You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.0 KiB
40 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef C_TF_PROJECTILE_ROCKET_H |
|
#define C_TF_PROJECTILE_ROCKET_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "tf_weaponbase_rocket.h" |
|
|
|
#define CTFProjectile_Rocket C_TFProjectile_Rocket |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Rocket projectile. |
|
//----------------------------------------------------------------------------- |
|
class C_TFProjectile_Rocket : public C_TFBaseRocket |
|
{ |
|
DECLARE_CLASS( C_TFProjectile_Rocket, C_TFBaseRocket ); |
|
public: |
|
DECLARE_NETWORKCLASS(); |
|
|
|
C_TFProjectile_Rocket(); |
|
~C_TFProjectile_Rocket(); |
|
|
|
virtual void OnDataChanged(DataUpdateType_t updateType); |
|
|
|
virtual void CreateTrails( void ); |
|
virtual const char *GetTrailParticleName( void ) { return "rockettrail"; } |
|
|
|
private: |
|
bool m_bCritical; |
|
|
|
CNewParticleEffect *pEffect; |
|
}; |
|
|
|
#endif // C_TF_PROJECTILE_ROCKET_H
|
|
|