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34 lines
794 B
34 lines
794 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "clienteffectprecachesystem.h" |
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#include "c_te_effect_dispatch.h" |
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#include "hud.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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void BloodSplatCallback( const CEffectData & data ) |
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{ |
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/* |
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Msg("SPLAT!\n"); |
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int x,y; |
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// Find our screen position to start from |
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x = XRES(320); |
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y = YRES(240); |
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// Draw the ammo label |
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CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" ); |
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// FIXME: This can only occur during vgui::Paint() stuff |
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pSplat->DrawSelf( x, y, gHUD.m_clrNormal); |
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*/ |
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} |
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DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );
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