |
|
|
|
class CStandaloneQuickplayMenu : public CQuickplayWaitDialog |
|
{ |
|
DECLARE_CLASS_SIMPLE( CStandaloneQuickplayMenu, CQuickplayWaitDialog ); |
|
public: |
|
CStandaloneQuickplayMenu( bool bFeelingLucky, const QuickplaySearchOptions &opt ) |
|
: BaseClass( bFeelingLucky, opt ) |
|
{} |
|
|
|
virtual void GenericFailure() OVERRIDE |
|
{ |
|
CloseMe(); |
|
ShowMessageBox( "#TF_MM_GenericFailure_Title", "#TF_MM_GenericFailure", "#GameUI_OK", NULL ); |
|
} |
|
|
|
virtual void NoServersFoundFailure() OVERRIDE |
|
{ |
|
CloseMe(); |
|
ShowMessageBox( "#TF_MM_ResultsDialog_Title", "#TF_MM_ResultsDialog_ServerNotFound", "#GameUI_OK", NULL ); |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Quickplay Dialog |
|
//----------------------------------------------------------------------------- |
|
ConVar tf_quickplay_lastviewedmode( "tf_quickplay_lastviewedmode", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); |
|
|
|
CQuickplayPanelBase::CQuickplayPanelBase( vgui::Panel *parent, const char *name ) |
|
: vgui::EditablePanel( parent, name ) |
|
, m_iCurrentItem( 0 ) |
|
, m_pContainer( NULL ) |
|
, m_bSetInitialSelection( false ) |
|
, m_pPrevPageButton( NULL ) |
|
, m_pNextPageButton( NULL ) |
|
, m_bShowRandomOption( true ) |
|
, m_pSimplifiedOptionsContainer( NULL ) |
|
, m_pAdvOptionsContainer( NULL ) |
|
{ |
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" ); |
|
SetScheme(scheme); |
|
SetProportional( true ); |
|
} |
|
CQuickplayPanelBase::~CQuickplayPanelBase() |
|
{ |
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
} |
|
|
|
void CQuickplayPanelBase::ShowItemByGameType( EGameCategory type ) |
|
{ |
|
for ( int i = 0 ; i < m_vecItems.Count() ; ++i ) |
|
{ |
|
if ( m_vecItems[i].gameType == type ) |
|
{ |
|
ShowItemByIndex( i ); |
|
return; |
|
} |
|
} |
|
|
|
AssertMsg1( false, "Bogus quickplay type %d", type ); |
|
} |
|
|
|
void CQuickplayPanelBase::ShowItemByIndex( int iItem ) |
|
{ |
|
Assert( iItem >= 0 ); |
|
Assert( iItem < m_vecItems.Size() ); |
|
m_iCurrentItem = iItem; |
|
|
|
QuickplayItem &item = m_vecItems[ m_iCurrentItem ]; |
|
|
|
if ( m_pGameModeInfoContainer ) |
|
{ |
|
m_pGameModeInfoContainer->SetDialogVariable( "gametype", g_pVGuiLocalize->Find( item.pTitle ) ); |
|
m_pGameModeInfoContainer->SetDialogVariable( "description", g_pVGuiLocalize->Find( item.pDescription ) ); |
|
m_pGameModeInfoContainer->SetDialogVariable( "complexity", g_pVGuiLocalize->Find( item.pComplexity ) ); |
|
|
|
if ( m_pMoreInfoContainer ) |
|
m_pMoreInfoContainer->SetDialogVariable( "more_info", g_pVGuiLocalize->Find( item.pMoreInfo ) ); |
|
|
|
vgui::ImagePanel *pImage = dynamic_cast< vgui::ImagePanel* >( m_pGameModeInfoContainer->FindChildByName( "ModeImage" ) ); |
|
if ( pImage ) |
|
{ |
|
pImage->SetImage( GetItemImage( item ) ); |
|
} |
|
} |
|
|
|
char szTmp[16]; |
|
Q_snprintf(szTmp, 16, "%d/%d", m_iCurrentItem + 1, m_vecItems.Size() ); |
|
if ( m_pSimplifiedOptionsContainer ) |
|
m_pSimplifiedOptionsContainer->SetDialogVariable( "page", szTmp ); |
|
|
|
if ( m_pGameModeCombo ) |
|
m_pGameModeCombo->SilentActivateItemByRow( iItem ); |
|
|
|
WriteOptionCombosAndSummary(); |
|
} |
|
|
|
const char *CQuickplayPanelBase::GetItemImage( const QuickplayItem& item ) const |
|
{ |
|
return item.pImage; |
|
} |
|
|
|
void CQuickplayPanelBase::SetupActionTarget( const char *pPanelName ) |
|
{ |
|
vgui::Panel *pPanel = m_pContainer->FindChildByName( pPanelName, true ); |
|
if ( pPanel ) |
|
{ |
|
pPanel->AddActionSignalTarget( this ); |
|
} |
|
} |
|
|
|
void CQuickplayPanelBase::AddItem( EGameCategory gameType, const char *pTitle, const char *pDescription, const char *pMoreInfo, const char *pComplexity, const char *pImage, const char *pBetaImage ) |
|
{ |
|
int idx = m_vecAllItems.AddToTail(); |
|
QuickplayItem &item = m_vecAllItems[idx]; |
|
item.gameType = gameType; |
|
item.pTitle = pTitle; |
|
item.pDescription = pDescription; |
|
item.pMoreInfo = pMoreInfo; |
|
item.pComplexity = pComplexity; |
|
item.pImage = pImage; |
|
item.pBetaImage = pBetaImage; |
|
|
|
if ( m_pGameModeCombo ) |
|
m_pGameModeCombo->AddItem( pTitle, NULL ); |
|
} |
|
|
|
void CQuickplayPanelBase::UpdateSelectableItems() |
|
{ |
|
m_vecItems = m_vecAllItems; |
|
} |
|
|
|
void CQuickplayPanelBase::ApplySettings( KeyValues *pInResourceData ) |
|
{ |
|
BaseClass::ApplySettings( pInResourceData ); |
|
|
|
