Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef C_NEUROTOXIN_COUNTDOWN_H
#define C_NEUROTOXIN_COUNTDOWN_H
#include "cbase.h"
#include "utlvector.h"
class C_NeurotoxinCountdown : public C_BaseEntity
{
public:
DECLARE_CLASS( C_NeurotoxinCountdown, CBaseEntity );
DECLARE_CLIENTCLASS();
C_NeurotoxinCountdown();
virtual ~C_NeurotoxinCountdown();
bool IsEnabled( void ) { return m_bEnabled; }
int GetMinutes( void );
int GetSeconds( void );
int GetMilliseconds( void );
private:
bool m_bEnabled;
};
extern CUtlVector< C_NeurotoxinCountdown* > g_NeurotoxinCountdowns;
#endif //C_NEUROTOXIN_COUNTDOWN_H