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246 lines
7.3 KiB
246 lines
7.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include "cbase.h" |
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#if defined( REPLAY_ENABLED ) |
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#include "materialsystem/itexture.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "replay/iclientreplaycontext.h" |
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#include "replay/ireplayscreenshotmanager.h" |
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#include "replay_screenshot.h" |
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#include "view.h" |
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#include "filesystem.h" |
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#include "view_shared.h" |
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#include "iviewrender.h" |
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#include "fasttimer.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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extern IClientReplayContext *g_pClientReplayContext; |
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ITexture *CReplayScreenshotTaker::m_pScreenshotTarget; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CReplayScreenshotTaker::CReplayScreenshotTaker( IViewRender *pViewRender, CViewSetup &viewSetup ) |
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: m_pViewRender( pViewRender ), |
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m_View( viewSetup ) |
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{ |
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m_pUnpaddedPixels = NULL; |
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m_pPaddedPixels = NULL; |
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m_pVTFPixels = NULL; |
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m_pVTFTexture = NULL; |
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m_pBuffer = NULL; |
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if ( !m_pScreenshotTarget ) |
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return; |
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m_aPaddedDims[ 0 ] = m_pScreenshotTarget->GetActualWidth(); |
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m_aPaddedDims[ 1 ] = m_pScreenshotTarget->GetActualHeight(); |
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g_pClientReplayContext->GetScreenshotManager()->GetUnpaddedScreenshotSize( m_aUnpaddedDims[ 0 ], m_aUnpaddedDims[ 1 ] ); |
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// Calculate sizes |
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int nUnpaddedSize = 3 * m_aUnpaddedDims[ 0 ] * m_aUnpaddedDims[ 1 ]; |
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int nPaddedSize = 3 * m_aPaddedDims[ 0 ] * m_aPaddedDims[ 1 ]; |
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// Allocate for padded & unpadded pixel data |
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m_pUnpaddedPixels = new uint8[ nUnpaddedSize ]; |
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m_pPaddedPixels = new uint8[ nPaddedSize ]; |
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// White out the entire padded image |
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V_memset( m_pPaddedPixels, 255, nPaddedSize ); |
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// Create the VTF |
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#ifndef _X360 |
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IVTFTexture *pVTFTexture = CreateVTFTexture(); |
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const int nFlags = TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_NOLOD | TEXTUREFLAGS_SRGB; |
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if ( !pVTFTexture->Init( m_aPaddedDims[ 0 ], m_aPaddedDims[ 1 ], 1, IMAGE_FORMAT_RGB888, nFlags, 1, 1 ) ) |
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return; |
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m_pVTFTexture = pVTFTexture; |
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#else |
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m_pVTFTexture = NULL; |
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#endif // _X360 |
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// Allocate pixels for the output buffer |
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int nVTFSize = 1024 + ( 3 * m_aPaddedDims[ 0 ] * m_aPaddedDims[ 1 ] ); |
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m_pVTFPixels = new uint8[ nVTFSize ]; |
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m_pBuffer = new CUtlBuffer( m_pVTFPixels, nVTFSize ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CReplayScreenshotTaker::~CReplayScreenshotTaker() |
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{ |
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delete [] m_pUnpaddedPixels; |
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delete [] m_pPaddedPixels; |
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delete [] m_pVTFPixels; |
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#ifndef _X360 |
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DestroyVTFTexture( m_pVTFTexture ); |
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#endif // _X360 |
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delete m_pBuffer; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: takes a screenshot for the replay system |
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//----------------------------------------------------------------------------- |
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void CReplayScreenshotTaker::TakeScreenshot( WriteReplayScreenshotParams_t ¶ms ) |
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{ |
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if ( !m_pViewRender ) |
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return; |
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CFastTimer timer; |
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ConVarRef replay_debug( "replay_debug" ); |
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bool bDbg = replay_debug.IsValid() && replay_debug.GetBool(); |
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int width = params.m_nWidth; |
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int height = params.m_nHeight; |
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CMatRenderContextPtr pRenderContext( materials ); |
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pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
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pRenderContext->PushMatrix(); |
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pRenderContext->MatrixMode( MATERIAL_VIEW ); |
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pRenderContext->PushMatrix(); |
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extern bool g_bRenderingScreenshot; |
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g_bRenderingScreenshot = true; |
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// Push back buffer on the stack with small viewport |
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pRenderContext->PushRenderTargetAndViewport( m_pScreenshotTarget, 0, 0, width, height ); |
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// setup the view to render |
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CViewSetup viewSetup = m_View; |
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viewSetup.x = 0; |
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viewSetup.y = 0; |
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viewSetup.width = width; |
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viewSetup.height = height; |
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viewSetup.fov = ScaleFOVByWidthRatio( m_View.fov, ( (float)width / (float)height ) / ( 4.0f / 3.0f ) ); |