V_strcpy_safe( m_szEvent247Image, pInResourceData->GetString( "event247_image", "illustrations/gamemode_halloween" ) ); |
|
V_strcpy_safe( m_szCommunityUpdateImage, pInResourceData->GetString( "community_update_image", "illustrations/gamemode_cp" ) ); |
|
} |
|
|
|
void CQuickplayPanelBase::ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
|
|
m_pSimplifiedOptionsContainer = dynamic_cast< vgui::EditablePanel *>( FindChildByName( "SimplifiedOptionsContainer", true ) ); Assert( m_pSimplifiedOptionsContainer ); |
|
if ( m_pSimplifiedOptionsContainer ) |
|
{ |
|
m_pGameModeInfoContainer = dynamic_cast< vgui::EditablePanel *>( m_pSimplifiedOptionsContainer->FindChildByName( "ModeInfoContainer", true ) ); Assert( m_pGameModeInfoContainer ); |
|
} |
|
if ( m_pGameModeInfoContainer ) |
|
{ |
|
m_pMoreInfoContainer = dynamic_cast< vgui::EditablePanel *>( m_pGameModeInfoContainer->FindChildByName( "MoreInfoContainer", true ) ); Assert( m_pMoreInfoContainer ); |
|
} |
|
m_pPrevPageButton = dynamic_cast< vgui::Button *>( FindChildByName( "PrevPageButton", true ) ); Assert( m_pPrevPageButton ); |
|
m_pNextPageButton = dynamic_cast< vgui::Button *>( FindChildByName( "NextPageButton", true ) ); Assert( m_pNextPageButton ); |
|
m_pMoreOptionsButton = dynamic_cast< vgui::Button *>( FindChildByName( "OptionsButton", true ) ); |
|
m_pAdvOptionsContainer = dynamic_cast< vgui::EditablePanel *>( FindChildByName( "AdvOptionsContainer", true ) ); |
|
m_pGameModeCombo = NULL; |
|
m_pOptionsSummaryLabel = NULL; |
|
if ( m_pAdvOptionsContainer ) |
|
{ |
|
Panel *pGameModeOptionContainer = m_pAdvOptionsContainer->FindChildByName( "GameModeOptionContainer", true ); Assert( pGameModeOptionContainer ); |
|
|
|
if ( pGameModeOptionContainer ) |
|
{ |
|
m_pGameModeCombo = dynamic_cast< vgui::ComboBox *>( pGameModeOptionContainer->FindChildByName( "OptionCombo", true ) ); |
|
Assert( m_pGameModeCombo ); |
|
} |
|
if ( m_pGameModeCombo ) |
|
m_pGameModeCombo->AddActionSignalTarget( this ); |
|
if ( m_pContainer ) |
|
{ |
|
m_pOptionsSummaryLabel = dynamic_cast< vgui::Label *>( m_pContainer->FindChildByName( "OptionsSummaryLabel", true ) ); |
|
Assert( m_pOptionsSummaryLabel ); |
|
} |
|
} |
|
|
|
//m_pFavoritesCheckButton = dynamic_cast< vgui::CheckButton *>( m_pContainer->FindChildByName( "FavoritesCheckButton" ) ); |
|
//m_pFavoritesCheckButton->AddActionSignalTarget( this ); |
|
// |
|
//m_pRefreshButton = dynamic_cast< vgui::Button *>( m_pContainer->FindChildByName( "RefreshButton" ) ); |
|
//m_pRefreshButton->AddActionSignalTarget( this ); |
|
|
|
m_vecItems.RemoveAll(); |
|
m_vecAllItems.RemoveAll(); |
|
|
|
// listed in the order we want to show them |
|
extern bool TF_IsHolidayActive( int eHoliday ); |
|
bool bHalloween = TF_IsHolidayActive( kHoliday_Halloween ); |
|
if ( bHalloween ) |
|
{ |
|
AddItem( kGameCategory_Event247, "#Gametype_Halloween247", "#TF_GameModeDesc_Halloween247", "#TF_GameModeDetail_Halloween247", "#TF_Quickplay_Complexity1", m_szEvent247Image, NULL ); |
|
AddItem( kGameCategory_EventMix, "#Gametype_HalloweenMix", "#TF_GameModeDesc_HalloweenMix", "#TF_GameModeDetail_HalloweenMix", "#TF_Quickplay_Complexity1", "illustrations/gamemode_halloween", NULL ); |
|
} |
|
// AddItem( kGameType_Community_Update,"#GameType_Community_Update", "#TF_GameModeDesc_Community_Update", "#TF_GameModeDetail_Community_Update", "#TF_Quickplay_Complexity1", m_szCommunityUpdateImage, NULL ); |
|
// AddItem( kGameType_Featured, "#GameType_Featured", "#TF_GameModeDesc_Featured", "#TF_GameModeDetail_Featured", "#TF_Quickplay_Complexity1", "illustrations/gamemode_operation_tough_break", NULL ); |
|
AddItem( kGameCategory_Escort, "#Gametype_Escort", "#TF_GameModeDesc_Escort", "#TF_GameModeDetail_Escort", "#TF_Quickplay_Complexity1", "illustrations/gamemode_payload", "illustrations/gamemode_payload_beta" ); |
|
AddItem( kGameCategory_Koth, "#Gametype_Koth", "#TF_GameModeDesc_Koth", "#TF_GameModeDetail_Koth", "#TF_Quickplay_Complexity1", "illustrations/gamemode_koth", NULL ); |
|
AddItem( kGameCategory_AttackDefense, "#Gametype_AttackDefense", "#TF_GameModeDesc_AttackDefense", "#TF_GameModeDetail_AttackDefense", "#TF_Quickplay_Complexity1", "illustrations/gamemode_attackdefend", NULL ); |
|
AddItem( kGameCategory_EscortRace, "#Gametype_EscortRace", "#TF_GameModeDesc_EscortRace", "#TF_GameModeDetail_EscortRace", "#TF_Quickplay_Complexity2", "illustrations/gamemode_payloadrace", NULL ); |
