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154 lines
4.4 KiB
154 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include <vgui_controls/ProgressBar.h> |
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#include "tf_weaponbase.h" |
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#include "tf_gamerules.h" |
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#include "tf_logic_halloween_2014.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudDemomanChargeMeter : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudDemomanChargeMeter, EditablePanel ); |
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public: |
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CHudDemomanChargeMeter( const char *pElementName ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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virtual void OnTick( void ); |
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private: |
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vgui::ContinuousProgressBar *m_pChargeMeter; |
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}; |
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DECLARE_HUDELEMENT( CHudDemomanChargeMeter ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudDemomanChargeMeter::CHudDemomanChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanCharge" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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RegisterForRenderGroup( "inspect_panel" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudDemomanChargeMeter::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudDemomanCharge.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudDemomanChargeMeter::ShouldDraw( void ) |
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{ |
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pPlayer || !pPlayer->IsAlive() ) |
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return false; |
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); |
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ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); |
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if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() ) |
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return false; |
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#ifdef STAGING_ONLY |
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int iCustomHUD = 0; |
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter ); |
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if ( iCustomHUD ) |
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return false; |
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#endif // STAGING_ONLY |
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if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) |
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return false; |
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if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) |
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return false; |
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if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) |
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return false; |
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return CHudElement::ShouldDraw(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudDemomanChargeMeter::OnTick( void ) |
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{ |
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pPlayer ) |
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return; |
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); |
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#ifdef STAGING_ONLY |
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int iCustomHUD = 0; |
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter ); |
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if ( iCustomHUD ) |
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return; |
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#endif // STAGING_ONLY |
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ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); |
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if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() ) |
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return; |
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if ( m_pChargeMeter ) |
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{ |
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float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); |
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if ( flChargeMaxTime != 0 ) |
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{ |
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float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); |
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if ( flChargeBeginTime > 0 ) |
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{ |
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float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); |
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float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); |
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m_pChargeMeter->SetProgress( flPercentCharged ); |
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} |
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else |
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{ |
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m_pChargeMeter->SetProgress( 0.0f ); |
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} |
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} |
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} |
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} |