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109 lines
3.4 KiB
109 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Death Calling card version based off the stickybolt code. |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_basetempentity.h" |
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#include "fx.h" |
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#include "decals.h" |
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#include "iefx.h" |
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#include "engine/IEngineSound.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "IEffects.h" |
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#include "engine/IEngineTrace.h" |
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#include "vphysics/constraints.h" |
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#include "engine/ivmodelinfo.h" |
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#include "tempent.h" |
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#include "c_te_legacytempents.h" |
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#include "engine/ivdebugoverlay.h" |
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#include "c_te_effect_dispatch.h" |
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#include "c_tf_player.h" |
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#include "GameEventListener.h" |
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#include "tf_shareddefs.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern IPhysicsSurfaceProps *physprops; |
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IPhysicsObject *GetWorldPhysObject( void ); |
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extern CBaseEntity *BreakModelCreateSingle( CBaseEntity *pOwner, breakmodel_t *pModel, const Vector &position, |
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const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, int nSkin, const breakablepropparams_t ¶ms ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Creates a "Calling Card" prop at the victim's location |
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//----------------------------------------------------------------------------- |
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void CreateDeathCallingCard( |
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const Vector &vecOrigin, |
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const QAngle &vAngle, |
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const int iVictimIndex, |
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const int iShooterIndex, |
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const int iCallingCardIndex |
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) { |
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if ( iCallingCardIndex < 1 || iCallingCardIndex > TF_CALLING_CARD_MODEL_COUNT ) |
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{ |
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Warning( "Attempted to Call CreateDeathCallingCard With invalid index %d", iCallingCardIndex ); |
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return; |
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} |
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const char* pszModelName = g_pszDeathCallingCardModels[iCallingCardIndex]; |
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CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( iVictimIndex ) ); |
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if ( !pVictim ) |
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return; |
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breakablepropparams_t breakParams( vecOrigin, vAngle, vec3_origin, vec3_origin ); |
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breakParams.impactEnergyScale = 1.0f; |
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breakmodel_t breakModel; |
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Q_strncpy( breakModel.modelName, pszModelName, sizeof(breakModel.modelName) ); |
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breakModel.health = 1; |
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breakModel.fadeTime = RandomFloat(7,10); |
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breakModel.fadeMinDist = 0.0f; |
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breakModel.fadeMaxDist = 0.0f; |
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breakModel.burstScale = 1.0f; |
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breakModel.collisionGroup = COLLISION_GROUP_DEBRIS; |
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breakModel.isRagdoll = false; |
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breakModel.isMotionDisabled = false; |
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breakModel.placementName[0] = 0; |
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breakModel.placementIsBone = false; |
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breakModel.offset = Vector( 0, 0, 50 ); |
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CBaseEntity * pBreakModel = BreakModelCreateSingle( |
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pVictim, |
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&breakModel, |
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pVictim->GetAbsOrigin() + Vector( 0, 0, 50 ), |
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QAngle(0, vAngle.y, 0 ), |
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vec3_origin, |
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vec3_origin, |
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0, |
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breakParams |
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); |
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// Scale down the tombstones a bit |
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if ( pBreakModel ) |
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{ |
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CBaseAnimating *pAnim = dynamic_cast < CBaseAnimating * > ( pBreakModel ); |
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if ( pAnim ) |
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{ |
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pAnim->SetModelScale( 0.9f ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void DeathCallingCard( const CEffectData &data ) |
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{ |
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CreateDeathCallingCard( |
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data.m_vOrigin, |
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data.m_vAngles, |
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data.m_nAttachmentIndex, // Victim |
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data.m_nHitBox, // iShooter |
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data.m_fFlags // Calling card Index |
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); |
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} |
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DECLARE_CLIENT_EFFECT( "TFDeathCallingCard", DeathCallingCard ); |