|
AddItem( kGameCategory_CP, "#Gametype_CP", "#TF_GameModeDesc_CP", "#TF_GameModeDetail_CP", "#TF_Quickplay_Complexity2", "illustrations/gamemode_cp", NULL ); |
|
AddItem( kGameCategory_CTF, "#Gametype_CTF", "#TF_GameModeDesc_CTF", "#TF_GameModeDetail_CTF", "#TF_Quickplay_Complexity2", "illustrations/gamemode_ctf", NULL ); |
|
AddItem( kGameCategory_Misc, "#Gametype_Misc", "#TF_GameModeDesc_Misc", "#TF_GameModeDetail_Misc", "#TF_Quickplay_Complexity2", "illustrations/gamemode_sd", NULL ); |
|
AddItem( kGameCategory_Powerup, "#GameType_Powerup", "#TF_GameModeDesc_Powerup", "#TF_GameModeDetail_Powerup", "#TF_Quickplay_Complexity3", "illustrations/gamemode_powerup", "illustrations/gamemode_powerup_beta" ); // Fix beta image once Heather has the image |
|
AddItem( kGameCategory_Passtime, "#GameType_Passtime", "#TF_GameModeDesc_Passtime", "#TF_GameModeDetail_Passtime", "#TF_Quickplay_Complexity2", "illustrations/gamemode_passtime", "illustrations/gamemode_passtime_beta" ); |
|
AddItem( kGameCategory_RobotDestruction,"#Gametype_RobotDestruction", "#TF_GameModeDesc_RobotDestruction", "#TF_GameModeDetail_RobotDestruction", "#TF_Quickplay_Complexity2", "illustrations/gamemode_sd", "illustrations/gamemode_robotdestruction_beta" ); |
|
if ( m_bShowRandomOption ) |
|
AddItem( kGameCategory_Quickplay, "#Gametype_Quickplay", "#TF_GameModeDesc_Quickplay", "#TF_GameModeDetail_Quickplay", "#TF_Quickplay_Complexity2", "illustrations/quickplay", "illustrations/quickplay_beta" ); |
|
|
|
// AddItem( kQuickplayGameType_Arena, "#Gametype_Arena", "#TF_GameModeDesc_Arena", "#TF_GameModeDetail_Arena", "#TF_Quickplay_Complexity3", "maps/menu_photos_cp_granary" ); |
|
// AddItem( kQuickplayGameType_Specialty, "#Gametype_Specialty", "#TF_GameModeDesc_Specialty", "#TF_GameModeDetail_Specialty", "#TF_Quickplay_Complexity3", "maps/menu_photos_cp_granary" ); |
|
|
|
UpdateSelectableItems(); |
|
SetupMoreOptions(); |
|
|
|
// set current, if we didn't already |
|
if ( !m_bSetInitialSelection ) |
|
{ |
|
m_iCurrentItem = tf_quickplay_lastviewedmode.GetInt(); |
|
static bool bForcedOnce = false; |
|
//tagES need to remove this when Operation Gun Mettle is finished |
|
if ( /* bHalloween && */ !bForcedOnce ) |
|
{ |
|
m_iCurrentItem = 0; |
|
bForcedOnce = true; |
|
} |
|
m_bSetInitialSelection = true; |
|
} |
|
m_iCurrentItem = Min( m_iCurrentItem, m_vecItems.Count()-1 ); |
|
m_iCurrentItem = Max( m_iCurrentItem, 0 ); |
|
ShowItemByIndex( m_iCurrentItem ); |
|
|
|
SetupActionTarget( "MoreInfoButton" ); |
|
SetupActionTarget( "PrevPageButton" ); |
|
SetupActionTarget( "NextPageButton" ); |
|
SetupActionTarget( "CancelButton" ); |
|
|
|
ShowSimplifiedOrAdvancedOptions(); |
|
} |
|
|
|
void CQuickplayPanelBase::SetupMoreOptions() |
|
{ |
|
SetupActionTarget( "OptionsButton" ); |
|
|
|
// Panel *pOptionTemplate = m_pMoreOptionsContainer->FindChildByName( "OptionContainerTemplate" ); |
|
// Assert( pOptionTemplate ); |
|
// KeyValues *pTemplateSettings = new KeyValues( "Template" ); |
|
// pOptionTemplate->GetSettings( pTemplateSettings ); |
|
// pOptionTemplate->SetVisible( false ); |
|
// |
|
// new QuickplayOptionPanel( m_pMoreOptionsContainer, 0, pTemplateSettings ); |
|
// new QuickplayOptionPanel( m_pMoreOptionsContainer, 1, pTemplateSettings ); |
|
// new QuickplayOptionPanel( m_pMoreOptionsContainer, 2, pTemplateSettings ); |
|
// |
|
// pTemplateSettings->deleteThis(); |
|
|
|
AdvOption *pOpt; |
|
COMPILE_TIME_ASSERT( kEAdvOption_ServerHost == 0 ); |
|
pOpt = &m_vecAdvOptions[ m_vecAdvOptions.AddToTail() ]; |
|
pOpt->m_pszContainerName = "ValveServerOption"; |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_ServerHost_Official" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_ServerHost_Official_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_ServerHost_Community" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_ServerHost_Community_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_ServerHost_DontCare" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_ServerHost_DontCare_Summary" ); |
|
pOpt->m_pConvar = &tf_quickplay_pref_community_servers; |
|
|
|
COMPILE_TIME_ASSERT( kEAdvOption_MaxPlayers == 1 ); |
|
pOpt = &m_vecAdvOptions[ m_vecAdvOptions.AddToTail() ]; |
|
