Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_PORTAL_CROSSHAIR_H
#define HUD_PORTAL_CROSSHAIR_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
namespace vgui
{
class IScheme;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudPortalCrosshair : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudPortalCrosshair, vgui::Panel );
public:
CHudPortalCrosshair( const char *pElementName );
void SetCrosshairAngle( const QAngle& angle );
void SetCrosshair( CHudTexture *texture, Color& clr );
void ResetCrosshair();
void DrawCrosshair( void );
bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); }
bool ShouldDraw();
protected:
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint();
private:
// Crosshair sprite and colors
CHudTexture *m_pCrosshair;
CHudTexture *m_pDefaultCrosshair;
Color m_clrCrosshair;
QAngle m_vecCrossHairOffsetAngle;
QAngle m_curViewAngles;
Vector m_curViewOrigin;
};
// Enable/disable crosshair rendering.
extern ConVar crosshair;
#endif // HUD_PORTAL_CROSSHAIR_H