Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef TF_DEMO_SUPPORT_H
#define TF_DEMO_SUPPORT_H
#define EVENTS_FILENAME "_events.txt"
enum EDemoEventType
{
eDemoEvent_Bookmark,
eDemoEvent_Killstreak,
// also need to update g_aDemoEventNames
eDemoEvent_Last,
};
struct DemoEvent_t
{
EDemoEventType type;
int value;
int tick;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFDemoSupport : public CAutoGameSystemPerFrame, public CGameEventListener
{
public:
CTFDemoSupport();
virtual bool Init() OVERRIDE;
virtual void Update( float frametime ) OVERRIDE;
virtual char const *Name() OVERRIDE { return "CTFDemoSupport"; }
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
virtual void LevelInitPostEntity() OVERRIDE;
virtual void LevelShutdownPostEntity() OVERRIDE;
bool StartRecording( void );
void StopRecording( bool bFromEngine = false );
bool IsRecording( void ){ return m_bRecording; }
void BookMarkCurrentTick( const char *pszValue = NULL );
void Status( void );
private:
bool IsValidPath( const char *pszFolder );
void LogEvent( EDemoEventType eType, int nValue = 0, const char *pszValue = NULL );
void Notify( char *pszMessage );
bool m_bRecording;
char m_szFolder[24];
char m_szFilename[MAX_PATH];
char m_szFolderAndFilename[MAX_PATH];
int m_nKillCount;
float m_flLastKill;
float m_flScreenshotTime;
FileHandle_t m_hGlobalEventList;
GCSDK::CWebAPIResponse m_DemoSpecificEventList;
GCSDK::CWebAPIValues *m_pRoot;
GCSDK::CWebAPIValues *m_pChildArray;
bool m_bAlreadyAutoRecordedOnce;
float m_flNextRecordStartCheckTime;
bool m_bFirstEvent;
int m_nStartingTickCount;
bool m_bHasAtLeastOneEvent;
};
#endif // TF_DEMO_SUPPORT_H