pOpt->m_pszContainerName = "IncreasedPlayerCountOption"; |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_MaxPlayers_Default" ); pOpt->m_vecOptionSummaryNames.AddToTail( "" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_MaxPlayers_Increased" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_MaxPlayers_Increased_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_MaxPlayers_DontCare" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_MaxPlayers_DontCare_Summary" ); |
|
pOpt->m_pConvar = &tf_quickplay_pref_increased_maxplayers; |
|
|
|
COMPILE_TIME_ASSERT( kEAdvOption_Respawn == 2 ); |
|
pOpt = &m_vecAdvOptions[ m_vecAdvOptions.AddToTail() ]; |
|
pOpt->m_pszContainerName = "RespawnTimesOption"; |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RespawnTimes_Default" ); pOpt->m_vecOptionSummaryNames.AddToTail( "" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RespawnTimes_Instant" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_RespawnTimes_Instant_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RespawnTimes_DontCare" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_RespawnTimes_DontCare_Summary" ); |
|
pOpt->m_pConvar = &tf_quickplay_pref_respawn_times; |
|
|
|
COMPILE_TIME_ASSERT( kEAdvOption_RandomCrits == 3 ); |
|
pOpt = &m_vecAdvOptions[ m_vecAdvOptions.AddToTail() ]; |
|
pOpt->m_pszContainerName = "RandomCritsOption"; |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RandomCrits_Default" ); pOpt->m_vecOptionSummaryNames.AddToTail( "" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RandomCrits_Disabled" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_RandomCrits_Disabled_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_RandomCrits_DontCare" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_RandomCrits_DontCare_Summary" ); |
|
pOpt->m_pConvar = &tf_quickplay_pref_disable_random_crits; |
|
|
|
COMPILE_TIME_ASSERT( kEAdvOption_DamageSpread == 4 ); |
|
pOpt = &m_vecAdvOptions[ m_vecAdvOptions.AddToTail() ]; |
|
pOpt->m_pszContainerName = "DamageSpreadOption"; |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_DamageSpread_Default" ); pOpt->m_vecOptionSummaryNames.AddToTail( "" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_DamageSpread_Enabled" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_DamageSpread_Enabled_Summary" ); |
|
pOpt->m_vecOptionNames.AddToTail( "#TF_Quickplay_DamageSpread_DontCare" ); pOpt->m_vecOptionSummaryNames.AddToTail( "#TF_Quickplay_DamageSpread_DontCare_Summary" ); |
|
pOpt->m_pConvar = &tf_quickplay_pref_enable_damage_spread; |
|
|
|
FOR_EACH_VEC( m_vecAdvOptions, idxAdvOpt ) |
|
{ |
|
pOpt = &m_vecAdvOptions[ idxAdvOpt ]; |
|
EditablePanel *pContainer = dynamic_cast<EditablePanel*>( FindChildByName( pOpt->m_pszContainerName, true ) ); |
|
FOR_EACH_VEC( pOpt->m_vecOptionNames, idx ) |
|
{ |
|
vgui::RadioButton *pRadioButton = NULL; |
|
if ( pContainer ) |
|
{ |
|
pRadioButton = dynamic_cast<vgui::RadioButton*>( pContainer->FindChildByName( VarArgs("RadioButton%d", idx ) ) ); |
|
Assert( pRadioButton ); |
|
} |
|
if ( pRadioButton ) |
|
{ |
|
pRadioButton->AddActionSignalTarget( this ); |
|
pRadioButton->SetText( pOpt->m_vecOptionNames[idx] ); |
|
} |
|
pOpt->m_vecRadioButtons.AddToTail( pRadioButton ); |
|
} |
|
} |
|
|
|
// Populate choice from the convars |
|
FOR_EACH_VEC( m_vecAdvOptions, idxAdvOpt ) |
|
{ |
|
AdvOption *pOpt = &m_vecAdvOptions[ idxAdvOpt ]; |
|
pOpt->m_nChoice = pOpt->m_pConvar->GetInt(); |
|
} |
|
} |
|
|
|
void CQuickplayPanelBase::ShowSimplifiedOrAdvancedOptions() |
|
{ |
|
if ( m_pSimplifiedOptionsContainer ) |
|
m_pSimplifiedOptionsContainer->SetVisible( !tf_quickplay_pref_advanced_view.GetBool() ); |
|
if ( m_pAdvOptionsContainer ) |
|
m_pAdvOptionsContainer->SetVisible( tf_quickplay_pref_advanced_view.GetBool() ); |
|
} |
|
|
|
const size_t kQuickplayOptionsSummaryLen = 1024; |
|
static void AppendOptionInfo( wchar_t *wszText, const char *pszLocToken ) |
|
{ |
|
if ( pszLocToken == NULL || *pszLocToken == '\0' ) |
|
return; |
|
const wchar_t *pwszLocalized = NULL; |
|
if ( *pszLocToken == '#' ) |
|
pwszLocalized = g_pVGuiLocalize->Find( pszLocToken ); |
|
wchar_t wszTemp[ 1024 ]; |
|
if ( pwszLocalized == NULL ) |
|
{ |
|
V_UTF8ToUnicode( pszLocToken, wszTemp, sizeof(wszTemp) ); |
|
pwszLocalized = wszTemp; |
|
} |
|
if ( *wszText != '\0' ) |
|
V_wcsncat( wszText, L"; ", kQuickplayOptionsSummaryLen ); |
|
V_wcsncat( wszText, pwszLocalized, kQuickplayOptionsSummaryLen ); |
|
} |
|
|
|
void CQuickplayPanelBase::WriteOptionCombosAndSummary() |
