Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

60 lines
2.0 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H
#define TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include "ehandle.h"
class C_TFPlayer;
//-----------------------------------------------------------------------------
class CTFHudPasstimeOffscreenArrow : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CTFHudPasstimeOffscreenArrow, vgui::EditablePanel );
public:
CTFHudPasstimeOffscreenArrow( vgui::Panel *pParent, const char *name );
~CTFHudPasstimeOffscreenArrow();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual void PaintBackground() OVERRIDE;
protected:
virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) = 0;
private:
IMaterial *m_pArrowMaterial;
vgui::ImagePanel *m_pImage;
};
//-----------------------------------------------------------------------------
class CTFHudPasstimeBallOffscreenArrow : public CTFHudPasstimeOffscreenArrow
{
DECLARE_CLASS_SIMPLE( CTFHudPasstimeBallOffscreenArrow, CTFHudPasstimeOffscreenArrow );
public:
CTFHudPasstimeBallOffscreenArrow( vgui::Panel *pParent );
private:
virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) OVERRIDE;
};
//-----------------------------------------------------------------------------
class CTFHudPasstimePlayerOffscreenArrow : public CTFHudPasstimeOffscreenArrow
{
DECLARE_CLASS_SIMPLE( CTFHudPasstimePlayerOffscreenArrow, CTFHudPasstimeOffscreenArrow );
public:
CTFHudPasstimePlayerOffscreenArrow( vgui::Panel *pParent, int iPlayerIndex );
private:
virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) OVERRIDE;
int m_iPlayerIndex;
};
#endif // TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H