You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
64 lines
1.8 KiB
64 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef TF_HUD_PVE_WINPANEL_H |
|
#define TF_HUD_PVE_WINPANEL_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include <vgui_controls/EditablePanel.h> |
|
#include <game/client/iviewport.h> |
|
#include <vgui/IScheme.h> |
|
#include "hud.h" |
|
#include "hudelement.h" |
|
#include "tf_shareddefs.h" |
|
|
|
using namespace vgui; |
|
|
|
class CCreditDisplayPanel; |
|
|
|
|
|
class CTFPVEWinPanel : public EditablePanel, public CGameEventListener, public IViewPortPanel |
|
{ |
|
private: |
|
DECLARE_CLASS_SIMPLE( CTFPVEWinPanel, EditablePanel ); |
|
|
|
public: |
|
CTFPVEWinPanel( IViewPort *pViewPort ); |
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
virtual void ApplySettings( KeyValues *inResourceData ); |
|
virtual void FireGameEvent( IGameEvent * event ); |
|
virtual void OnTick(); |
|
|
|
virtual int GetRenderGroupPriority() { return 70; } |
|
|
|
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
|
virtual const char *GetName( void ){ return PANEL_PVE_WIN; } |
|
virtual void SetData( KeyValues *data ){ return; } |
|
virtual void Reset(); |
|
virtual void Update(); |
|
virtual bool NeedsUpdate( void ) { return false; } |
|
virtual bool HasInputElements( void ) { return true; } |
|
virtual void ShowPanel( bool bShow ){ }; |
|
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
|
virtual bool IsVisible() { return BaseClass::IsVisible(); } |
|
|
|
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } |
|
|
|
private: |
|
|
|
vgui::ScalableImagePanel *m_pRespecBackground; |
|
vgui::EditablePanel *m_pRespecContainerPanel; |
|
vgui::Label *m_pRespecTextLabel; |
|
vgui::Label *m_pRespecCountLabel; |
|
|
|
bool m_bShouldBeVisible; |
|
}; |
|
|
|
#endif //TF_HUD_PVE_WINPANEL_H
|
|
|