|
{ |
|
wchar_t wszSmmary[ kQuickplayOptionsSummaryLen ] = {}; |
|
|
|
GetOptionsAndSummaryText( wszSmmary ); |
|
|
|
if ( m_pOptionsSummaryLabel ) |
|
m_pOptionsSummaryLabel->SetText( wszSmmary ); |
|
} |
|
|
|
void CQuickplayPanelBase::GetOptionsAndSummaryText( wchar_t *pwszSummary ) |
|
{ |
|
if ( m_vecItems[m_iCurrentItem].gameType == kGameCategory_Quickplay ) |
|
AppendOptionInfo( pwszSummary, "#Gametype_AnyGameMode" ); // "random" looks weird here, use custom text |
|
else |
|
AppendOptionInfo( pwszSummary, m_vecItems[m_iCurrentItem].pTitle ); |
|
|
|
// Check if we need to force "community only" or "don't care" server host due to their options |
|
FOR_EACH_VEC( m_vecAdvOptions, idxVecOpt ) |
|
{ |
|
if ( idxVecOpt == kEAdvOption_ServerHost ) |
|
continue; |
|
if ( m_vecAdvOptions[idxVecOpt].m_nChoice == 1 ) |
|
{ |
|
m_vecAdvOptions[kEAdvOption_ServerHost].m_nChoice = QuickplaySearchOptions::eServersCommunity; |
|
break; |
|
} |
|
} |
|
|
|
FOR_EACH_VEC( m_vecAdvOptions, idxAdvOpt ) |
|
{ |
|
AdvOption *pOpt = &m_vecAdvOptions[ idxAdvOpt ]; |
|
|
|
FOR_EACH_VEC( pOpt->m_vecRadioButtons, idxRadButton ) |
|
{ |
|
if ( pOpt->m_vecRadioButtons[idxRadButton] ) |
|
{ |
|
//pOpt->m_vecRadioButtons[idxRadButton]->SetEnabled( idxRadButton == 0 || !bForceVanilla ); |
|
pOpt->m_vecRadioButtons[idxRadButton]->SilentSetSelected( pOpt->m_nChoice == idxRadButton ); |
|
} |
|
} |
|
|
|
int nChoice = ( tf_quickplay_pref_beta_content.GetBool() ? 0 : pOpt->m_nChoice ); |
|
AppendOptionInfo( pwszSummary, pOpt->m_vecOptionSummaryNames[nChoice] ); |
|
} |
|
} |
|
|
|
void CQuickplayPanelBase::OnTextChanged( vgui::Panel *panel ) |
|
{ |
|
if ( panel == m_pGameModeCombo ) |
|
{ |
|
UserSelectItemByIndex( m_pGameModeCombo->GetActiveItem() ); |
|
return; |
|
} |
|
|
|
} |
|
|
|
void CQuickplayPanelBase::OnRadioButtonChecked( vgui::Panel *panel ) |
|
{ |
|
FOR_EACH_VEC( m_vecAdvOptions, idxAdvOpt ) |
|
{ |
|
AdvOption *pOpt = &m_vecAdvOptions[ idxAdvOpt ]; |
|
int idxBtn = pOpt->m_vecRadioButtons.Find( (vgui::RadioButton*)panel ); |
|
if ( idxBtn >= 0 ) |
|
{ |
|
pOpt->m_nChoice = idxBtn; |
|
|
|
// Check if they change the server hosting to valve servers, |
|
// then slam their choices to vanilla |
|
if ( idxAdvOpt == kEAdvOption_ServerHost && idxBtn == QuickplaySearchOptions::eServersOfficial ) |
|
{ |
|
FOR_EACH_VEC( m_vecAdvOptions, idxSlam ) |
|
{ |
|
if ( idxSlam != kEAdvOption_ServerHost ) |
|
m_vecAdvOptions[idxSlam].m_nChoice = 0; |
|
} |
|
} |
|
} |
|
} |
|
WriteOptionCombosAndSummary(); |
|
} |
|
|
|
void CQuickplayPanelBase::SetPageScrollButtonsVisible( bool bFlag ) |
|
{ |
|
if ( m_pPrevPageButton ) |
|
m_pPrevPageButton->SetVisible( bFlag ); |
|
if ( m_pNextPageButton ) |
|
m_pNextPageButton->SetVisible( bFlag ); |
|
} |
|
|
|
void CQuickplayPanelBase::SaveSettings() |
|
{ |
|
tf_quickplay_lastviewedmode.SetValue( m_iCurrentItem ); |
|
FOR_EACH_VEC( m_vecAdvOptions, idxAdvOpt ) |
|
{ |
|
AdvOption *pOpt = &m_vecAdvOptions[ idxAdvOpt ]; |
|
pOpt->m_pConvar->SetValue( pOpt->m_nChoice ); |
|
} |
|
} |
|
|
|
void CQuickplayPanelBase::OnCommand( const char *pCommand ) |
|
{ |
|
if ( FStrEq( pCommand, "prevpage" ) ) |
|
{ |
|
UserSelectItemByIndex( ( m_iCurrentItem > 0 ) ? ( m_iCurrentItem - 1 ) : ( m_vecItems.Count() - 1 ) ); |
|
if ( m_pPrevPageButton ) |
|
m_pPrevPageButton->RequestFocus(); |
|
} |
|
else if ( FStrEq( pCommand, "nextpage" ) ) |
|
{ |
|
UserSelectItemByIndex( ( m_iCurrentItem+1 < m_vecItems.Count() ) ? ( m_iCurrentItem+1 ) : 0 ); |
|
if ( m_pNextPageButton ) |
|
m_pNextPageButton->RequestFocus(); |
|
} |
|
else if ( FStrEq( pCommand, "more_info" ) ) |
|
{ |
|
if ( m_pMoreInfoContainer && m_pGameModeInfoContainer ) |
|
{ |
|
m_pMoreInfoContainer->SetVisible( !m_pMoreInfoContainer->IsVisible() ); |
|
vgui::ImagePanel *pImage = dynamic_cast< vgui::ImagePanel* >( m_pGameModeInfoContainer->FindChildByName( "ModeImage" ) ); |
|
if ( pImage ) |
|
{ |
|
pImage->SetVisible( !m_pMoreInfoContainer->IsVisible() ); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pCommand, "ToggleShowOptions" ) ) |
|
{ |
|
tf_quickplay_pref_advanced_view.SetValue( !tf_quickplay_pref_advanced_view.GetBool() ); |
|
ShowSimplifiedOrAdvancedOptions(); |
|
} |
|
else |
|
{ |
|
BaseClass::OnCommand( pCommand ); |
|
} |
|
} |
|
|
|
void CQuickplayPanelBase::UserSelectItemByIndex( int iNewItem ) |
|
{ |
|
ShowItemByIndex( iNewItem ); |
|
} |