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viewSetup.m_bRenderToSubrectOfLargerScreen = true; |
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// Setup view origin/angles |
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if ( params.m_pOrigin ) |
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{ |
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viewSetup.origin = *params.m_pOrigin; |
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} |
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if ( params.m_pAngles ) |
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{ |
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viewSetup.angles = *params.m_pAngles; |
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} |
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timer.Start(); |
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// draw out the scene - don't draw the HUD or the viewmodel |
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m_pViewRender->RenderView( viewSetup, VIEW_CLEAR_DEPTH | VIEW_CLEAR_COLOR, 0 ); |
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timer.End(); |
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if ( bDbg ) Warning( "Screenshot RenderView(): %.4f s\n", timer.GetDuration().GetSeconds() ); |
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timer.Start(); |
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// Get Bits from the material system |
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pRenderContext->ReadPixels( 0, 0, width, height, m_pUnpaddedPixels, IMAGE_FORMAT_RGB888 ); |
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timer.End(); |
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if ( bDbg ) Warning( "Screenshot ReadPixels(): %.4f s\n", timer.GetDuration().GetSeconds() ); |
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// Some stuff to be setup dependent on padded vs. not padded |
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int nSrcWidth, nSrcHeight; |
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unsigned char *pSrcImage; |
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// Setup dimensions as needed |
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int nPaddedWidth = m_aPaddedDims[0]; |
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int nPaddedHeight = m_aPaddedDims[1]; |
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// Allocate |
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unsigned char *pUnpaddedImage = m_pUnpaddedPixels; |
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unsigned char *pPaddedImage = m_pPaddedPixels; |
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timer.Start(); |
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// Copy over each row individually |
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for ( int nRow = 0; nRow < height; ++nRow ) |
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{ |
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unsigned char *pDst = pPaddedImage + 3 * ( nRow * nPaddedWidth ); |
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const unsigned char *pSrc = pUnpaddedImage + 3 * ( nRow * width ); |
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V_memcpy( pDst, pSrc, 3 * width ); |
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} |
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timer.End(); |
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if ( bDbg ) Warning( "Screenshot copy image: %.4f s\n", timer.GetDuration().GetSeconds() ); |
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// Setup source data |
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nSrcWidth = nPaddedWidth; |
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nSrcHeight = nPaddedHeight; |
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pSrcImage = pPaddedImage; |
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if ( !m_pVTFTexture ) |
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return; |
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// Copy the image data over to the VTF |
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unsigned char *pDestBits = m_pVTFTexture->ImageData(); |
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int nDstSize = nSrcWidth * nSrcHeight * 3; |
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V_memcpy( pDestBits, pSrcImage, nDstSize ); |
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bool bWriteResult = true; |
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// Reset put |
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m_pBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, 0 ); |
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timer.Start(); |
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// Serialize to the buffer |
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bWriteResult = m_pVTFTexture->Serialize( *m_pBuffer ); |
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timer.End(); |
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if ( bDbg ) Warning( "Screenshot VTF->Serialize(): %.4f s\n", timer.GetDuration().GetSeconds() ); |
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if ( !bWriteResult ) |
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{ |
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Warning( "Couldn't write Replay screenshot.\n" ); |
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bWriteResult = false; |
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return; |
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} |
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// async write to disk (this will take ownership of the memory) |
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char szPathedFileName[_MAX_PATH]; |
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Q_snprintf( szPathedFileName, sizeof(szPathedFileName), "//MOD/%s", params.m_pFilename ); |
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timer.Start(); |
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filesystem->AsyncWrite( szPathedFileName, m_pBuffer->Base(), m_pBuffer->TellPut(), false ); |
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timer.End(); |
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if ( bDbg ) Warning( "Screenshot AsyncWrite(): %.4f s\n", timer.GetDuration().GetSeconds() ); |
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// restore our previous state |
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pRenderContext->PopRenderTargetAndViewport(); |
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pRenderContext->MatrixMode( MATERIAL_PROJECTION ); |
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pRenderContext->PopMatrix(); |
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pRenderContext->MatrixMode( MATERIAL_VIEW ); |
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pRenderContext->PopMatrix(); |
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g_bRenderingScreenshot = false; |
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} |
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void CReplayScreenshotTaker::CreateRenderTarget( IMaterialSystem *pMaterialSystem ) |
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{ |
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m_pScreenshotTarget = pMaterialSystem->CreateNamedRenderTargetTextureEx2( "rt_ReplayScreenshot", 0, 0, RT_SIZE_REPLAY_SCREENSHOT, IMAGE_FORMAT_RGB888, MATERIAL_RT_DEPTH_SEPARATE ); |
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m_pScreenshotTarget->AddRef(); // we will leak this ref, but only at shutdown of the app, which will be cleaned up then |
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} |
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#endif |