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336 lines
10 KiB
336 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include "iclientmode.h" |
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#include <KeyValues.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/ImagePanel.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IImage.h> |
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#include <vgui_controls/Label.h> |
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#include "c_playerresource.h" |
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#include "teamplay_round_timer.h" |
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#include "utlvector.h" |
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#include "entity_capture_flag.h" |
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#include "c_tf_player.h" |
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#include "c_team.h" |
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#include "c_tf_team.h" |
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#include "c_team_objectiveresource.h" |
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#include "tf_hud_flagstatus.h" |
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#include "tf_hud_objectivestatus.h" |
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#include "tf_spectatorgui.h" |
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#include "teamplayroundbased_gamerules.h" |
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#include "tf_gamerules.h" |
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#include "tf_hud_arena_player_count.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_hud_robot_destruction_status.h" |
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#include "tf_hud_passtime.h" |
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#include "c_tf_passtime_logic.h" |
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void AddSubKeyNamed( KeyValues *pKeys, const char *pszName ); |
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ConVar tf_hud_show_servertimelimit( "tf_hud_show_servertimelimit", "0", FCVAR_ARCHIVE, "Display time left before the current map ends." ); |
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extern ConVar tf_arena_round_time; |
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using namespace vgui; |
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DECLARE_HUDELEMENT( CTFHudObjectiveStatus ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFHudObjectiveStatus::CTFHudObjectiveStatus( const char *pElementName ) |
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: CHudElement( pElementName ) |
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, BaseClass( NULL, "HudObjectiveStatus" ) |
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, m_pFlagPanel( NULL ) |
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, m_pControlPointIconsPanel( NULL ) |
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, m_pControlPointProgressBar( NULL ) |
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, m_pEscortPanel( NULL ) |
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, m_pMultipleEscortPanel( NULL ) |
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, m_pTrainingPanel( NULL ) |
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, m_pRobotDestructionPanel( NULL ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_pFlagPanel = new CTFHudFlagObjectives( this, "ObjectiveStatusFlagPanel" ); |
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m_pControlPointIconsPanel = NULL; |
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m_pControlPointProgressBar = new CControlPointProgressBar( this ); |
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m_pEscortPanel = new CTFHudEscort( this, "ObjectiveStatusEscort" ); |
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m_pMultipleEscortPanel = new CTFHudMultipleEscort( this, "ObjectiveStatusMultipleEscort" ); |
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m_pTrainingPanel = new CTFHudTraining(this, "ObjectiveStatusTraining" ); |
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m_pRobotDestructionPanel = new CTFHUDRobotDestruction( this, "ObjectiveStatusRobotDestruction" ); |
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m_pHudPasstime = new CTFHudPasstime( this ); |
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SetHiddenBits( 0 ); |
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RegisterForRenderGroup( "mid" ); |
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RegisterForRenderGroup( "commentary" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudObjectiveStatus.res" ); |
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if ( !m_pControlPointIconsPanel ) |
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{ |
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m_pControlPointIconsPanel = GET_HUDELEMENT( CHudControlPointIcons ); |
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m_pControlPointIconsPanel->SetParent( this ); |
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} |
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if ( m_pControlPointProgressBar ) |
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{ |
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m_pControlPointProgressBar->InvalidateLayout( true, true ); |
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} |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::Reset() |
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{ |
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if ( m_pFlagPanel ) |
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{ |
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m_pFlagPanel->Reset(); |
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} |
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if ( m_pEscortPanel ) |
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{ |
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m_pEscortPanel->Reset(); |
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} |
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if ( m_pMultipleEscortPanel ) |
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{ |
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m_pMultipleEscortPanel->Reset(); |
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} |
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if ( m_pControlPointProgressBar ) |
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{ |
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m_pControlPointProgressBar->Reset(); |
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} |
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if ( m_pRobotDestructionPanel ) |
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{ |
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m_pRobotDestructionPanel->Reset(); |
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} |
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if ( m_pHudPasstime ) |
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{ |
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m_pHudPasstime->Reset(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CControlPointProgressBar *CTFHudObjectiveStatus::GetControlPointProgressBar( void ) |
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{ |
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return m_pControlPointProgressBar; |
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} |
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//============================================================================= |
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// HPE_BEGIN |
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// [msmith] Functions for training stuff. |
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//============================================================================= |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::SetTrainingText( char *text ) |
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{ |
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if ( NULL == m_pTrainingPanel ) |
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return; |
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m_pTrainingPanel->SetTrainingText( text ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::SetTrainingObjective( char *text ) |
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{ |
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if ( NULL == m_pTrainingPanel ) |
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return; |
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m_pTrainingPanel->SetTrainingObjective( text ); |
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} |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::SetVisiblePanels( void ) |
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{ |
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if ( !TFGameRules() ) |
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return; |
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//============================================================================= |
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// HPE_BEGIN |
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// [msmith] Added stuff related to showing different HUDs for training. |
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//============================================================================= |
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int iGameType = TFGameRules()->GetGameType(); |
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int iHudType = TFGameRules()->GetHUDType(); |