|
|
|
|
|
|
|
class CQuickplayDialog : public CQuickplayPanelBase |
|
{ |
|
DECLARE_CLASS_SIMPLE( CQuickplayDialog, CQuickplayPanelBase ); |
|
public: |
|
CQuickplayDialog( vgui::Panel *parent ) |
|
: CQuickplayPanelBase( parent, "QuickPlayDialog" ) |
|
{ |
|
m_pContainer = new vgui::EditablePanel( this, "Container" ); |
|
m_pBetaCheckButton = new vgui::CheckButton( m_pContainer, "BetaCheckButton", "BetaToggle" ); |
|
m_pBetaCheckButton->AddActionSignalTarget( this ); |
|
m_pBetaCheckButton->SetSelected( tf_quickplay_pref_beta_content.GetInt() == 1 ); |
|
m_pTauntsExplanationPopup = new CExplanationPopup( m_pContainer, "BetaExplanation" ); |
|
|
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_open", "quickplay" ); |
|
|
|
LoadControlSettings( "Resource/ui/QuickplayDialog.res" ); |
|
} |
|
|
|
virtual ~CQuickplayDialog() |
|
{ |
|
|
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_close", "quickplay" ); |
|
} |
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
|
|
Panel *pPanel; |
|
pPanel = FindChildByName( "PlayNowButton", true ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
pPanel = FindChildByName( "ShowServersButton", true ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
pPanel = FindChildByName( "ExplainBetaButton", true ); Assert( pPanel ); |
|
if ( pPanel ) pPanel->AddActionSignalTarget( this ); |
|
} |
|
|
|
virtual void PerformLayout() OVERRIDE |
|
{ |
|
m_pBetaCheckButton->SizeToContents(); |
|
|
|
BaseClass::PerformLayout(); |
|
|
|
// Center it, keeping requested size |
|
int x, y, ww, wt, wide, tall; |
|
vgui::surface()->GetWorkspaceBounds( x, y, ww, wt ); |
|
GetSize(wide, tall); |
|
SetPos(x + ((ww - wide) / 2), y + ((wt - tall) / 2)); |
|
|
|
m_pMoreOptionsButton->SetVisible( !m_pBetaCheckButton->IsSelected() ); |
|
tf_quickplay_pref_beta_content.SetValue( m_pBetaCheckButton->IsSelected() ? 1 : 0 ); |
|
// @todo setup |
|
} |
|
|
|
virtual void Show() |
|
{ |
|
TFModalStack()->PushModal( this ); |
|
|
|
// Make sure we're signed on |
|
if ( !CheckSteamSignOn() ) |
|
{ |
|
Close(); |
|
return; |
|
} |
|
|
|
SetVisible( true ); |
|
MakePopup(); |
|
MoveToFront(); |
|
SetKeyBoardInputEnabled( true ); |
|
SetMouseInputEnabled( true ); |
|
|
|
vgui::Panel *pPlayNowButton = FindChildByName( "PlayNowButton" ); |
|
if ( pPlayNowButton ) |
|
{ |
|
pPlayNowButton->RequestFocus(); |
|
} |
|
} |
|
|
|
bool CheckSteamSignOn() |
|
{ |
|
// Make sure we are connected to steam, or they are going to be disappointed |
|
if ( steamapicontext == NULL |
|
|| steamapicontext->SteamUtils() == NULL |
|
|| steamapicontext->SteamMatchmakingServers() == NULL |
|
|| steamapicontext->SteamUser() == NULL |
|
|| !steamapicontext->SteamUser()->BLoggedOn() |
|
) { |
|
Warning( "Steam not properly initialized or connected.\n" ); |
|
ShowMessageBox( "#TF_MM_GenericFailure_Title", "#TF_MM_GenericFailure", "#GameUI_OK" ); |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
virtual void OnCommand( const char *pCommand ) |
|
{ |
|
C_CTFGameStats::ImmediateWriteInterfaceEvent( "on_command(quickplay)", pCommand ); |
|
|
|
if ( FStrEq( pCommand, "playnow" ) || FStrEq( pCommand, "show_servers" ) ) |
|
{ |
|
SaveSettings(); |
|
Close(); |
|
|
|
if ( !CheckSteamSignOn() ) |
|
{ |
|
return; |
|
} |
|
|
|
bool bBetaContent = tf_quickplay_pref_beta_content.GetBool(); |
|
|
|
QuickplaySearchOptions opt; |
|
opt.m_eSelectedGameType = m_vecItems[m_iCurrentItem].gameType; |
|
opt.m_eServers = (QuickplaySearchOptions::EServers)( bBetaContent ? |
|
#ifdef STAGING_ONLY |
|
2 : |
|
#else |
|
0 : |
|
#endif |
|
tf_quickplay_pref_community_servers.GetInt() ); |
|
opt.m_eRandomCrits = (QuickplaySearchOptions::ERandomCrits)( bBetaContent ? 2 : tf_quickplay_pref_disable_random_crits.GetInt() ); |
|
opt.m_eDamageSpread = (QuickplaySearchOptions::EDamageSpread)( bBetaContent ? 2 : tf_quickplay_pref_enable_damage_spread.GetInt() ); |
|
opt.m_eRespawnTimes = (QuickplaySearchOptions::ERespawnTimes)( bBetaContent ? 2 : tf_quickplay_pref_respawn_times.GetInt() ); |
|
opt.m_eMaxPlayers = (QuickplaySearchOptions::EMaxPlayers)( bBetaContent ? 2 : tf_quickplay_pref_increased_maxplayers.GetInt() ); |
|
opt.m_eBetaContent = (QuickplaySearchOptions::EBetaContent)tf_quickplay_pref_beta_content.GetInt(); |
|
ShowWaitingDialog( new CQuickplayWaitDialog( FStrEq( pCommand, "playnow" ), opt ), NULL, true, true, 0.0f ); |
|
} |
|
else if ( FStrEq( pCommand, "cancel" ) ) |
