Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

144 lines
4.0 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "c_tf_projectile_rocket.h"
#include "particles_new.h"
#include "tf_gamerules.h"
IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Rocket, DT_TFProjectile_Rocket )
BEGIN_NETWORK_TABLE( C_TFProjectile_Rocket, DT_TFProjectile_Rocket )
RecvPropBool( RECVINFO( m_bCritical ) ),
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFProjectile_Rocket::C_TFProjectile_Rocket( void )
{
pEffect = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFProjectile_Rocket::~C_TFProjectile_Rocket( void )
{
if ( pEffect )
{
ParticleProp()->StopEmission( pEffect );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFProjectile_Rocket::OnDataChanged(DataUpdateType_t updateType)
{
BaseClass::OnDataChanged(updateType);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFProjectile_Rocket::CreateTrails( void )
{
if ( IsDormant() )
return;
bool bUsingCustom = false;
if ( pEffect )
{
ParticleProp()->StopEmission( pEffect );
pEffect = NULL;
}
int iAttachment = LookupAttachment( "trail" );
if ( iAttachment == INVALID_PARTICLE_ATTACHMENT )
return;
if ( enginetrace->GetPointContents( GetAbsOrigin() ) & MASK_WATER )
{
ParticleProp()->Create( "rockettrail_underwater", PATTACH_POINT_FOLLOW, "trail" );
bUsingCustom = true;
}
else if ( GetTeamNumber() == TEAM_UNASSIGNED )
{
ParticleProp()->Create( "rockettrail_underwater", PATTACH_POINT_FOLLOW, "trail" );
bUsingCustom = true;
}
else
{
// Halloween Spell Effect Check
int iHalloweenSpell = 0;
// if the owner is a Sentry, Check its owner
CBaseObject *pSentry = GetOwnerEntity() && GetOwnerEntity()->IsBaseObject() ? assert_cast<CBaseObject*>( GetOwnerEntity() ) : NULL;
if ( TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) )
{
if ( pSentry )
{
CALL_ATTRIB_HOOK_INT_ON_OTHER( pSentry->GetOwner(), iHalloweenSpell, halloween_pumpkin_explosions );
}
else
{
CALL_ATTRIB_HOOK_INT_ON_OTHER( GetOwnerEntity(), iHalloweenSpell, halloween_pumpkin_explosions );
}
}
// Mini rockets from airstrike RL
if ( iHalloweenSpell > 0 )
{
ParticleProp()->Create( "halloween_rockettrail", PATTACH_POINT_FOLLOW, iAttachment );
bUsingCustom = true;
}
else if ( !pSentry )
{
if ( GetLauncher() )
{
int iMiniRocket = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( GetLauncher(), iMiniRocket, mini_rockets );
if ( iMiniRocket )
{
ParticleProp()->Create( "rockettrail_airstrike", PATTACH_POINT_FOLLOW, iAttachment );
bUsingCustom = true;
// rockettrail_airstrike_line
CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) )
{
ParticleProp()->Create( "rockettrail_airstrike_line", PATTACH_POINT_FOLLOW, iAttachment );
}
}
}
}
}
if ( !bUsingCustom )
{
if ( GetTrailParticleName() )
{
ParticleProp()->Create( GetTrailParticleName(), PATTACH_POINT_FOLLOW, iAttachment );
}
}
if ( m_bCritical )
{
switch( GetTeamNumber() )
{
case TF_TEAM_BLUE:
pEffect = ParticleProp()->Create( "critical_rocket_blue", PATTACH_ABSORIGIN_FOLLOW );
break;
case TF_TEAM_RED:
pEffect = ParticleProp()->Create( "critical_rocket_red", PATTACH_ABSORIGIN_FOLLOW );
break;
default:
pEffect = ParticleProp()->Create( "eyeboss_projectile", PATTACH_ABSORIGIN_FOLLOW );
break;
}
}
}