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155 lines
5.0 KiB
155 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "text_message.h" |
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#include "hud_macros.h" |
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#include "iclientmode.h" |
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#include "view.h" |
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#include "KeyValues.h" |
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#include "vgui_controls/AnimationController.h" |
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#include "vgui/ILocalize.h" |
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#include "vgui/ISurface.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imesh.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "IEffects.h" |
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#include "hudelement.h" |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: HDU Damage indication |
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//----------------------------------------------------------------------------- |
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class CHudPoisonDamageIndicator : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudPoisonDamageIndicator, vgui::Panel ); |
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public: |
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CHudPoisonDamageIndicator( const char *pElementName ); |
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void Reset( void ); |
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virtual bool ShouldDraw( void ); |
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private: |
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virtual void OnThink(); |
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virtual void Paint(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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private: |
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); |
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); |
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "8", "proportional_float" ); |
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CPanelAnimationVarAliasType( float, text_ygap, "text_ygap", "14", "proportional_float" ); |
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bool m_bDamageIndicatorVisible; |
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}; |
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DECLARE_HUDELEMENT( CHudPoisonDamageIndicator ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudPoisonDamageIndicator::CHudPoisonDamageIndicator( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudPoisonDamageIndicator") |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudPoisonDamageIndicator::Reset( void ) |
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{ |
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SetAlpha( 0 ); |
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m_bDamageIndicatorVisible = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Save CPU cycles by letting the HUD system early cull |
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// costly traversal. Called per frame, return true if thinking and |
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// painting need to occur. |
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//----------------------------------------------------------------------------- |
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bool CHudPoisonDamageIndicator::ShouldDraw( void ) |
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{ |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return false; |
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bool bNeedsDraw = ( ( pPlayer->IsPoisoned() != m_bDamageIndicatorVisible ) || ( GetAlpha() > 0 ) ); |
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return ( bNeedsDraw && CHudElement::ShouldDraw() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: updates poison damage |
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//----------------------------------------------------------------------------- |
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void CHudPoisonDamageIndicator::OnThink() |
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{ |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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// update poison damage indicator |
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bool bShouldIndicatorBeVisible = pPlayer->IsPoisoned(); |
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if (bShouldIndicatorBeVisible == m_bDamageIndicatorVisible) |
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return; |
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// state change |
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m_bDamageIndicatorVisible = bShouldIndicatorBeVisible; |
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if (m_bDamageIndicatorVisible) |
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{ |
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SetVisible(true); |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageTaken" ); |
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} |
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else |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageCured" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Paints the damage display |
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//----------------------------------------------------------------------------- |
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void CHudPoisonDamageIndicator::Paint() |
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{ |
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// draw the text |
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surface()->DrawSetTextFont( m_hTextFont ); |
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surface()->DrawSetTextColor( m_TextColor ); |
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surface()->DrawSetTextPos(text_xpos, text_ypos); |
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int ypos = text_ypos; |
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const wchar_t *labelText = g_pVGuiLocalize->Find("Valve_HudPoisonDamage"); |
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Assert( labelText ); |
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for (const wchar_t *wch = labelText; wch && *wch != 0; wch++) |
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{ |
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if (*wch == '\n') |
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{ |
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ypos += text_ygap; |
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surface()->DrawSetTextPos(text_xpos, ypos); |
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} |
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else |
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{ |
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surface()->DrawUnicodeChar(*wch); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: hud scheme settings |
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//----------------------------------------------------------------------------- |
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void CHudPoisonDamageIndicator::ApplySchemeSettings(vgui::IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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}
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