|
{ |
|
Close(); |
|
SaveSettings(); |
|
} |
|
else if ( FStrEq( pCommand, "beta_toggle" ) ) |
|
{ |
|
UpdateSelectableItems(); |
|
|
|
if ( m_pMoreOptionsButton ) |
|
{ |
|
// Disable the advanced filtering if beta box is checked |
|
m_pMoreOptionsButton->SetVisible( !m_pBetaCheckButton->IsSelected() ); |
|
tf_quickplay_pref_beta_content.SetValue( m_pBetaCheckButton->IsSelected() ? 1 : 0 ); |
|
|
|
WriteOptionCombosAndSummary(); |
|
|
|
tf_quickplay_pref_advanced_view.SetValue( 0 ); |
|
ShowSimplifiedOrAdvancedOptions(); |
|
} |
|
} |
|
else if ( FStrEq( pCommand, "explain_beta" ) ) |
|
{ |
|
m_pTauntsExplanationPopup->Popup(); |
|
} |
|
else |
|
{ |
|
BaseClass::OnCommand( pCommand ); |
|
} |
|
} |
|
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code ) |
|
{ |
|
vgui::KeyCode nButtonCode = GetBaseButtonCode( code ); |
|
if( nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_B || nButtonCode == STEAMCONTROLLER_START ) |
|
{ |
|
OnCommand( "cancel" ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_A || nButtonCode == STEAMCONTROLLER_A ) |
|
{ |
|
OnCommand( "playnow" ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_X || nButtonCode == STEAMCONTROLLER_X ) |
|
{ |
|
OnCommand( "more_info" ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_LEFT || |
|
nButtonCode == KEY_XSTICK1_LEFT || |
|
nButtonCode == KEY_XSTICK2_LEFT || |
|
nButtonCode == STEAMCONTROLLER_DPAD_LEFT || |
|
code == KEY_LEFT ) |
|
{ |
|
OnCommand( "prevpage" ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_RIGHT || |
|
nButtonCode == KEY_XSTICK1_RIGHT || |
|
nButtonCode == KEY_XSTICK2_RIGHT || |
|
nButtonCode == STEAMCONTROLLER_DPAD_RIGHT || |
|
code == KEY_RIGHT ) |
|
{ |
|
OnCommand( "nextpage" ); |
|
} |
|
else |
|
{ |
|
BaseClass::OnKeyCodeTyped( code ); |
|
} |
|
} |
|
|
|
virtual void OnKeyCodeTyped( vgui::KeyCode code ) |
|
{ |
|
if( code == KEY_ESCAPE ) |
|
{ |
|
OnCommand( "cancel" ); |
|
} |
|
else if ( code == KEY_ENTER || code == KEY_SPACE ) |
|
{ |
|
OnCommand( "playnow" ); |
|
} |
|
else |
|
{ |
|
BaseClass::OnKeyCodeTyped( code ); |
|
} |
|
} |
|
|
|
protected: |
|
|
|
virtual const char *GetItemImage( const QuickplayItem& item ) const OVERRIDE |
|
{ |
|
if ( m_pBetaCheckButton->IsSelected() && item.pBetaImage ) |
|
{ |
|
return item.pBetaImage; |
|
} |
|
|
|
return item.pImage; |
|
} |
|
|
|
virtual void GetOptionsAndSummaryText( wchar_t *pwszSummary ) OVERRIDE |
|
{ |
|
BaseClass::GetOptionsAndSummaryText( pwszSummary ); |
|
|
|
if ( m_pBetaCheckButton->IsSelected() ) |
|
{ |
|
AppendOptionInfo( pwszSummary, "#TF_Quickplay_Beta" ); |
|
} |
|
} |
|
|
|
// called when the Cancel button is pressed |
|
void Close() |
|
{ |
|
SetVisible( false ); |
|
TFModalStack()->PopModal( this ); |
|
MarkForDeletion(); |
|
} |
|
|
|
void UpdateSelectableItems() OVERRIDE |
|
{ |
|
m_vecItems.Purge(); |
|
|
|
bool bBetaActive = m_pBetaCheckButton->IsSelected(); |
|
|
|
// Go through each of the modes |
|
FOR_EACH_VEC( m_vecAllItems, i ) |
|
{ |
|
int nNumWithBetaContent = 0; |
|
int nNumForThisMode = 0; |
|
|
|
// Go through each of the modes |
|
for ( int j = 0 ; j < GetItemSchema()->GetMapCount(); ++j ) |
|
{ |
|
const SchemaMap_t& map = GetItemSchema()->GetMapForIndex( j ); |
|
|
|
// Tally up maps for this mode |
|
if ( map.eGameCategory == m_vecAllItems[i].gameType ) |
|
{ |
|
nNumForThisMode++; |
|
|
|
// Check if any of the tags has "beta" as a tag, and tally that if so |
|
for( int k = 0; k < map.vecTags.Count(); ++k ) |
|
{ |
|
if ( map.vecTags.HasElement( GetItemSchema()->GetHandleForTag( "beta" ) ) ) |
|
{ |
|
nNumWithBetaContent++; |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Only add the visible items if we're filtering for beta and this category has at least 1 beta map |
|
// OR if we're not filtering for beta and we have at least 1 map that's not beta |
|
const bool bBetaFilteringAndHasBetaContent = ( bBetaActive && nNumWithBetaContent > 0 ); |
|
const bool bNotBetaFilteringHasNonBetaContent = ( !bBetaActive && nNumForThisMode > nNumWithBetaContent ); |
|
const bool bIsRandom = m_vecAllItems[i].gameType == kGameCategory_Quickplay; |
|
if ( ( bBetaFilteringAndHasBetaContent ) || ( bNotBetaFilteringHasNonBetaContent ) || bIsRandom ) |
|
{ |
|
m_vecItems.AddToTail( m_vecAllItems[i] ); |
|
} |
|
} |
|
|
|
// Go back to the first page |
|
ShowItemByIndex( 0 ); |
|
} |
|
|
|
private: |
|
|
|
