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189 lines
5.4 KiB
189 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: HUD Target ID element |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_hl2mp_player.h" |
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#include "c_playerresource.h" |
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#include "vgui_entitypanel.h" |
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#include "iclientmode.h" |
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#include "vgui/ILocalize.h" |
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#include "hl2mp_gamerules.h" |
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#include "c_team.h" |
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#include <vgui_controls/AnimationController.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays current ammunition level |
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//----------------------------------------------------------------------------- |
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class CTeamPlayHud : public vgui::Panel, public CHudElement |
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{ |
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DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel ); |
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public: |
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CTeamPlayHud( const char *pElementName ); |
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void Reset(); |
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virtual void PerformLayout(); |
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protected: |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void OnThink(); |
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private: |
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vgui::HFont m_hFont; |
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Color m_bgColor; |
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vgui::Label *m_pWarmupLabel; // "Warmup Mode" |
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vgui::Label *m_pBackground; // black box |
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bool m_bSuitAuxPowerUsed; |
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CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); |
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}; |
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DECLARE_HUDELEMENT( CTeamPlayHud ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetVisible( false ); |
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SetAlpha( 255 ); |
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m_pBackground = new vgui::Label( this, "Background", "" ); |
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m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ ); |
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m_pWarmupLabel->SetPaintBackgroundEnabled( false ); |
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m_pWarmupLabel->SetPaintBorderEnabled( false ); |
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m_pWarmupLabel->SizeToContents(); |
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m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); |
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m_pWarmupLabel->SetFgColor( GetFgColor() ); |
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m_bSuitAuxPowerUsed = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTeamPlayHud::Reset() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) ); |
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m_hFont = pScheme->GetFont( "Default", true ); |
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m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) ); |
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m_pBackground->SetPaintBackgroundType( 2 ); |
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SetAlpha( 255 ); |
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SetBgColor( Color( 0, 0, 0, 0 ) ); |
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SetPaintBackgroundType( 0 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Resizes the label |
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//----------------------------------------------------------------------------- |
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void CTeamPlayHud::PerformLayout() |
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{ |
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BaseClass::PerformLayout(); |
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int wide, tall; |
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GetSize( wide, tall ); |
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// find the widest line |
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int labelWide = m_pWarmupLabel->GetWide(); |
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// find the total height |
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int fontTall = vgui::surface()->GetFontTall( m_hFont ); |
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int labelTall = fontTall; |
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labelWide += m_iTextX*2; |
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labelTall += m_iTextY*2; |
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m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); |
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int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; |
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m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Updates the label color each frame |
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//----------------------------------------------------------------------------- |
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void CTeamPlayHud::OnThink() |
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{ |
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SetVisible( false ); |
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C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); |
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if ( pLocalPlayer == NULL ) |
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return; |
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if ( HL2MPRules()->IsTeamplay() == false ) |
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return; |
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if ( pLocalPlayer->IsAlive() == false ) |
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return; |
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if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 ) |
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{ |
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if ( m_bSuitAuxPowerUsed == false ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine"); |
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m_bSuitAuxPowerUsed = true; |
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} |
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} |
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else |
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{ |
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if ( m_bSuitAuxPowerUsed == true ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine"); |
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m_bSuitAuxPowerUsed = false; |
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} |
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} |
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int iTeamNumber = pLocalPlayer->GetTeamNumber(); |
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Color c = GameResources()->GetTeamColor( iTeamNumber ); |
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wchar_t string1[1024]; |
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C_Team *pTeam = GetGlobalTeam( iTeamNumber ); |
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if ( pTeam ) |
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{ |
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wchar_t TeamName[64]; |
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g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) ); |
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName ); |
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m_pBackground->SetFgColor( GetFgColor() ); |
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m_pWarmupLabel->SetFgColor(c); |
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m_pWarmupLabel->SetText( string1 ); |
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m_pWarmupLabel->SetVisible( true ); |
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m_pWarmupLabel->SizeToContents(); |
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SetVisible( true ); |
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} |
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InvalidateLayout(); |
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}
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