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153 lines
4.5 KiB
153 lines
4.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_HUD_FREEZEPANEL_H |
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#define TF_HUD_FREEZEPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/EditablePanel.h> |
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#include <game/client/iviewport.h> |
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#include <vgui/IScheme.h> |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "tf_imagepanel.h" |
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#include "tf_hud_playerstatus.h" |
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#include "vgui_avatarimage.h" |
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#include "item_model_panel.h" |
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using namespace vgui; |
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bool IsTakingAFreezecamScreenshot( void ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Custom health panel used in the freeze panel to show killer's health |
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//----------------------------------------------------------------------------- |
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class CTFFreezePanelHealth : public CTFHudPlayerHealth |
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{ |
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public: |
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CTFFreezePanelHealth( Panel *parent, const char *name ) : CTFHudPlayerHealth( parent, name ) |
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{ |
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} |
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virtual const char *GetResFilename( void ) OVERRIDE { return "resource/UI/FreezePanelKillerHealth.res"; } |
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virtual void OnThink() |
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{ |
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// Do nothing. We're just preventing the base health panel from updating. |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CTFFreezePanelCallout : public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CTFFreezePanelCallout, EditablePanel ); |
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public: |
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CTFFreezePanelCallout( Panel *parent, const char *name ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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void UpdateForGib( int iGib, int iCount ); |
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void UpdateForRagdoll( void ); |
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private: |
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vgui::Label *m_pGibLabel; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CReplayReminderPanel; |
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class CTFFreezePanel : public EditablePanel, public CHudElement |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CTFFreezePanel, EditablePanel ); |
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public: |
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CTFFreezePanel( const char *pElementName ); |
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static CTFFreezePanel *Instance(); |
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virtual void Reset(); |
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virtual void Init(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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const char *GetResFilename( C_TFPlayer *pTFPlayer = NULL ) const; |
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void ShowSnapshotPanel( bool bShow ); |
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void ShowSaveReplayPanel( bool bShow ); |
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void UpdateCallout( void ); |
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void ShowCalloutsIn( float flTime ); |
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void ShowSnapshotPanelIn( float flTime ); |
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void ShowSaveReplayPanelIn( float flTime ); |
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void Show(); |
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void Hide(); |
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virtual bool ShouldDraw( void ); |
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void OnThink( void ); |
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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bool IsHoldingAfterScreenShot( void ) { return m_bHoldingAfterScreenshot; } |
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void SendTauntAcknowledgement( const char *pszCommand, int iGibs = 0 ); |
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protected: |
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CTFFreezePanelCallout *TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL, |
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CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY ); |
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private: |
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static CTFFreezePanel *s_pFreezePanel; |
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void DeleteCalloutPanels(); |
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void ShowNemesisPanel( bool bShow ); |
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const char *GetFilesafePlayerName( const char *pszOldName ); |
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CPanelAnimationVar( bool, m_bShouldScreenshotMovePanelToCorner, "screenshot_move_panel_to_corner", "1" ); |
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int m_iYBase; |
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int m_iKillerIndex; |
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CTFHudPlayerHealth *m_pKillerHealth; |
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int m_iShowNemesisPanel; |
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CUtlVector<CTFFreezePanelCallout*> m_pCalloutPanels; |
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float m_flShowCalloutsAt; |
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float m_flShowSnapshotReminderAt; |
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float m_flShowReplayReminderAt; |
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EditablePanel *m_pNemesisSubPanel; |
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vgui::Label *m_pFreezeLabel; |
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CTFImagePanel *m_pFreezePanelBG; |
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CTFImagePanel *m_pFreezeTeamIcon; |
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CAvatarImagePanel *m_pAvatar; |
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vgui::Label *m_pKillerLabel; |
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vgui::EditablePanel *m_pScreenshotPanel; |
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#if defined( REPLAY_ENABLED ) |
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CReplayReminderPanel *m_pSaveReplayPanel; |
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#endif |
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vgui::EditablePanel *m_pBasePanel; |
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CItemModelPanel *m_pItemPanel; |
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int m_iBasePanelOriginalX; |
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int m_iBasePanelOriginalY; |
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int m_iItemPanelOriginalX; |
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int m_iItemPanelOriginalY; |
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int m_iKillerOriginalX; |
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int m_iKillerOriginalY; |
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bool m_bHoldingAfterScreenshot; |
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enum |
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{ |
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SHOW_NO_NEMESIS = 0, |
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SHOW_NEW_NEMESIS, |
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SHOW_REVENGE |
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}; |
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CUtlString m_strCurrentFreezeCamResFile; |
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}; |
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#endif // TF_HUD_FREEZEPANEL_H
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