vgui::CheckButton *m_pBetaCheckButton; |
|
CExplanationPopup *m_pTauntsExplanationPopup; |
|
}; |
|
static vgui::DHANDLE<CQuickplayDialog> g_pQuickplayDialog; |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
class CGCTFQuickplay_ScoreServers_Response : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCTFQuickplay_ScoreServers_Response( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
|
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgTFQuickplay_ScoreServersResponse> msg( pNetPacket ); |
|
|
|
if ( s_pQuickPlayWaitingDialog ) |
|
{ |
|
// !TEST! Forced failure |
|
//Warning( "CMsgTFQuickplay_ScoreServersResponse received, but discarded to simulate failure!!\n" ); |
|
//return true; |
|
|
|
s_pQuickPlayWaitingDialog->OnReceivedGCScores( msg.Body() ); |
|
} |
|
else |
|
{ |
|
Warning(" Received CGCTFQuickplay_ScoreServers_Response, but no quick play query in progress dialog to receive them?\n" ); |
|
} |
|
|
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCTFQuickplay_ScoreServers_Response, "CGCTFQuickplay_ScoreServers_Response", k_EMsgGC_QP_ScoreServersResponse, GCSDK::k_EServerTypeGCClient ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Callback to open the game menus |
|
//----------------------------------------------------------------------------- |
|
|
|
#ifdef ENABLE_GC_MATCHMAKING |
|
ConVar tf_quickplay_beta_preference( "tf_quickplay_beta_preference", "-1", FCVAR_NONE, "Preference to participate in beta quickplay: -1 = no preference, 0 = opt out, 1 = opt in" ); |
|
ConVar tf_quickplay_beta_ask_percentage( "tf_quickplay_beta_ask_percentage", "0", FCVAR_NONE, "Percentage of people who will be prompted to participate in beta quickplay." ); |
|
|
|
|
|
void QuickplayBetaConfirmCallback( bool bConfirmed, void *pContext ) |
|
{ |
|
tf_quickplay_beta_preference.SetValue( bConfirmed ? 1 : 0 ); |
|
if ( bConfirmed ) |
|
{ |
|
engine->ClientCmd_Unrestricted( "OpenMatchmakingLobby quickplay" ); |
|
} |
|
else |
|
{ |
|
engine->ClientCmd_Unrestricted( "OpenQuickplayDialog nobeta" ); |
|
} |
|
} |
|
|
|
#endif // #ifdef ENABLE_GC_MATCHMAKING |
|
|
|
static void CL_OpenQuickplayDialog( const CCommand &args ) |
|
{ |
|
|
|
// Check for opting into beta quickplay |
|
#ifdef ENABLE_GC_MATCHMAKING |
|
if ( args.ArgC() < 2 && tf_quickplay_beta_preference.GetInt() != 0 ) |
|
{ |
|
if ( tf_quickplay_beta_preference.GetInt() > 0 ) |
|
{ |
|
engine->ClientCmd_Unrestricted( "OpenMatchmakingLobby quickplay" ); |
|
return; |
|
} |
|
if ( steamapicontext && steamapicontext->SteamUser() && ( steamapicontext->SteamUser()->GetSteamID().GetAccountID() % 100U ) < (uint32)tf_quickplay_beta_ask_percentage.GetInt() ) |
|
{ |
|
ShowConfirmDialog( "#TF_QuickplayBeta_OptIn_Title", "#TF_QuickplayBeta_OptIn_Message", "#TF_QuickplayBeta_OptIn_YesButton", "#TF_QuickplayBeta_OptIn_NoButton", QuickplayBetaConfirmCallback ); |
|
return; |
|
} |
|
} |
|
#endif |
|
|
|
if ( g_pQuickplayDialog.Get() == NULL ) |
|
{ |
|
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) ); |
|
g_pQuickplayDialog = vgui::SETUP_PANEL( new CQuickplayDialog( (CHudMainMenuOverride*)pMMOverride ) ); |
|
} |
|
g_pQuickplayDialog->Show(); |
|
} |
|
|
|
// the console commands |
|
static ConCommand quickplaydialog( "OpenQuickplayDialog", &CL_OpenQuickplayDialog, "Displays the quickplay dialog." ); |
|
|
|
|
|
static void CL_OpenQuickplayDialogForMap( const CCommand &args ) |
|
{ |
|
if ( args.ArgC() != 2 ) |
|
return; |
|
|
|
QuickplaySearchOptions opt; |
|
opt.m_eServers = QuickplaySearchOptions::eServersOfficial; // Quests only work on official. |
|
// Default settings |
|
opt.m_eRandomCrits = QuickplaySearchOptions::ERandomCrits::eRandomCritsYes; |
|
opt.m_eDamageSpread = QuickplaySearchOptions::EDamageSpread::eDamageSpreadNo; |
|
opt.m_eRespawnTimes = QuickplaySearchOptions::ERespawnTimes::eRespawnTimesDefault; |
|
opt.m_eMaxPlayers = QuickplaySearchOptions::EMaxPlayers::eMaxPlayers24; |
|
opt.m_eBetaContent = QuickplaySearchOptions::EBetaContent::eBetaNo; |
|
opt.m_strMapName = args.Arg(1); // Use the map name passed in |
|
opt.m_eSelectedGameType = kGameCategory_Quickplay; |
|
|
|
ShowWaitingDialog( new CStandaloneQuickplayMenu( false, opt ), NULL, true, true, 0.0f ); |
|
} |
|
|
|
static ConCommand OpenQuickplayWaitDialogForMap( "OpenQuickplayWaitDialogForMap", &CL_OpenQuickplayDialogForMap, "Instantly starts a quickplay query for a map." );
|
|
|