Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_MANN_VS_MACHINE_LOSS_H
#define TF_HUD_MANN_VS_MACHINE_LOSS_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "tf_controls.h"
#include "hud.h"
#include <vgui/IScheme.h>
#include "tf_mann_vs_machine_stats.h"
#include "c_tf_objective_resource.h"
#include "tf_gamerules.h"
#include "tf_tips.h"
//=========================================================
class CMvMWaveLossPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CMvMWaveLossPanel, vgui::EditablePanel );
public:
CMvMWaveLossPanel( Panel *parent, const char *pName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void FireGameEvent( IGameEvent *event );
virtual void OnTick( void );
virtual void OnCommand( const char *command );
void ShowPanel();
private:
void SetCaptainCanteenImage( vgui::ImagePanel *panel, const char *pchImage, int nNewX );
void SetHintImage( vgui::ImagePanel *panel, int iClassUsed, bool bAllowCaptainCanteen );
void ClearContents();
CExImageButton * m_pVoteButton;
CExImageButton * m_pCloseButton;
vgui::EditablePanel *m_pHintContainer;
vgui::EditablePanel *m_pCollectionContainer;
vgui::EditablePanel *m_pUsageContainer;
vgui::ImagePanel *m_pCaptainCanteenBody;
vgui::ImagePanel *m_pCaptainCanteenMisc;
vgui::ImagePanel *m_pCaptainCanteenHat;
vgui::ImagePanel *m_pHintImage1;
vgui::ImagePanel *m_pHintImage2;
};
#endif // TF_HUD_MANN_VS_MACHINE_LOSS_H