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109 lines
3.0 KiB
109 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Game-specific impact effect hooks |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_te_effect_dispatch.h" |
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#include "tempent.h" |
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#include "c_te_legacytempents.h" |
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#include "tf_shareddefs.h" |
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#include "tf_weapon_parse.h" |
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#include "econ_item_system.h" |
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#define TE_RIFLE_SHELL 1024 |
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#define TE_PISTOL_SHELL 2048 |
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extern CTFWeaponInfo *GetTFWeaponInfo( int iWeapon ); |
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//----------------------------------------------------------------------------- |
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// Purpose: TF Eject Brass |
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//----------------------------------------------------------------------------- |
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void TF_EjectBrassCallback( const CEffectData &data ) |
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{ |
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const char *pszBrassModel = NULL; |
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// If we got given a definition index, see if it has a brass model override |
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if ( data.m_nDamageType ) |
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{ |
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CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( data.m_nDamageType ); |
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if ( pDef ) |
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{ |
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pszBrassModel = pDef->GetBrassModelOverride(); |
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// Allow weapon definitions to disable brass ejection |
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if ( pszBrassModel && !pszBrassModel[0] ) |
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return; |
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} |
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} |
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// Otherwise, use the weapon default |
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if ( !pszBrassModel || !pszBrassModel[0] ) |
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{ |
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CTFWeaponInfo *pWeaponInfo = GetTFWeaponInfo( data.m_nHitBox ); |
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if ( pWeaponInfo ) |
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{ |
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pszBrassModel = pWeaponInfo->m_szBrassModel; |
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} |
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} |
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if ( !pszBrassModel || !pszBrassModel[0] ) |
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return; |
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Vector vForward, vRight, vUp; |
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AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp ); |
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QAngle vecShellAngles; |
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VectorAngles( -vUp, vecShellAngles ); |
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Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward + |
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random->RandomFloat( -30, 30 ) * vRight + |
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random->RandomFloat( -30, 30 ) * vUp; |
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float flLifeTime = 10.0f; |
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model_t *pModel = (model_t *)engine->LoadModel( pszBrassModel ); |
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if ( !pModel ) |
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return; |
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int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE; |
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if ( data.m_nHitBox == TF_WEAPON_MINIGUN ) |
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{ |
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// More velocity for Jake |
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vecVelocity = random->RandomFloat( 130, 250 ) * vForward + |
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random->RandomFloat( -100, 100 ) * vRight + |
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random->RandomFloat( -30, 80 ) * vUp; |
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} |
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Assert( pModel ); |
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C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE ); |
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if ( pTemp == NULL ) |
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return; |
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pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511); |
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pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255); |
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pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255); |
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pTemp->hitSound = TE_PISTOL_SHELL; |
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pTemp->SetGravity( 0.4 ); |
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pTemp->m_flSpriteScale = 10; |
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pTemp->flags = flags; |
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// don't collide with owner |
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pTemp->clientIndex = data.entindex(); |
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if ( pTemp->clientIndex < 0 ) |
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{ |
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pTemp->clientIndex = 0; |
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} |
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// ::ShouldCollide decides what this collides with |
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pTemp->flags |= FTENT_COLLISIONGROUP; |
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pTemp->SetCollisionGroup( COLLISION_GROUP_DEBRIS ); |
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} |
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DECLARE_CLIENT_EFFECT( "TF_EjectBrass", TF_EjectBrassCallback ); |