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58 lines
1.4 KiB
58 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HUD_PORTAL_CROSSHAIR_H |
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#define HUD_PORTAL_CROSSHAIR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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namespace vgui |
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{ |
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class IScheme; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudPortalCrosshair : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudPortalCrosshair, vgui::Panel ); |
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public: |
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CHudPortalCrosshair( const char *pElementName ); |
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void SetCrosshairAngle( const QAngle& angle ); |
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void SetCrosshair( CHudTexture *texture, Color& clr ); |
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void ResetCrosshair(); |
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void DrawCrosshair( void ); |
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bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); } |
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bool ShouldDraw(); |
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protected: |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint(); |
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private: |
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// Crosshair sprite and colors |
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CHudTexture *m_pCrosshair; |
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CHudTexture *m_pDefaultCrosshair; |
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Color m_clrCrosshair; |
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QAngle m_vecCrossHairOffsetAngle; |
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QAngle m_curViewAngles; |
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Vector m_curViewOrigin; |
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}; |
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// Enable/disable crosshair rendering. |
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extern ConVar crosshair; |
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#endif // HUD_PORTAL_CROSSHAIR_H
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