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58 lines
1.5 KiB
58 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_HUD_MENU_TAUNT_SELECTION_H |
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#define TF_HUD_MENU_TAUNT_SELECTION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/Label.h> |
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#include <game_controls/IconPanel.h> |
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#include <vgui/tf_controls.h> |
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#include "base_loadout_panel.h" |
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using namespace vgui; |
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#define NUM_TAUNT_SLOTS 8 |
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class CHudMenuTauntSelection : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudMenuTauntSelection, EditablePanel ); |
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public: |
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CHudMenuTauntSelection( const char *pElementName ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual void FireGameEvent( IGameEvent *event ); |
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virtual void SetVisible( bool state ); |
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual int GetRenderGroupPriority( void ) { return 90; } |
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void SelectTaunt( int iTaunt ); |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } |
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private: |
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void SetSelectedItem( int iSlot ); |
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void FindTauntKeyBinding( void ); |
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void UpdateItemModelPanels(); |
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private: |
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CItemModelPanel *m_pItemModelPanels[NUM_TAUNT_SLOTS]; |
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// CIconPanel *m_pKeyIcons[NUM_TAUNT_SLOTS]; |
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// CExLabel *m_pKeyLabels[NUM_TAUNT_SLOTS]; |
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int m_iSelectedItem; |
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}; |
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#endif // TF_HUD_MENU_TAUNT_SELECTION_H
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