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178 lines
4.9 KiB
178 lines
4.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "tf_imagepanel.h" |
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#include "tf_gamerules.h" |
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#include "c_tf_team.h" |
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#include "tf_hud_freezepanel.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudTeamSwitch : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel ); |
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public: |
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CHudTeamSwitch( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void OnTick( void ); |
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virtual void LevelInit( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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void SetupSwitchPanel( int iNewTeam ); |
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private: |
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Label *m_pBalanceLabel; |
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float m_flHideAt; |
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}; |
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DECLARE_HUDELEMENT( CHudTeamSwitch ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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m_flHideAt = 0; |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::Init( void ) |
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{ |
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// listen for events |
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ListenForGameEvent( "teamplay_teambalanced_player" ); |
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SetVisible( false ); |
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CHudElement::Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::FireGameEvent( IGameEvent * event ) |
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{ |
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const char *pEventName = event->GetName(); |
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if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 ) |
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{ |
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int iPlayer = event->GetInt( "player" ); |
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int iNewTeam = event->GetInt( "team" ); |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pPlayer && iPlayer == pPlayer->entindex() ) |
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{ |
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SetupSwitchPanel( iNewTeam ); |
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m_flHideAt = gpGlobals->curtime + 10.0; |
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SetVisible( true ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : - |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::OnTick( void ) |
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{ |
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) |
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{ |
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SetVisible( false ); |
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m_flHideAt = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::LevelInit( void ) |
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{ |
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m_flHideAt = 0; |
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SetVisible( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudTeamSwitch::ShouldDraw( void ) |
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{ |
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if ( IsTakingAFreezecamScreenshot() ) |
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return false; |
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return ( IsVisible() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudTeamSwitch.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pBalanceLabel = dynamic_cast<Label *>( FindChildByName("BalanceLabel") ); |
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} |
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extern const char *pszTeamRoleSwitch[NUM_TEAM_ROLES]; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamSwitch::SetupSwitchPanel( int iNewTeam ) |
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{ |
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if ( m_pBalanceLabel ) |
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{ |
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C_TFTeam *pNewTeam = GetGlobalTFTeam( iNewTeam ); |
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if ( pNewTeam ) |
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{ |
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int iRole = pNewTeam->GetRole(); |
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if ( iRole > 0 && iRole < NUM_TEAM_ROLES ) |
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{ |
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m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) ); |
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} |
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else if ( iRole == 0 ) |
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{ |
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if ( iNewTeam == TF_TEAM_RED ) |
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{ |
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m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_red" ) ); |
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} |
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else |
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{ |
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m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_blue" ) ); |
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} |
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} |
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} |
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} |
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} |