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bool bIsPlayingRobotDestruction = TFGameRules()->IsPlayingRobotDestructionMode(); |
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if ( m_pRobotDestructionPanel && m_pRobotDestructionPanel->IsVisible() != bIsPlayingRobotDestruction ) |
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{ |
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m_pRobotDestructionPanel->SetVisible( bIsPlayingRobotDestruction ); |
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} |
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bool bCTFVisible = TFGameRules()->IsPlayingHybrid_CTF_CP(); |
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if ( !bCTFVisible ) |
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{ |
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bCTFVisible = ( iGameType == TF_GAMETYPE_CTF || iHudType == TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_CP ) && ( iHudType != TF_HUDTYPE_ESCORT ); |
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} |
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if ( TFGameRules()->IsMannVsMachineMode() ) |
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{ |
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bCTFVisible = ( ( TFGameRules()->State_Get() != GR_STATE_BETWEEN_RNDS ) |
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&& ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) |
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&& ( TFGameRules()->State_Get() != GR_STATE_GAME_OVER ) ); |
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} |
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//First check to see if we have an override HUD for the training simulation. |
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//If we do, ignore any other game play hud displays. |
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if ( iHudType == TF_HUDTYPE_TRAINING ) |
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{ |
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m_pTrainingPanel->SetVisible(true); |
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if ( m_pFlagPanel ) |
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{ |
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m_pFlagPanel->SetVisible( false ); |
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} |
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if ( m_pControlPointIconsPanel ) |
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{ |
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m_pControlPointIconsPanel->SetVisible( false ); |
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} |
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if ( m_pEscortPanel ) |
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{ |
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m_pEscortPanel->SetVisible( false ); |
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} |
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if ( m_pMultipleEscortPanel ) |
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{ |
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m_pMultipleEscortPanel->SetVisible( false ); |
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} |
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if ( m_pHudPasstime ) |
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{ |
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m_pHudPasstime->SetVisible( false ); |
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m_pHudPasstime->SetEnabled( false ); |
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} |
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return; |
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} |
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m_pTrainingPanel->SetVisible( TFGameRules()->IsTrainingHUDVisible() ); |
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if ( m_pFlagPanel && m_pFlagPanel->IsVisible() != bCTFVisible ) |
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{ |
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m_pFlagPanel->SetVisible( bCTFVisible ); |
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} |
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bool bCPVisible = TFGameRules()->IsPlayingHybrid_CTF_CP(); |
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if ( !bCPVisible ) |
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{ |
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bCPVisible = ( iGameType == TF_GAMETYPE_CP || iGameType == TF_GAMETYPE_ARENA || iHudType == TF_HUDTYPE_CP || iGameType == TF_GAMETYPE_MVM ) && ( iHudType != TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_ESCORT ) && !TFGameRules()->IsPlayingHybrid_CTF_CP(); |
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} |
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if ( m_pControlPointIconsPanel && m_pControlPointIconsPanel->IsVisible() != bCPVisible ) |
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{ |
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m_pControlPointIconsPanel->SetVisible( bCPVisible ); |
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} |
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bool bEscortVisible = ( iGameType == TF_GAMETYPE_ESCORT || iHudType == TF_HUDTYPE_ESCORT ) && ( iHudType != TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_CP ) && !TFGameRules()->IsPlayingHybrid_CTF_CP(); |
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if ( bEscortVisible ) |
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{ |
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bool bMultipleTrains = TFGameRules()->HasMultipleTrains(); |
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if ( m_pEscortPanel && m_pEscortPanel->EditablePanel::IsVisible() != !bMultipleTrains ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check |
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{ |
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m_pEscortPanel->SetVisible( !bMultipleTrains ); |
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} |
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// Hide the panel while players are fighting in Helltower's hell |
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if ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_HIGHTOWER ) && ( TFGameRules()->ArePlayersInHell() == true ) ) |
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{ |
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bMultipleTrains = false; |
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} |
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if ( m_pMultipleEscortPanel && m_pMultipleEscortPanel->EditablePanel::IsVisible() != bMultipleTrains ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check |
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{ |
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m_pMultipleEscortPanel->SetVisible( bMultipleTrains ); |
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} |
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} |
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else |
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{ |
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if ( m_pEscortPanel && m_pEscortPanel->EditablePanel::IsVisible() ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check |
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{ |
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m_pEscortPanel->SetVisible( false ); |
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} |
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if ( m_pMultipleEscortPanel && m_pMultipleEscortPanel->EditablePanel::IsVisible() ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check |
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{ |
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m_pMultipleEscortPanel->SetVisible( false ); |
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} |
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} |
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if ( m_pHudPasstime ) |
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{ |
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bool bIsPasstime = iGameType == TF_GAMETYPE_PASSTIME; |
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m_pHudPasstime->SetVisible( bIsPasstime ); |
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m_pHudPasstime->SetEnabled( bIsPasstime ); |
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} |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFHudObjectiveStatus::Think() |
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{ |
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if ( !TeamplayRoundBasedRules() || !TFGameRules() ) |
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return; |
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SetVisiblePanels(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFHudObjectiveStatus::ShouldDraw() |
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{ |
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) ) |
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{ |
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return false; |
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} |
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if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) |
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return false; |
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return CHudElement::ShouldDraw(); |
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}
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