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184 lines
5.2 KiB
184 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "tf_imagepanel.h" |
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#include "tf_gamerules.h" |
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#include "c_tf_team.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudStalemate : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudStalemate, EditablePanel ); |
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public: |
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CHudStalemate( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void OnTick( void ); |
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virtual void LevelInit( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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void SetupStalematePanel( int iReason ); |
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private: |
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Label *m_pStalemateLabel; |
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Label *m_pReasonLabel; |
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float m_flHideAt; |
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}; |
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DECLARE_HUDELEMENT( CHudStalemate ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudStalemate::CHudStalemate( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStalemate" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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m_flHideAt = 0; |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::Init( void ) |
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{ |
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// listen for events |
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ListenForGameEvent( "teamplay_round_stalemate" ); |
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SetVisible( false ); |
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CHudElement::Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::FireGameEvent( IGameEvent * event ) |
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{ |
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const char *pEventName = event->GetName(); |
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if ( Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 ) |
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{ |
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int iReason = event->GetInt( "reason" ); |
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SetupStalematePanel( iReason ); |
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m_flHideAt = gpGlobals->curtime + 15.0; |
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SetVisible( true ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : - |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::OnTick( void ) |
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{ |
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) |
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{ |
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SetVisible( false ); |
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m_flHideAt = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::LevelInit( void ) |
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{ |
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m_flHideAt = 0; |
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SetVisible( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudStalemate::ShouldDraw( void ) |
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{ |
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return ( IsVisible() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudStalemate.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pStalemateLabel = dynamic_cast<Label *>( FindChildByName("StalemateLabel") ); |
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m_pReasonLabel = dynamic_cast<Label *>( FindChildByName("ReasonLabel") ); |
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} |
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const char *pszStalemateReasons[NUM_STALEMATE_REASONS] = |
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{ |
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"#TF_suddendeath_join", // STALEMATE_JOIN_MID = 0, |
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"#TF_suddendeath_timer", // STALEMATE_TIMER, |
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"#TF_suddendeath_limit", // STALEMATE_SERVER_TIMELIMIT, |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudStalemate::SetupStalematePanel( int iReason ) |
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{ |
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if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true ) |
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{ |
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if ( m_pStalemateLabel ) |
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{ |
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m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanel" ) ); |
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} |
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if ( m_pReasonLabel && iReason == STALEMATE_JOIN_MID ) |
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{ |
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m_pReasonLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanelReason" ) ); |
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} |
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} |
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else |
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{ |
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if ( m_pStalemateLabel ) |
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{ |
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if ( iReason == STALEMATE_JOIN_MID ) |
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{ |
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m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath_mode" ) ); |
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} |
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else |
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{ |
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m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath" ) ); |
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} |
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} |
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if ( m_pReasonLabel && iReason >= 0 && iReason < NUM_STALEMATE_REASONS ) |
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{ |
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m_pReasonLabel->SetText( g_pVGuiLocalize->Find( pszStalemateReasons[iReason] ) ); |
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} |
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} |
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} |