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44 lines
1.1 KiB
44 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HUD_TF_CROSSHAIR_H |
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#define HUD_TF_CROSSHAIR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hud_crosshair.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudTFCrosshair : public CHudCrosshair |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudTFCrosshair, CHudCrosshair ); |
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CHudTFCrosshair( const char *name ); |
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virtual ~CHudTFCrosshair( void ); |
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virtual void Init() OVERRIDE; |
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virtual void LevelShutdown( void ) OVERRIDE; |
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virtual bool ShouldDraw() OVERRIDE; |
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protected: |
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virtual void Paint() OVERRIDE; |
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virtual void FireGameEvent( IGameEvent * event ) OVERRIDE; |
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private: |
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int m_iCrosshairTextureID; |
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IVguiMatInfo *m_pCrosshairMaterial; |
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char m_szPreviousCrosshair[256]; // name of the current crosshair |
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float m_flTimeToHideUntil; |
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}; |
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#endif // HUD_TF_CROSSHAIR_H
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