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43 lines
1.2 KiB
43 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_HUD_INSPECTPANEL_H |
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#define TF_HUD_INSPECTPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudInspectPanel : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel ); |
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public: |
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CHudInspectPanel( const char *pElementName ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel |
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void UserCmd_InspectTarget( void ); |
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C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer ); |
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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private: |
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void LockInspectRenderGroup( bool bLock ); |
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void SetPanelVisible( bool bVisible ); |
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CItemModelPanel *m_pItemPanel; |
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CHandle<C_TFPlayer> m_hTarget; |
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int m_iTargetItemIterator; |
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}; |
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#endif // TF_HUD_INSPECTPANEL_H
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