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117 lines
3.4 KiB
117 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Quickplay client UI |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef _INCLUDED_TF_QUICKPLAY_UI_H |
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#define _INCLUDED_TF_QUICKPLAY_UI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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namespace vgui |
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{ |
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class Button; |
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class ComboBox; |
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class RadioButton; |
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} |
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#include "vgui_controls/EditablePanel.h" |
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#include "tf_quickplay_shared.h" |
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struct QuickplayItem |
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{ |
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const char *pTitle; |
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const char *pDescription; |
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const char *pMoreInfo; |
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const char *pComplexity; |
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const char *pImage; |
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const char *pBetaImage; |
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EGameCategory gameType; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Quickplay Dialog |
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//----------------------------------------------------------------------------- |
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extern ConVar tf_quickplay_lastviewedmode; |
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class CQuickplayPanelBase : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CQuickplayPanelBase, vgui::EditablePanel ); |
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public: |
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CQuickplayPanelBase( vgui::Panel *parent, const char *name ); |
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virtual ~CQuickplayPanelBase(); |
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virtual void ApplySettings( KeyValues *pInResourceData ) OVERRIDE; |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; |
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virtual void OnCommand( const char *pCommand ); |
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void ShowItemByGameType( EGameCategory gameType ); |
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void ShowItemByIndex( int iItem ); |
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int GetSelectedItemIndex() const { return m_iCurrentItem; } |
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void SetPageScrollButtonsVisible( bool bFlag ); |
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protected: |
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void SetupActionTarget( const char *pPanelName ); |
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void AddItem( EGameCategory gameType, const char *pTitle, const char *pDescription, const char *pMoreInfo, const char *pComplexity, const char *pImage, const char *pBetaImage ); |
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virtual void UpdateSelectableItems(); |
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void SaveSettings(); |
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void SetupMoreOptions(); |
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void ReadOptionCombos(); |
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void WriteOptionCombosAndSummary(); |
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virtual void GetOptionsAndSummaryText( wchar_t *pwszSummary ); |
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void ShowSimplifiedOrAdvancedOptions(); |
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virtual const char *GetItemImage( const QuickplayItem& item ) const; |
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); |
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MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel ); |
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virtual void UserSelectItemByIndex( int iNewItem ); |
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protected: |
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vgui::EditablePanel *m_pContainer; |
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vgui::EditablePanel *m_pSimplifiedOptionsContainer; |
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vgui::EditablePanel *m_pAdvOptionsContainer; |
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vgui::EditablePanel *m_pGameModeInfoContainer; |
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vgui::Button *m_pPrevPageButton; |
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vgui::Button *m_pNextPageButton; |
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vgui::Button *m_pMoreOptionsButton; |
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vgui::EditablePanel *m_pMoreInfoContainer; |
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vgui::ComboBox *m_pGameModeCombo; |
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vgui::Label *m_pOptionsSummaryLabel; |
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enum EAdvOption |
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{ |
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kEAdvOption_ServerHost, |
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kEAdvOption_MaxPlayers, |
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kEAdvOption_Respawn, |
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kEAdvOption_RandomCrits, |
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kEAdvOption_DamageSpread |
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}; |
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struct AdvOption { |
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const char *m_pszContainerName; |
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ConVar *m_pConvar; |
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CUtlVector<const char *> m_vecOptionNames; |
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CUtlVector<vgui::RadioButton *> m_vecRadioButtons; |
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CUtlVector<const char *> m_vecOptionSummaryNames; |
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int m_nChoice; |
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}; |
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CUtlVector<AdvOption> m_vecAdvOptions; |
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//vgui::CheckButton *m_pFavoritesCheckButton; |
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//vgui::Button *m_pRefreshButton; |
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CUtlVector< QuickplayItem > m_vecItems; |
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CUtlVector< QuickplayItem > m_vecAllItems; |
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int m_iCurrentItem; |
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bool m_bSetInitialSelection; |
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bool m_bShowRandomOption; |
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char m_szEvent247Image[MAX_PATH]; |
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char m_szCommunityUpdateImage[MAX_PATH]; |
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}; |
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#endif // #ifndef _INCLUDED_TF_QUICKPLAY_UI_H
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